Qi'Reshalia: Difference between revisions
m (→Taisgath) |
mNo edit summary |
||
Line 23: | Line 23: | ||
The isle of Taisgath, in contrast to the crowds and bustle of Qi's other islands, is a peaceful place where Moon Mages gather to study evening skies and books of knowledge. |
The isle of Taisgath, in contrast to the crowds and bustle of Qi's other islands, is a peaceful place where Moon Mages gather to study evening skies and books of knowledge. |
||
=== |
===[[Hara'Jaal]]=== |
||
[http://www.play.net/images/dr/geography/harajaal_area.jpg Hara'Jaal Area Graphic] |
[http://www.play.net/images/dr/geography/harajaal_area.jpg Hara'Jaal Area Graphic] |
||
Line 29: | Line 29: | ||
Travellers would do well to avoid the island of Hara'Jaal. A port inhabited and run by pirates, the most endearing thing about the place are the well crafted tattoos, but of course you have to survive long enough to get it and get out. Equally dangerous are the local wildlife including the dread Poli'ish which are rarely seen until they are within striking range and then of course its too late. |
Travellers would do well to avoid the island of Hara'Jaal. A port inhabited and run by pirates, the most endearing thing about the place are the well crafted tattoos, but of course you have to survive long enough to get it and get out. Equally dangerous are the local wildlife including the dread Poli'ish which are rarely seen until they are within striking range and then of course its too late. |
||
=== |
===[[M'Riss]]=== |
||
[http://www.play.net/images/dr/geography/merkresh_area.jpg M'Riss Area Graphic] |
[http://www.play.net/images/dr/geography/merkresh_area.jpg M'Riss Area Graphic] |
Revision as of 20:23, 30 June 2007
Qi'Reshalia
Graphical layout of Qi'Reshalia
The volcanic isles of Qi have long served as a haven from persecution, originally for the S'Kra refugees from the distant eastern continent where the dragon Eerayn nests, and then for Bards and others fleeing the tyranny of the Dragon Priests.
Reshalia
The largest island in Qi, Reshalia boasts the teeming city of Ratha, an equally impressive sight from the deck of an approaching ship or from the highest of its four tiers.
Aesry Surlaenis'a
Aesry Surlaenis'a Area Graphic
Among its many spiritual treasures, Surlaenis harbors the only surviving enclave of the Ru'atin Peri'el, a sect of S'Kra women who sing ritual lullabies to keep sleeping evils from reawakening.
Taisgath
The isle of Taisgath, in contrast to the crowds and bustle of Qi's other islands, is a peaceful place where Moon Mages gather to study evening skies and books of knowledge.
Hara'Jaal
Travellers would do well to avoid the island of Hara'Jaal. A port inhabited and run by pirates, the most endearing thing about the place are the well crafted tattoos, but of course you have to survive long enough to get it and get out. Equally dangerous are the local wildlife including the dread Poli'ish which are rarely seen until they are within striking range and then of course its too late.
M'Riss
The island of M'Riss, originally settled by refugees fleeing the Human-Elven wars, was regarded as cursed by the S'Kra of Qi Reshalia and hence was uninhabited. Over the years, the settlers constructed one of the Wonders of the Islands, its capital city Mer'Kresh, rising from the shallow waters of Belarritaco Bay. Famous for its Carillon and gardens, Mer'Kresh is a colorful and lively Elven-Human city. A casual visitor might never guess that its original S'Kra name was "Isle of the Damned."