Aim command: Difference between revisions

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{{Command
__NOTOC__{{Incomplete|Needs exact skill numbers}}
|rp=No
The '''{{tt|aim}} [[page type is::command|command ]]''' allows you to improve your next shot at something with a ranged weapon, such as a long bow. It will not function with thrown weapons.
|combat=Yes
|magic=No
|settings=No
|systems=No
|description=Used to aim a ranged weapon (such as a bow) at a target, which improves your next shot. It will
}}
{{RTOC}}
{{Incomplete|Exact messaging needed}}
{{tt|aim}} allows you to improve your next shot at something with a ranged weapon, such as a long bow. It will not function with thrown weapons.


==Syntax==
==Syntax==
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*{{tt|aim}} ''<target> <body part>''
*{{tt|aim}} ''<target> <body part>''
: Will target both a specific creature, or character, and a specific body part.
: Will target both a specific creature, or character, and a specific body part.

==Game Helpfile==
<pre>Syntax: AIM [ranged weapon] at [target]
or FACE your target while holding a ranged weapon and AIM

The AIM verb allows you to point a ranged weapon at a creature,
a player, or in certain areas a target.

When firing through a portal (such as a battlement), the syntax is:

AIM [target] [portal noun]

You can also AIM mangonels on ships to target other ships.</pre>


==Use==
==Use==
Using this command will begin the process of aiming. During this process, the amount of skill used in the shot begins at approximately 75% (needs exact verification) and, upon receiving the message that further aiming will do no good, will use approximately 125%. Shots that are not {{tt|aim}}ed at all use the base 75%.
Using this command will begin the process of aiming. During this process, the amount of skill used in the shot begins at approximately 75% (needs exact verification) and, upon receiving the message that further aiming will do no good, will use approximately 125%. Shots that are not {{tt|aim}}ed at all use the base 75%.


==Shields and bows==
==Shields and Bows==
If using a {{skill|Long Bow|Long Bow}}, {{skill|Composite Bow|Composite Bow}}, or {{skill|Short Bow|Short Bow}}, a worn shield will increase the load time of the arrow, as well as apply a penalty to hit.
If using a {{skill|Long Bow|Long Bow}}, {{skill|Composite Bow|Composite Bow}}, or {{skill|Short Bow|Short Bow}}, a worn shield will increase the load time of the arrow, as well as apply a penalty to hit.
{{RefAl|a=y}}
{{RefAl|a=y}}
* {{com|Snipe}}
* {{com|Snipe}}
* [[Combat]]
* [[Combat]]
{{cat|Commands,Combat commands}}

Revision as of 16:50, 3 January 2021

Aim
Used to aim a ranged weapon (such as a bow) at a target, which improves your next shot. It will
Unknown


Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Exact messaging needed
  • Please see Category:Incomplete articles for more articles that are incomplete.


AIM allows you to improve your next shot at something with a ranged weapon, such as a long bow. It will not function with thrown weapons.

Syntax

  • AIM
Begins targeting whatever is currently FACEd.
  • AIM <target>
Will target a specific creature, or character.
  • AIM <body part>
Will target a specific body part of whatever you are facing.
  • AIM <target> <body part>
Will target both a specific creature, or character, and a specific body part.

Game Helpfile

Syntax: AIM [ranged weapon] at [target]
        or FACE your target while holding a ranged weapon and AIM

The AIM verb allows you to point a ranged weapon at a creature,
a player, or in certain areas a target.

When firing through a portal (such as a battlement), the syntax is:

  AIM [target] [portal noun]

You can also AIM mangonels on ships to target other ships.

Use

Using this command will begin the process of aiming. During this process, the amount of skill used in the shot begins at approximately 75% (needs exact verification) and, upon receiving the message that further aiming will do no good, will use approximately 125%. Shots that are not AIMed at all use the base 75%.

Shields and Bows

If using a Long Bow, Composite Bow, or Short Bow, a worn shield will increase the load time of the arrow, as well as apply a penalty to hit.

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