Damage: Difference between revisions
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==Internal== |
==Internal== |
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"Insignificant" internal damage is not visible through the health command |
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"Significant" injury messaging begins with: |
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* minor swelling and bruising |
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===Head=== |
===Head=== |
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===Neck=== |
===Neck=== |
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==Internal== |
==Internal== |
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"Insignificant" internal scarring is not visible through the health command |
"Insignificant" internal scarring is not visible through the health command |
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"Significant" messaging begins with: |
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* occasional twitching |
* occasional twitching |
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* constant twitching |
* constant twitching |
Revision as of 13:47, 3 June 2009
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Please see Category:Incomplete articles for more articles that are incomplete.
Fresh
External
The first two levels of damage are the same across all locations, but beyond those the precise messaging begins to depend on the location.
- minor abrasions
- tiny scratches
Head
- cuts and bruises about the head
- moderately deep cuts about the head
Neck
- cuts and bruises about the neck
- deep cuts across the neck
Limbs
- cuts and bruises about the <limb>
- deep cuts across the <limb>
- deep slashes across the <limb>
Chest
- cuts and bruises about the chest area
- deep cuts across the chest area
Abdomen
- cuts and bruises about the abdomen
- deep cuts across the abdomen
- deep slashes across the abdomen
Back
- cuts and bruises about the back
- deep cuts across the back
Eyes
- a black and blue <right/left> eye
- a bruised and swollen <right/left> eye
Internal
"Insignificant" internal damage is not visible through the health command "Significant" injury messaging begins with:
- minor swelling and bruising
Head
Neck
Limbs
Chest
Abdomen
Back
Eyes
Skin
- some minor twitching
- some severe twitching
Bleeding Levels
- Tended
- Clotted
- Slight
- Light
- Moderate
- Bad
- Very Bad
- Heavy
- Very Heavy
- Severe
- Very Severe
- Profuse
- Very Profuse
- Gushing
- Massive Stream
- Uncontrollable
- Unbelievable
- Beyond Measure
- Death Awaits
Scars
External
- few nearly invisible scars
- tiny scars
- minor scarring
- severe scarring
Internal
"Insignificant" internal scarring is not visible through the health command "Significant" messaging begins with:
- occasional twitching
- constant twitching
Head
Neck
Limbs
Chest
Abdomen
Back
Eyes
Skin
- numbness in fingers and toes
Disease
Gangrene
Gangrene occurs randomly due to the presence of bleeding wounds. Tended wounds have a lower chance of contracting gangrene, but are not complete protection. Gangrene due to normal wounds will not occur until at least 9 minutes after the wound is inflicted. During the course of gangrene it will turn scars into wounds. It shows up under HEALTH and LOOK as an infection.
Infection
Flesh Rot
Causes external wounds to open in various locations as your flesh rots away, it progressively get worse the longer you have it. Shows up as skin covered with open oozing sores.
Consumption
Causes internal wounds to your chest(lungs), neck(throat), and head(mouth). It is also very contagious.
Poison
On Fire
Frostbite
Parasites
- red sand leech - Muspar'i
- green blood worm - Croc marsh
- albino forest leech - Throne City boars
- black sand leech - Muspar'i
- small red blood mite - Old Crank's Road
- Retch Fiends also spit Retch maggots.