Crystal Spike (2.0): Difference between revisions

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==Notes==
==Notes==
*Does electric damage.
*Does electric damage.
* [[:Category:Monks of the Crystal Hand|Monks of the Crystal Hand]] have a minimum cap of 8 instead of 10.
* [[:Category:Monks of the Crystal Hand|Monks of the Crystal Hand]] have an [[Sect Spell Affinity|affinity]] for this spell giving them a minimum cap of 8 instead of 10.

Revision as of 14:32, 17 May 2009


Mm thumb.jpgMoon Mage Guild


Crystal Spike
Abbreviation: CRS
Prerequisites: Clarify Gem, 40th circle
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 10 / 36
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Others, Critters
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Crystal Spike spell is a targeted attack favored by the Monks of the Crystal Hand. Partly illusion and partly a remnant of ancient days before the Lunar Accord, this spell often includes a feint so that the real attack takes the target off guard. Targeting has no useful effect, but the spell is fairly accurate anyway, and usually strikes twice, emulating the martial style of the Monks.
Effect: Unknown
Example Messaging: A deathly silent circle of light spins into being, whirling and bristling with glistening spines until it coalesces into a dark crystalline spike.

A dark crystalline spike crackles with forks of shimmering light and discharges a few small undulating blasts at a fendryad!

A dark crystalline spike crackles with shimmering light and discharges an undulating blast at a fendryad!

Devices/Tattoos: No devices or tattoos documented.

Notes