Glyph of Warding: Difference between revisions
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''<Paladin>'' traces the glyph of warding over <player>'s body until a soft red glow appears.<br /> |
''<Paladin>'' traces the glyph of warding over <player>'s body until a soft red glow appears.<br /> |
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The warding glyph flares into a brilliant red light as it settles over <player>'s remains, protecting them.<br /> |
The warding glyph flares into a brilliant red light as it settles over ''<player>'''s remains, protecting them.<br /> |
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You trace the glyph of warding at ''<player>'' whose attention waivers from you. |
You trace the glyph of warding at ''<player>'' whose attention waivers from you. |
Revision as of 17:02, 30 March 2010
Requirements: | Unknown | |
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Slot Cost: | Unknown | |
Difficulty: | Unknown | |
Type / Skill: | glyph / Unknown | |
Use Cost: | Soul | |
Contest: | Unknown vs. Unknown | |
Path: | Unknown | |
Description: | Unknown | |
Effect: | [[ability effect is::, , , , This glyph, when traced on a dead body, allows a Paladin to protect a dead person's items when they depart. Instead of the person's posessions falling into a grave which is then susceptible to grave robbing, the glyph protects the items for a time. Only the original owner of the items can TAP the glyph, which then causes all items to be replaced upon the person's body. A Paladin can retrace the glyph to see how much time is left, and if there is under two minutes remaining a retrace will refresh the glyph. When traced on a living person, this glyph prevents an assailant from using ranged weapons (including Targeted Magic).]] | |
Messaging: | You trace the glyph of warding around <player>'s dead body! <Paladin> traces the glyph of warding over <player>'s body until a soft red glow appears. |
Syntax
TRACE WARD <body/assailant>
Duration
Dependant on circle and charisma.