Pirate (1): Difference between revisions
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===Hunting Info=== |
===Hunting Info=== |
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Seem to be on par, possibly a little more difficult, with swain. Able to dance with 4 at 170 shield with only minor wounds. |
Seem to be on par, possibly a little more difficult, with swain. Able to dance with 4 at 170 shield with only minor wounds. |
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6 May 2011-Deretis Desitus- Seem to soft cap weapons around 200. Can slowly mindlock from clear on a single trip across the ocean. No injuries sustained at 200 Armor and 180 shield while dancing with 4; learning rates are prime. Parry and Multi slow down significantly after 200. |
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===Equipment/Loot=== |
===Equipment/Loot=== |
Revision as of 12:52, 6 May 2011
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Description
The pirate looks as if it has been at sea way too long and is someone you probably wouldn't like to meet in a dark alley. The red sash it is wearing quickly warns you that this is one of the infamous Red Sash pirates of the Reshal Sea, one of the most bloodthirsty ocean clans known on Elanthia.
In Depth
Hunting Info
Seem to be on par, possibly a little more difficult, with swain. Able to dance with 4 at 170 shield with only minor wounds.
6 May 2011-Deretis Desitus- Seem to soft cap weapons around 200. Can slowly mindlock from clear on a single trip across the ocean. No injuries sustained at 200 Armor and 180 shield while dancing with 4; learning rates are prime. Parry and Multi slow down significantly after 200.
Equipment/Loot
- a leather jerkin
- a red sash
- a cutlass
Also See
Categories:
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Ratha creatures
- Aesry creatures
- Riverhaven creatures
- Bestiary
- Qi'Reshalia creatures
- Therengia creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures