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The [[Magical Devices skill]], or MD, allows the user to manipulate items imbued with magical energy. The current common list includes [[runestones]], [[wands]], and [[cambrinth]]. Other devices may be found in the [[:Category:Magical Items|Magical Items]] category.
The [[Magical Devices skill]], or MD, allows the user to manipulate items imbued with magical energy. The current common list includes [[runestones]], [[wands]], and [[cambrinth]]. Other devices may be found in the [[:Category:Magical Items|Magical Items]] category.


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==Spells/Abilities that Boost Skill==
==Spells/Abilities that Boost Skill==
*(i.e. shadows helps hiding and stalking)
*CV?
==Spells/Abilities that Hinder Skill==
==Spells/Abilities that Hinder Skill==
*(i.e. watch hinders stealing and hiding)
==Guilds with a skill bonus==
*
==Guilds with a skill hinderance==
*?
*?

==Training==
==Training==
*0-50 ranks - [[Runestones]] Would be ideal for these ranks, as they can be focused repeatedly to high gain.
*0-50 ranks - [[Runestones]] Would be ideal for these ranks, as they can be focused repeatedly to high gain.

Revision as of 22:39, 30 January 2009

The Magical Devices skill, or MD, allows the user to manipulate items imbued with magical energy. The current common list includes runestones, wands, and cambrinth. Other devices may be found in the Magical Items category.

Usage

Requires

  • Rune, wand, rod, cambrinth

Places to Learn

  • Everywhere

Spells/Abilities that Boost Skill

  • (i.e. shadows helps hiding and stalking)

Spells/Abilities that Hinder Skill

  • (i.e. watch hinders stealing and hiding)

Guilds with a skill bonus

Guilds with a skill hinderance

  • ?

Training

  • 0-50 ranks - Runestones Would be ideal for these ranks, as they can be focused repeatedly to high gain.
  • 50+ ranks - Cambrinth will be your permanent trainer after 50 ranks. For best practices see the Cambrinth page.

Skill Feats

Rank Feat
80 Able to focus mana into runestones, increasing their effectiveness.
100 100% efficiency charging cambrinth.
120 Able to charge cambrinth one-handed.
150 Able to utilize wands and rods.
180 Able to charge cambrinth worn, still requires one hand free.
200 Able to focus mana into rods and wands, increasing their effectiveness.

Guild Specific Uses

Cleric

  • Reduces interaction time with Osrel Meraud orb.
    • Allows the Cleric to place more spells into the OM orb.

Moon Mage

Warrior Mage