Vykathi builder: Difference between revisions
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Stealthy = No | |
Stealthy = No | |
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Special = No | |
Special = No | |
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Poison = No | |
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Province = Ilithi | |
Province = Ilithi | |
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City = Shard | |
City = Shard | |
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MapList = *{{rmap|64a|Chyolvea Tayeu'a}} |
MapList = *{{rmap|64a|Chyolvea Tayeu'a}}| |
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{{Manipulation | |
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Manipulated = | |
Manipulated = | |
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==See Also== |
==See Also== |
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[[Vykathi Excavator]] |
* [[Vykathi Excavator]] |
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[[Vykathi Harvester]] |
* [[Vykathi Harvester]] |
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[[Vykathi Reaper]] |
* [[Vykathi Reaper]] |
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[[Vykathi Soldier]] |
* [[Vykathi Soldier]] |
Revision as of 13:43, 1 March 2009
When a Vykathi Builder arrives they will close off the route in which they arrived from, altering the room exits. The Vykathi Excavator is the opposite - when they arrive they create a new room exit.
This article has been tagged for conversion of Needs to be converted to Template:Critter. If you are the author of this page and dispute this, leave a message on the Articles for Conversion Talk page with a link to the page in question. |
Warning: Creature information missing! | |||||||
Vykathi Builder | |||||||
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Skill Cap | 50?"?" can not be assigned to a declared number type with value 50. to 100?"?" can not be assigned to a declared number type with value 100. | ||||||
Skinnable | No | ||||||
Has Coins | No | ||||||
Has Gems | No | ||||||
Has Boxes | No | ||||||
Evil / Undead | No | ||||||
Corporeal | Yes | ||||||
Stealth Attack | Poach | ||||||
Casts Spells | No | ||||||
Attack Range | Melee"-melee" can not be assigned to a declared number type with value 1. | ||||||
Stealthy | No | ||||||
Special Attacks | No | ||||||
Located: |
Description
Vykathi are an infamous race of carnivorous insects. Their builders go about on all six legs, crushing rock in their powerful jaws and secreting a sticky substance which quickly hardens into stone.
In Depth
Inventory/Loot
None
Area Information
The Vykathi are an insectoid race that live in an area known as The Hive. The Hive is a constantly-changing maze so it is advisable that you not stray far from the original room in which you enter.
See Also
Categories:
- Articles for Conversion
- Articles That Are Incomplete
- Bestiary
- Ilithi Creatures
- Shard Creatures
- Non-Skinnable Creatures
- Creatures Without Coins
- Creatures Without Gems
- Creatures Without Boxes
- Corporeal Creatures
- Non-Evil Corporeal Creatures
- Non-Evil Creatures
- Non-BackStabbable Creatures
- Non-Spellcasting Creatures
- Melee Range-Attacking Creatures
- Creatures Without Special Attacks