Forest geni (1): Difference between revisions
JAMESMICAH99 (talk | contribs) (→Area) |
(raised cap. single genis still teach past 320, but experience slows drastically, expecting a hard cap near 325 or 330) |
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{{Critter |
{{Critter |
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|Critter Name=Forest Geni |
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|Image File = |
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|MaxCap=325 |
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|MaxCap = 300 |
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|Skinnable = No |
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|Has Coins = Yes |
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|Has Gems = Yes |
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|Has Boxes = Yes |
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|Evil = Yes |
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|Corporeal = Yes |
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|Construct = No |
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|BackStabbable = Yes |
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|Casts Spells = No |
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|Stealthy = No |
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|Special = No |
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|Skin Name = |
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|Skin Type = |
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|Weight = |
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|Tannable = |
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|NumPieces = |
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|Crushable = |
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|RequiredRanks = |
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|MaxVal = |
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|MaxArrangedVal = |
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|Manipulated = Yes |
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==Description== |
==Description== |
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Extraordinary pale green eyes catch yours as a forest geni dances from foot to foot before you. Not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover his stocky body. Its eyes constantly scan the area, sometimes flashing with rage and other times holding a glint of amusement. |
Extraordinary pale green eyes catch yours as a forest geni dances from foot to foot before you. Not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover his stocky body. Its eyes constantly scan the area, sometimes flashing with rage and other times holding a glint of amusement. |
Revision as of 10:23, 17 February 2011
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Description
Extraordinary pale green eyes catch yours as a forest geni dances from foot to foot before you. Not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover his stocky body. Its eyes constantly scan the area, sometimes flashing with rage and other times holding a glint of amusement.
Area
The areas where the genis live is heavily overgrown. With low perception and/or scouting ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult.
Some other things to note:
- Moving around teaches minimal perception and scouting (if a ranger).
- Moving around drains your fatigue.
- Peering can cause roundtime as you climb a tree to look around.
- You can use a machete to HACK in a certain direction. This will make it easier to move in that direction.
- As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.
Claw attacks cause armor damage to chain.
With Perception of 172 I could not find the trails to enter the area.