Sinister Maelshyvean hierophant: Difference between revisions
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===Cap Summary=== |
===Cap Summary=== |
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Evasion exp basically stops at 700 |
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Shield/armor still locks easily with 700+ |
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Mental stats need to be about 60 in each to ward off their spells. |
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Stealth exp slows at 700, but can still be locked with 755+ stealth skill |
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You can hit them with 350-400 in TM and Dabil magic. |
You can hit them with 350-400 in TM and Dabil magic. |
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A good suggestion is to have all mental stats to at least 60. The spells will kill quickly if they hit. |
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Revision as of 15:19, 16 February 2015
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Description
The hierophant is nothing more than the befouled remains of a fallen priest, corrupted and turned to do the bidding of a false deity. The creature is entirely shrouded in tattered black robes, concealing all about it but its vague shape.
In Depth
Special Attack
A sinister Maelshyvean hierophant surges with a bloody crimson aura as a writhing ebony tentacle lashes out of its robes and strikes out at you!
The barbed tentacle coils viciously around your left arm, crushing bone and ripping flesh with a good strike!
Spells
Items Carried
Cap Summary
Evasion exp basically stops at 700
Shield/armor still locks easily with 700+
Stealth exp slows at 700, but can still be locked with 755+ stealth skill
Weapons slow at about 630-640, but can still learn and lock with quick enough attacking.
You can hit them with 350-400 in TM and Dabil magic.
A good suggestion is to have all mental stats to at least 60. The spells will kill quickly if they hit.
All combats can be trained to the 700-750 range, but evasion tops out earlier than the other skills.