Category:Teleologic Sorcery Spellbook: Difference between revisions

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'''Teleologic [[Sorcery]]''' is a branch of magic that manipulates fate and related concepts, such as luck and probability. It is a sorcerous mixture of [[Lunar Magic|Lunar]] [[mana]] and either [[Holy Magic|Holy]] or [[Elemental Magic|Elemental]] mana. Holy is used in spells that amplify fate while Elemental is used in spells that undermine or destroy fate. [[Moon Mage]]s can permanently memorize Teleologic spells.
'''Teleologic [[Sorcery]]''' is a branch of magic that manipulates fate and related concepts, such as luck and probability. It is a sorcerous mixture of [[Lunar Magic|Lunar]] [[mana]] and either [[Holy Magic|Holy]] or [[Elemental Magic|Elemental]] mana. Holy is used in spells that amplify fate while Elemental is used in spells that undermine or destroy fate. [[Moon Mage]]s can permanently memorize Teleologic spells.
==Lore==

From [[Armifer]]:<br />
From [[Armifer]]:<br />
''Compared to the perverse theatrics of [[Necromancy]] and the blunt violence of other [[Sorcery]] books, Teleologic Sorcery may seem tame in comparison: it deals with abstract concepts and mystical forces far removed from the bone-shattering and blood-spilling of its cousins. However, it'd be entirely wrong to think of Teleologic Sorcery as "nice." Instead of breaking bodies, it attempts to break the universe.
''Compared to the perverse theatrics of [[Necromancy]] and the blunt violence of other [[Sorcery]] books, Teleologic Sorcery may seem tame in comparison: it deals with abstract concepts and mystical forces far removed from the bone-shattering and blood-spilling of its cousins. However, it'd be entirely wrong to think of Teleologic Sorcery as "nice." Instead of breaking bodies, it attempts to break the universe.
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''Whether or not this is true is up for debate. Sorcerers are, if anything, known for having vivid imaginations and frightening levels of megalomania. Even if the high end implications are delusions (or real, but outside mortal hands), the ability to manipulate an individual's fate in a not-reality-shattering fashion is still a potent and frightening tool.''
''Whether or not this is true is up for debate. Sorcerers are, if anything, known for having vivid imaginations and frightening levels of megalomania. Even if the high end implications are delusions (or real, but outside mortal hands), the ability to manipulate an individual's fate in a not-reality-shattering fashion is still a potent and frightening tool.''
==Mechanics==

Note: Use of Teleologic Sorcery will result in [[Teleologic Corruption]] in [[Magic 3.0]].
*Use of Teleologic Sorcery results in [[Teleologic Corruption]] which is a temporary state the reduces your connection to the [[Plane of Probability]]
*Only one Teleologic Sorcery spell can be in effect at one time. You can use {{com|perceive}} {{tt|teleo}} to see if you have an active Teleologic Sorcery spell.

Only one Teleologic Sorcery spell can be in effect at one time. You can use ''perc teleo'' to see if you have an active Teleologic Sorcery spell
:''You reach out with your senses and see pulsating streams of cold, white Lunar mana available to serve as the foundation for Teleologic Sorcery.''<br/>
:''Traces of prior sorcery still cling to your essence though even these should fade within 30 minutes.''<br />

:''Roundtime: 2 sec.''
You reach out with your senses and see pulsating streams of cold, white Lunar mana available to serve as the foundation for Teleologic Sorcery.<br/>
:*The amount of mana available for a Teleologic Sorcery is half holy or elemental (depending on the spell) and half lunar blend (Perception and Psychic Projection). Yavash is therefore the strongest factor followed by Xibar and then Katamba.
Traces of prior sorcery still cling to your essence though even these should fade within 30 minutes.<br />
:*The mana level displayed in the PERCEIVE is only an approximation, since the actual amount varies due to cross-mana type based on which spell you are actually casting.
Roundtime: 2 sec.


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{{RefAl}}

Revision as of 15:35, 20 August 2014

Teleologic Sorcery is a branch of magic that manipulates fate and related concepts, such as luck and probability. It is a sorcerous mixture of Lunar mana and either Holy or Elemental mana. Holy is used in spells that amplify fate while Elemental is used in spells that undermine or destroy fate. Moon Mages can permanently memorize Teleologic spells.

Lore

From Armifer:
Compared to the perverse theatrics of Necromancy and the blunt violence of other Sorcery books, Teleologic Sorcery may seem tame in comparison: it deals with abstract concepts and mystical forces far removed from the bone-shattering and blood-spilling of its cousins. However, it'd be entirely wrong to think of Teleologic Sorcery as "nice." Instead of breaking bodies, it attempts to break the universe.

Underpinning the practice of Teleologic Sorcery is a warped teleological argument. Teleologic sorcerers propose that all things and all natural laws follow a directive principle, which they identify as the Web of Fate. Taking this extreme fatalism a step further, they also propose that if what is written in destiny and what happens in the physical world ever diverges -- if something ever violates its fated purpose -- it is reality that will twist and warp to accommodate fate, not the other way around.

Thus, the endgame that teleologic sorcerers imagine is a path to physical mastery. While normal Prediction may be said to influence fate, Teleologic Sorcery works to manipulate it in artificial and unmistakable ways. In so doing, the sorcerers claim their magic shatters the natural order, be it of a single individual or the entire universe, and forces it to adjust to their desires.

Whether or not this is true is up for debate. Sorcerers are, if anything, known for having vivid imaginations and frightening levels of megalomania. Even if the high end implications are delusions (or real, but outside mortal hands), the ability to manipulate an individual's fate in a not-reality-shattering fashion is still a potent and frightening tool.

Mechanics

  • Use of Teleologic Sorcery results in Teleologic Corruption which is a temporary state the reduces your connection to the Plane of Probability
  • Only one Teleologic Sorcery spell can be in effect at one time. You can use PERCEIVE TELEO to see if you have an active Teleologic Sorcery spell.
You reach out with your senses and see pulsating streams of cold, white Lunar mana available to serve as the foundation for Teleologic Sorcery.
Traces of prior sorcery still cling to your essence though even these should fade within 30 minutes.
Roundtime: 2 sec.
  • The amount of mana available for a Teleologic Sorcery is half holy or elemental (depending on the spell) and half lunar blend (Perception and Psychic Projection). Yavash is therefore the strongest factor followed by Xibar and then Katamba.
  • The mana level displayed in the PERCEIVE is only an approximation, since the actual amount varies due to cross-mana type based on which spell you are actually casting.


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