Sentinel's Resolve (2.0): Difference between revisions

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* Defensive boost across the board.
* Defensive boost across the board.
* Maximum duration is 21 minutes.
* Maximum duration is 21 minutes.
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Revision as of 20:30, 17 August 2011


Paladin thumb.jpgPaladin Guild


Sentinel's Resolve
Abbreviation: SR
Prerequisites: 10th Circle, Courage
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 6 / 56
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: One person/creature.
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Sentinel's Resolve spell greatly enhances the defensive abilities of the subject, while equally reducing the offensive abilities. This makes it equally suited for subduing an agressor and for protecting a noncombatant.
Effect: Unknown
Example Messaging: You gesture.
You sense a potent wave of righteousness lend its protection to you while hindering your own ability to attack.

Your sense of protection and hinderance leaves you.
Devices/Tattoos: No devices or tattoos documented.

Restrictions

Paladins must have a minimum soul state to cast this spell.

Notes

  • Defensive boost across the board.
  • Maximum duration is 21 minutes.

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