Soul Attrition: Difference between revisions
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|spellbook=Spirit Manipulation |
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Revision as of 18:50, 5 July 2014
Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Infobox entry on justice, Infobox entry on corrupt
- Please see Category:Incomplete articles for more articles that are incomplete.
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Abbreviation: | SA | |
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Prerequisites: | Soul Sickness and Vigil | |
Signature: | Yes | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | battle, cyclic / targeted | |
Difficulty: | basic | |
Prep (min/max): | 7 / 40 | |
Skill Range (min/max): | 50 / 800 | |
Valid Spell Target: | PC, Creature | |
Duration (min/max): | Indefinite | |
Pulse Timing: | Unknown | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Soul Attrition spell is an ominous invocation that may pose threat to caster and target alike. As long as you sustain it with mana, the spell's matrix will cause your spirit energy and that of your victim to clash and collide, abrading one another until the matrix fails or one of the two falls deceased. Never, ever cast this spell upon the Undead -- you will quickly feed it with your own life force! Great care must be taken with this power. | |
Effect: | +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Shield-ignoring TM attack that does variable damage to both the target and caster's spirit health. | |
Example Messaging: | You gesture.
You turn to face a goblin shaman. Roundtime: 2 sec. Your spirit lashes out at a goblin shaman! You sense the dark presence depart. | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- If the caster becomes stunned, unconcious, or immobilized then the spell will not cause damage if it triggers during those states.
- Breaks all Vigil links on both the target and the caster on each pulse.