Orc bandit: Difference between revisions
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Manageable as a barbarian with 240's weapons using combination of berserks 9/13/11<br /> |
Manageable as a barbarian with 240's weapons using combination of berserks 9/13/11<br /> |
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Caps defenses right around 315 (3.1) |
Caps defenses right around 315 (3.1) |
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Update 12/9/14 - Opticus |
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Weapons at 193, defenses at 250, Agi 40, Ref 40 - very manageable |
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===Box Information=== |
===Box Information=== |
Revision as of 20:46, 9 December 2014
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Description
Small, thankfully unidentifiable black creatures crawl around in the orc bandit's greasy grey hair. With fastidious personal habits of a peccary in a mud-pit, the bandit stops from time to time to pick one of the insects off her scalp and pop it into her mouth, smacking her lips greedily as she chews. Standing no more than a hand's width higher than the average human, the bandit's musculature is considerably more dense, with thick bones and an almost ape-like curve to its skull.
A red bear paw has been tattooed on her shoulder, identifying her as a member of the red bear clan of orcs.
In Depth
Equipment/Loot
- fat-smeared boiled leather coat
- pitted bronze scimitar
- crudely-sewn hide sack
- crudely sewn cloth bag
Hunting Info
- Body Type: Biped
- Attacks: Claws, Pounds and Weapons
- Weapon Caps: ??? ranks to 270+ ranks (begins to really slow down at 265)
- Hard capped armor at 340 (no longer goes to 1/34)
Manageable as a barbarian with 240's weapons using combination of berserks 9/13/11
Caps defenses right around 315 (3.1)
Update 12/9/14 - Opticus Weapons at 193, defenses at 250, Agi 40, Ref 40 - very manageable
Box Information
Can disarm and pop these boxes with 165 locksmithing (3.1). Still trains fairly well at 250.
Very poor boxes when compared to Adan'f mage/warrior boxes. You can pop all of the bandit boxes with 240 lockpicking skill and 250 disarm skill. These are easier boxes than reiver boxes.
See Also
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Rossman's Landing creatures
- Bestiary
- Therengia creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures