Tailoring discipline: Difference between revisions

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Currently, the only open locations are the [[Crossing Outfitting Society]] and the [[Riverhaven Outfitting Society]].
Currently, the only open locations are the [[Crossing Outfitting Society]] and the [[Riverhaven Outfitting Society]].


==Cloth==
==Cloth Preparation==
===Spinning===
===Spinning===


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* If there is dust and debris obstructing the prim of the shuttle, {{com|clean}} the loom to untangle the knots and loops.
* If there is dust and debris obstructing the prim of the shuttle, {{com|clean}} the loom to untangle the knots and loops.


==Leather Preparation==
===Sewing===


Leather objects begin with a hide or pelt {{com|skin}}ned from a creature after using {{com|arrange}} to select for a skin. Currently each skin will provide 1 yard of material.

Tanning begins by {{com|scrape}}ing the hide or pelt until clean.

After an application of tanning salts, the curing will take place without further interaction. Further application of salts will increase the speed of tanning, but has an escalating skill check with each additional application.

Furthermore, if only a single application of salts is used and the full time is taken, then a bonus to quality is applied to the skin.

==Sewing==
Sewing is the process of using a piece of cloth or leather and some thread to create a finished item. The first step is to turn your tailoring book to the desired chapter and page, then {{com|study}} it. Once you have done so, get your cloth in one hand, some scissors in the other, and {{com|cut}} ''<cloth>'' {{tt|with scissors}}. Having done so, get a needle, {{com|put}} some thread on it, and {{com|push}} ''<item>'' {{tt|with needle}}.
Sewing is the process of using a piece of cloth or leather and some thread to create a finished item. The first step is to turn your tailoring book to the desired chapter and page, then {{com|study}} it. Once you have done so, get your cloth in one hand, some scissors in the other, and {{com|cut}} ''<cloth>'' {{tt|with scissors}}. Having done so, get a needle, {{com|put}} some thread on it, and {{com|push}} ''<item>'' {{tt|with needle}}.


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* If the fabric becomes creased or wrinkled, get a slickstone or a warm flat-iron and {{com|rub}} ''<item>'' {{tt|with slickstone}} or {{tt|flat-iron}}.
* If the fabric becomes creased or wrinkled, get a slickstone or a warm flat-iron and {{com|rub}} ''<item>'' {{tt|with slickstone}} or {{tt|flat-iron}}.
* If you need to remeasure, first get a yardstick and {{com|measure}} ''<item>'' {{tt|with yardstick}}, then get scissors and {{com|cut}} ''<item>'' {{tt|with scissors}}.
* If you need to remeasure, first get a yardstick and {{com|measure}} ''<item>'' {{tt|with yardstick}}, then get scissors and {{com|cut}} ''<item>'' {{tt|with scissors}}.
* If you need more holes in the hide, get an awl and {{tt|poke}} ''<item>'' {{tt|with awl}}.


Each time you {{tt|push}} your item with the needle, it uses up about a yard of thread.
Each time you {{tt|push}} your item with the needle, it uses up about a yard of thread.


===Knitting===
==Knitting==


Knitting is the process of making clothing from yarn. Yarn is a thicker version of thread.
Knitting is the process of making clothing from yarn. Yarn is a thicker version of thread.
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* Some additional {{com|push}}ing and {{com|turn}}ing may be required to add purl stitch and ribbing to the item.
* Some additional {{com|push}}ing and {{com|turn}}ing may be required to add purl stitch and ribbing to the item.

==Leather==

Leather objects begin with a hide or pelt {{com|skin}}ned from a creature after using {{com|arrange}} to select for a skin. Currently each skin will provide 1 yard of material.

===Tanning===
Tanning begins by {{com|scrape}}ing the hide or pelt until clean.

After an application of tanning salts, the curing will take place without further interaction. Further application of salts will increase the speed of tanning, but has an escalating skill check with each additional application.

Furthermore, if only a single application of salts is used and the full time is taken, then a bonus to quality is applied to the skin.


==Techniques==
==Techniques==

Revision as of 20:53, 18 March 2012

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Tailoring is a discipline of the Outfitting skill. The system went live in Prime on January 14, 2012.

Currently, the only open locations are the Crossing Outfitting Society and the Riverhaven Outfitting Society.

