Kraggur's Moon Mage guide: Difference between revisions

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(Created page with '=Moon Mage Guide= ==Introduction== Welcome to being a Moon Mage. If you are reading this, you either talked to Guildleader Gylwyn, or [[Kssarh|Guildleader Kssarh...')
 
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Alone of all magic users in Kermoria, Moon Mages are not bound to the whims of areas for the strength of their magic. Lunar mana is constant across the world, its powers being derived from the movements of the heavens themselves. This is both greatly beneficial, allowing the mage unfettered access to mana, but also a detriment, for the mage cannot move themselves in order to improve the quality of mana. They also may extend their senses to view what spells and enchantments lay upon items and other people.
Alone of all magic users in Kermoria, Moon Mages are not bound to the whims of areas for the strength of their magic. Lunar mana is constant across the world, its powers being derived from the movements of the heavens themselves. This is both greatly beneficial, allowing the mage unfettered access to mana, but also a detriment, for the mage cannot move themselves in order to improve the quality of mana. They also may extend their senses to view what spells and enchantments lay upon items and other people.


===The Ways===
===Astral Travel===
When [[Grazhir]] shattered, several shards landed upon [[Kermoria]]. The Guild has taken and bound several of these shards, allowing a sufficiently powerful mage to attempt [[Astral Travel]]. This is not for the weak of mind or the inexperienced mage, as death can threaten with only the slighest hope of recovery. However, with this risk comes the ability to reach virtually any area of Kermoria in minutes rather than the time taken to walk somewhere on foot.
When [[Grazhir]] shattered, several shards landed upon [[Kermoria]]. The Guild has taken and bound several of these shards, allowing a sufficiently powerful mage to attempt [[Astral Travel]]. This is not for the weak of mind or the inexperienced mage, as death can threaten with only the slighest hope of recovery. However, with this risk comes the ability to reach virtually any area of Kermoria in minutes rather than the time taken to walk somewhere on foot.



Revision as of 03:17, 7 March 2010

Moon Mage Guide

Introduction

Welcome to being a Moon Mage. If you are reading this, you either talked to Guildleader Gylwyn, or Guildleader Kssarh was not bothered by your presence long enough to throw you out a window. Moon Mages are the Elanthian seers, prophets, and masters of.

While some would consider being a Moon Mage a life of ease, the truth is far different. Clerics follow the immortals while we view the heavens for insight and guidance, and even regularly walk the Astral Plane. Moon Mages are magicians first, and loremasters second. If you want to view the heavens, travel distant worlds, and use the force of your mind, the Moon Mage guild is for you.

Abilities

Moon Mages are intimately in touch with the celestial bodies and the notion of time. They are also enchanters and astrologers.

Astrology

Astrology lets the Moon Mage study the heavenly bodies for insight into the future. For some this is a calculation of space, time, and probablity, for others it takes on a more spirital and ritual nature. The results are the same. Through careful observation predictions can be made on people's abilities either to their benefit or detriment. There are several different tools available for the aspiring astrologer, or the use of the mage's mind alone. Nearly 70 heavenly bodies are able to be studied as you increase your standing within the guild.

Eventually the mage even gains the ability to broadly study the heavens and gain insight into what events may happen in the future.

Using careful observation and study, Moon Mages can also predict the weather, with increasing accuracy and insight into the future as they age.

Enchanting

As a Moon Mage gains in stature amongst the Guild and their peers, they will be able to undertake studies in order to learn how to bind ordinary items with magical abilities. Through gaining knowledge of Enchanting, items can be imbued that are the items of legend. Rings of invisiblity, devices to share and send thoughts, brooches which can improve ones skill with a blade.

Power Perception Mastery

Alone of all magic users in Kermoria, Moon Mages are not bound to the whims of areas for the strength of their magic. Lunar mana is constant across the world, its powers being derived from the movements of the heavens themselves. This is both greatly beneficial, allowing the mage unfettered access to mana, but also a detriment, for the mage cannot move themselves in order to improve the quality of mana. They also may extend their senses to view what spells and enchantments lay upon items and other people.

Astral Travel

When Grazhir shattered, several shards landed upon Kermoria. The Guild has taken and bound several of these shards, allowing a sufficiently powerful mage to attempt Astral Travel. This is not for the weak of mind or the inexperienced mage, as death can threaten with only the slighest hope of recovery. However, with this risk comes the ability to reach virtually any area of Kermoria in minutes rather than the time taken to walk somewhere on foot.

Training a Moon Mage

Moon Mages are magicians and scholars primarily. However, they do need some survival skills as well: several aid in studying the heavens, others ensure that one can survive the effects of angry townspeople who do not like knowing the truth about the future.

Magic

Magic is the primary focus of a Moon Mage. The more powerful the magical skills, the more effective the spells. Primary Magic will dictate the strength of many abilities, including how far away one can teleport or open a moon gate. Harness affects the ability to hold gates (or mana) for longer periods of time. Magical Devices lets one store energy in cambrinth as well as impacts enchanting abilities. Targeted magic lets one more accurately focus their spells upon a target to destroy it. It will likely be the most powerful offensive weapon in the Moon Mage's arsenal.

Lore

Moon Mages are scholars and seers. Scholarship helps studying sigil scrolls and other abilities. A sage must be able to read in order to understand the future. Astrology is a signature Moon Mage skill that affects enchanting and predicting the future. Other important skills include Mechanical Lore (for enchanting) and Appraisal to tell accurately an item's worth.

Survival

A Mage needs to be able to survive to gain wisdom and power. Evasion will likely be their primary defense against the foes. Foraging lets one find limbs for creating their burins for enchanting, or herbs to heal wounds. Perception helps see the heavens. Other skills like First Aid will help tend wounds, while Swimming or Climbing will help one reach otherwise inaccessible places.

Armor & Weapons

Armors and Weaponry are the weakest skills for a Moon Mage. This is both good and bad. It lets the mage experiment with different weapons or armors while not restricting their advancement in the guild. The downside is a mage can easily let these skills fall behind, resulting often in a poor mage who is unable to deal with their foes.

Usual weapons include medium or heavy edged weapons, while light chain or leather armors are popular for defense. A shield is an easily trained defense and is highly recommended. Regarding weapons, the Moonblade and Shape Moonblade spells will let the Moon Mage form all types of edged weapons as well as a quarterstaff.