Category:Necromancer Spells: Difference between revisions

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The uninitiated have always tried to understand the deep secrets of the Necromancers, but have rarely ever brushed past the surface. Even the nature of the spellbooks the Necromancers use have been shrouded in mystery, with information frequently found lacking or entirely wrong. However, some facts have breached the veils of secrecy, and a general knowledge of each book has been acquired.
The uninitiated have always tried to understand the deep secrets of the Necromancers, but have rarely ever brushed past the surface. Even the nature of the spellbooks the Necromancers use have been shrouded in mystery, with information frequently found lacking or entirely wrong. However, some facts have breached the veils of secrecy, and a general knowledge of each book has been acquired.
==Quick Reference==
==Quick Reference==
NOTE: Arcane spells will out you as a Necromancer. As indicated, spells with either appear to the room, or if a 3rd party LOOKs at the Necromancer. Obfuscation, Rite of Contrition, and Eyes of the Blind are the only spells that can be cast in justice zones, and do not indicate to the room what has been CAST. Be aware however, that other mages may still recognize the spell when it is prepared.

CH and WORM will appear on the caster in a room look, BUE, IVM, KS and PHP will appear on the caster if a 3rd party LOOK AT <necromancer>.
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Revision as of 08:09, 2 June 2013

Acid SplashHeighten PainVisions of DarknessObfuscationButcher's EyeQuicken the EarthSiphon VitalityPetrifying VisionsEyes of the BlindPhilosopher's PreservationKura-SilmaCall from BeyondViscous SolutionVivisectionConsume FleshRite of ContritionCalcified HideWorm's MistNecrotic ReconstructionBlood BurstSpiteful RebirthCategory:Synthetic Creation SpellbookCategory:Corruption SpellbookCategory:Blood Magic SpellbookCategory:Transcendental Necromancy SpellbookCategory:Animation SpellbookNecromancer Spell Tree.png

Necromancy, also known as Ontologic Sorcery, is a sub-discipline of Sorcery, which is centered around corrupting Life mana with Lunar or Elemental admixtures. It is characterized by the creation of "false life" (or, rather, forcing life energy to exist in physical shells that do not naturally conduct it) and the violations of living flesh.

Spellbook Overview

Magical theorists recognize two forms of necromancy: Perversion Necromancy and Corruption Necromancy. In a mechanistic approach to the discipline, this works well. Necromancy is the result of two distinct mixtures of mana, Life plus either Elemental or Lunar, which this separation embodies.

Necromancers are not mechanistic and they usually are not magical theorists either.

The tri-spellbook separation -- the ABCs of Necromancy -- was the standard among most cults, though variations existed. The Dragon Priests are notoriously bookish, classifying no less than thirty different Necromancy spellbooks across obscure cultural and magical lines. In sharp contrast, the doctrine of the Bone Elves states that any sort of classification system is the product of childish (non-Elven) minds attempting to comprehend the one, true path of power that encompasses mastery over all facets of death sculpting.

In recent years, the rogue Necromancers known as the Philosophers of the Knife codified the fourth spellbook, Transcendental Necromancy. This was not the discovery of some new source of power, but simply an organizational change reflecting their own priorities and values.

The uninitiated have always tried to understand the deep secrets of the Necromancers, but have rarely ever brushed past the surface. Even the nature of the spellbooks the Necromancers use have been shrouded in mystery, with information frequently found lacking or entirely wrong. However, some facts have breached the veils of secrecy, and a general knowledge of each book has been acquired.

Quick Reference

NOTE: Arcane spells will out you as a Necromancer. As indicated, spells with either appear to the room, or if a 3rd party LOOKs at the Necromancer. Obfuscation, Rite of Contrition, and Eyes of the Blind are the only spells that can be cast in justice zones, and do not indicate to the room what has been CAST. Be aware however, that other mages may still recognize the spell when it is prepared.

CH and WORM will appear on the caster in a room look, BUE, IVM, KS and PHP will appear on the caster if a 3rd party LOOK AT <necromancer>.

Spell Skill Difficulty Type Effect MinPrep MaxPrep Spell Slots
Call from Beyond (cfb) Utility Basic Non-Battle Raises prepared corpse as zombie 17 112 2
Necrotic Reconstruction (nr) Utility Advanced Non-Battle Heals prepared corpse 14 99 2
Reverse Putrefaction (rpu) Augmentation Advanced Non-Battle Buffs OF and DF of zombie 13 97 2
Quicken the Earth (qe) Utility Basic Non-Battle Summons mudman pet 5 98 1
Blood Burst (blb) Targeted Advanced Battle DO causing, does collateral damage 14 99 2
Heighten Pain (hp) Debilitation Introductory Battle Damage amplifier 4 103 1
Siphon Vitality (sv) Targeted Advanced Battle Leeches vitality 17 109 2
Visions of Darkness (vod) Debilitation Basic Battle -Perception 15 95 2
Petrifying Visions (pv) Debilitation Basic Battle Immobilizes 5 100 2
Eyes of the Blind (eotb) Utility Basic Non-Battle Pulsing invisibility 8 105 1
Obfuscation (obf) Augmentation Introductory Non-Battle +Stealth 2 101 1
Rite of Contrition (roc) Utility Advanced Cyclic Non-Battle Hides arcane magic/lack of favors 4 19 1
Acid Splash (acs) Targeted Basic Battle Variable damage types 2 102 1
Vivisection (vivi) Targeted Esoteric Battle Castable from hiding 28 109 3
Viscous Solution (vs) Debilitation Advanced Battle AoE Immobilizer 14 100 2
Researcher's Insight (rei) Augmentation Basic Non-Battle +Int, +Alchemy 17 100 3
Universal Solvent (usol) Targeted Esoteric Cyclic Battle Pulsing Room AoE TM 15 55 2
Butcher's Eye (bue) Augmentation Basic Non-Battle +Skinning, +Thanatology 5 95 2
Calcified Hide (ch) Warding Basic Non-Battle -Physical damage 14 97 3
Philosopher's Preservation (php) Augmentation Basic Non-Battle +Reflex, +Evasion 5 98 2
Consume Flesh (cf) Utility Basic Non-Battle Heal body part from prepared corpse 12 99 2
Worm's Mist (worm) Warding Esoteric Battle Anti-magic barrier 26 103 3
Kura-Silma (ks) Augmentation Advanced Non-Battle +perception, +attunement 15 96 2
Spiteful Rebirth (sre) Metaspell Introductory Dead Allows DEPART DEATH - - 2
Ivory Mask (ivm) Augmentation Basic Non-Battle +TM 8 103 1
Devour (devo) Utility Esoteric Non-Battle All body heal from prepared corpse 30 100 2

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