Cloth Preparation

Spinning

Spinning is the process of turning plant fibers into thread. To do so, PUT the fibers on a distaff or spinning wheel; a distaff can hold 100 yards of fiber, while a spinning wheel can hold 400. You can then ADJUST the wheel or distaff to produce fine, thin, average, thick, or heavy thread; thinner thread is harder to spin, but you produce more thread per yard of fiber. Certain thicknesses of thread will not work well for certain projects; thinner thread for cloth, thicker thread is better for leather. Once you have chosen the correct thickness, simply SPIN your distaff or wheel to begin.

  • If your thread becomes dull due to grime, CLEAN the wheel or distaff to wipe away the grime.
  • If the fiber begins to bunch together, PUSH the wheel or distaff to adjust it.
  • If a counter-twist in the fiber strand threatens to unravel if not corrected, TURN the wheel or distaff to even the thread.

Weaving

Weaving allows you to turn thread into cloth using a loom. To do so, PUT two spools of thread, each of at least 10 yards, on the loom. Simple looms, such as the ones in the Crossing Outfitting Society, can only weave together threads of the same type into basic cloth. Once you have placed the thread on the loom, simply WEAVE it.

  • If the threads bunch together, TURN the loom to adjust them.
  • If the threads begin to unravel, PUSH the loom to tighten it.
  • If there is dust and debris obstructing the prim of the shuttle, CLEAN the loom to untangle the knots and loops.

Leather Preparation

Leather objects begin with a hide or pelt SKINned from a creature after using ARRANGE to select for a skin. Currently each skin will provide 1 yard of material.

Tanning begins by SCRAPEing the hide or pelt until clean.

After an application of tanning salts, the curing will take place without further interaction. Further application of salts will increase the speed of tanning, but has an escalating skill check with each additional application.

Furthermore, if only a single application of salts is used and the full time is taken, then a bonus to quality is applied to the skin.

Sewing

Sewing is the process of using a piece of cloth or leather and some thread to create a finished item. The first step is to turn your tailoring book to the desired chapter and page, then STUDY it. Once you have done so, get your cloth in one hand, some scissors in the other, and CUT <cloth> WITH SCISSORS. Having done so, get a needle, PUT some thread on it, and PUSH <item> WITH NEEDLE.

  • If the material is folding or becoming misaligned, get some pins and POKE <item> WITH PINS.
  • If the fabric becomes creased or wrinkled, get a slickstone or a warm flat-iron and RUB <item> WITH SLICKSTONE or FLAT-IRON.
  • If you need to remeasure, first get a yardstick and MEASURE <item> WITH YARDSTICK, then get scissors and CUT <item> WITH SCISSORS.
  • If you need more holes in the hide, get an awl and POKE <item> WITH AWL.

Each time you PUSH your item with the needle, it uses up about a yard of thread.

Knitting

Knitting is the process of making clothing from yarn. Yarn is a thicker version of thread.

To knit an item, first STUDY your tailoring book to learn the design. Next, put away the tailoring book and hold a pair of KNITTING NEEDLES and some yarn. KNIT yarn with KNITTING NEEDLES to begin the project. The unfinished item will be located on the KNITTING NEEDLES until the project has been completed. To craft the item, KNIT KNITTING NEEDLES. have a pair of knitting needles in one hand and yarn in the other, and KNIT yarn with KNITTING NEEDLES to begin the project. Then KNIT KNITTING NEEDLES to craft the item. When the item is finished CAST KNITTING NEEDLES to tie off and complete the item.

  • Some additional PUSHing and TURNing may be required to add purl stitch and ribbing to the item.

Techniques

See Tailoring Techniques.

Tools

See Crafting Tools for an in-depth discussion of them.

Material

Material for Tailoring comes in cloth, yarn, and leather.

Products

See Tailoring Products.

Cutting

To reduce its length of fibers, thread, and cloth:

  • MARK <item> at X YARDS
  • CUT fiber WITH SCISSORS

The amount marked is the amount that will be cut off. For example, if a 10-yard piece of material is marked at 6 yards and then cut, exactly 6 yards will be cut off. The person would be left holding 4 yards of material.

There is a page in Chapter 1 of the tailoring book explaining how to COMBINE, MARK, and CUT fabrics.

Assembling

When an item requires more than one ingredient, additional ingredients can be added with the ASSEMBLE command:

After the ingredients have been successfully assembled the item must typically be sewn again to complete the process.

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