Elemental barrage: Difference between revisions
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{{GuildAbility |
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{{incomplete}} |
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|name=Elemental Barrage |
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[[page type is::command| ]] |
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|guild=warrior mage |
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{{RTOC}} |
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|prereqs=30th Circle, Quest |
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|slots=- |
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|diff=- |
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|type=pathway |
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To use Barrage, you must have a proper Targeted Magic Spell prepared and fully targeted. It also requires a fair bit of elemental charge to use. |
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|contest1=- |
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|contest2=- |
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BARRAGE {maneuver}<br /> |
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|skill=Summoning |
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Current valid options are: thrust, lunge, slice, chop, sweep, jab, draw, pummel, swing, bash, feint, and attack.<br /> |
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|path=Electricity |
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BARRAGE alone will default to attack. |
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|buffs=No buffs |
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===Example=== |
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|debuffs=No debuffs |
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|dtype=No damage |
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|htype=No heal |
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|effect=Cast a TM spell in conjunction with a weapon attack |
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>barrage slice<br /> |
>barrage slice<br /> |
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You are unable to muster the energy to do that. |
You are unable to muster the energy to do that. |
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The winds slam into a granite gargoyle. A granite gargoyle staggers back as far away from you as it can get!<br /> |
The winds slam into a granite gargoyle. A granite gargoyle staggers back as far away from you as it can get!<br /> |
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The complementary nature of the spell empowers you. |
The complementary nature of the spell empowers you. |
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|abbrev=barrage |
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}} |
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{{com|BARRAGE}} {{tt|<maneuver>}} |
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The string indicating a bonus you see just prior to your attack will vary depending on the element of the spell you are aligned, as follows: |
The string indicating a bonus you see just prior to your attack will vary depending on the element of the spell you are aligned, as follows: |
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;Fire: Heatless orange flames climb your scimitar before winking out of existance. |
;Fire: Heatless orange flames climb your scimitar before winking out of existance. |
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;Water: A thin layer of frost quickly forms on your iltesh before just as quickly evaporating. |
;Water: A thin layer of frost quickly forms on your iltesh before just as quickly evaporating. |
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;Air: A quick gust of wind picks up from out of nowhere and quickly swirls about you. |
;Air: A quick gust of wind picks up from out of nowhere and quickly swirls about you. |
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* Analogous patterns spells don't create a visible effect between the cast and attack. |
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{{RefAl}} |
{{RefAl}} |
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{{cat|Warrior Mage |
{{cat|Warrior Mage abilities}} |
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{{cat|Commands,Combat Commands,Magic Commands}} |
Latest revision as of 09:25, 5 July 2022
Abbreviation: | BARRAGE | |
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Requirements: | 30th Circle, Quest | |
Difficulty: | None | |
Type / Skill: | pathway / summoning | |
Path: | Electricity | |
Description: | Barrage links a fully formed target matrix from a spell to a held weapon attack. The spell casts as normal, but the targetting matrix enhances the immediate strike as well as adding some flare for the element that you are aligned. | |
Effect: | Cast a TM spell in conjunction with a weapon attack | |
Messaging: | Not enough charge: >barrage slice Paeldryth's Wrath: |
Notes
- Elemental flare indicates bonus to melee attack was successful.
- Works with Strange Arrow from the Analogous Patterns Spellbook, and all targetted Warrior Mage spells except Ring of Spears, Chain Lightning, Fire Rain, and Aethrolysis.
- Requires a fully formed target matrix to activate.
- Cannot be used while another pathway is active.
- Barrage uses a fair amount of your elemental charge for pathways. Approximately: A charge dances just below the threshold of discomfort.
- Attempting to barrage a nonexistant body part maintains the spell but uses up reserve when it fails.
- The Melee attack portion of barrage will attempt to continue through spelled induced stuns.
- Despite wobbling from the stun, your greatsword continues on course.
Syntax
BARRAGE <MANEUVER>
Attack strings
The string indicating a bonus you see just prior to your attack will vary depending on the element of the spell you are aligned, as follows:
- Fire
- Heatless orange flames climb your scimitar before winking out of existance.
- Aether
- A shimmering silvery-blue glow quickly spreads from your hand to the tip of your scimitar, then quickly fades.
- Electricity
- Tiny fingers of lightning course rapidly along your scimitar, disappearing almost immediately.
- Earth
- Pebbles all around your feet jump quickly into the air and hover a moment, before falling back down.
- Water
- A thin layer of frost quickly forms on your iltesh before just as quickly evaporating.
- Air
- A quick gust of wind picks up from out of nowhere and quickly swirls about you.