Elemental barrage: Difference between revisions
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{{GuildAbility |
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[[page type is::command| ]][[guild association::warrior mage| ]] |
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|name=Elemental Barrage |
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|guild=warrior mage |
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|prereqs=30th Circle, Quest |
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|slots=- |
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|diff=- |
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|type=pathway |
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|contest1=- |
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|contest2=- |
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|skill=Summoning |
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|path=Electricity |
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|desc=Barrage links a fully formed target matrix from a spell to a held weapon attack. The spell casts as normal, but the targetting matrix enhances the immediate strike as well as adding some flare for the element that you are aligned. |
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|buffs=No buffs |
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|debuffs=No debuffs |
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|dtype=No damage |
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|htype=No heal |
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|effect=Cast a TM spell in conjunction with a weapon attack |
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|messaging=Not enough charge:<br /> |
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⚫ | |||
You are unable to muster the energy to do that. |
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Paeldryth's Wrath:<br /> |
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Barrage is a Warrior Mage ability that combines a melee weapon attack with a cast targeted damaging spell. |
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>barrage lunge<br /> |
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A quick gust of wind picks up from out of nowhere and quickly swirls about you.<br /> |
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< Moving with incredible power and control, you lunge a short narrow-bladed halberd with a cambrinth-inlaid ironwood shaft at a granite gargoyle. A granite gargoyle fails to evade, failing miserably. The halberd lands a devastating hit that cuts a ragged line across the back.<br /> |
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[You're adeptly balanced and in very strong position.]<br /> |
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⚫ | |||
⚫ | |||
The winds slam into a granite gargoyle. A granite gargoyle staggers back as far away from you as it can get!<br /> |
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The complementary nature of the spell empowers you. |
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|abbrev=barrage |
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}} |
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==Notes== |
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* Elemental flare indicates bonus to melee attack was successful. |
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* Works with [[Strange Arrow]] from the [[:Category:Analogous Patterns Spellbook|Analogous Patterns Spellbook]], and all targetted Warrior Mage spells except [[Ring of Spears]], [[Chain Lightning]], [[Fire Rain]], and [[Aethrolysis]]. |
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* Requires a fully formed target matrix to activate. |
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* Cannot be used while another pathway is active. |
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* Barrage uses a fair amount of your elemental charge for pathways. Approximately: A charge dances just below the threshold of discomfort. |
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* Attempting to barrage a nonexistant body part maintains the spell but uses up reserve when it fails. |
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* The Melee attack portion of barrage will attempt to continue through spelled induced stuns. |
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::''Despite wobbling from the stun, your greatsword continues on course.'' |
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==Syntax== |
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To use Barrage, you must have a proper Targeted Magic Spell prepared and fully targeted. That target will be the target for the melee attack. Since the spell's target will be the melee target as well you can't choose a different target for the melee attack, but you CAN specify what type of melee attack you wish to use. |
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⚫ | |||
==Attack strings== |
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BARRAGE syntax: |
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The string indicating a bonus you see just prior to your attack will vary depending on the element of the spell you are aligned, as follows: |
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⚫ | |||
⚫ | |||
Current valid options are: thrust, lunge, slice, chop, sweep, jab, draw, pummel, swing, bash, feint, and attack. |
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;Aether: A shimmering silvery-blue glow quickly spreads from your hand to the tip of your scimitar, then quickly fades. |
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BARRAGE alone will default to attack. |
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;Electricity: Tiny fingers of lightning course rapidly along your scimitar, disappearing almost immediately. |
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;Earth: Pebbles all around your feet jump quickly into the air and hover a moment, before falling back down. |
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Example: |
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;Water: A thin layer of frost quickly forms on your iltesh before just as quickly evaporating. |
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;Air: A quick gust of wind picks up from out of nowhere and quickly swirls about you. |
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⚫ | |||
{{RefAl}} |
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You focus on manipulating an aethereal pathway to suffuse your targeting matrix, then allow its pattern to direct the force of your staff. |
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{{cat|Warrior Mage abilities}} |
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⚫ | |||
A shard of elemental fire flies at a snowbeast! |
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Its right leg is broken and burned nearly to the bone by the fire shard! |
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The snowbeast is barely stunned! |
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Roundtime: 1 second. |
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⚫ | |||
< You lunge a steel-capped ironwood quarter staff carved with multiple cambrinth-inlaid symbols at a snowbeast. A snowbeast fails to evade. The staff lands a very heavy hit that knocks the snowbeast's breath away with a loud *Whuff* as the stomach takes full force of the blow as it attempts to regain balance. |
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[You're winded, somewhat off balance and in superior position.] |
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⚫ | |||
It should be noted that Barrage consumes Manipulative Resolve when used, so a mage has a limited amount of uses before he must rest. |
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{{cat|Commands,Combat Commands,Magic Commands}} |
Latest revision as of 09:25, 5 July 2022
Abbreviation: | BARRAGE | |
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Requirements: | 30th Circle, Quest | |
Difficulty: | None | |
Type / Skill: | pathway / summoning | |
Path: | Electricity | |
Description: | Barrage links a fully formed target matrix from a spell to a held weapon attack. The spell casts as normal, but the targetting matrix enhances the immediate strike as well as adding some flare for the element that you are aligned. | |
Effect: | Cast a TM spell in conjunction with a weapon attack | |
Messaging: | Not enough charge: >barrage slice Paeldryth's Wrath: |
Notes
- Elemental flare indicates bonus to melee attack was successful.
- Works with Strange Arrow from the Analogous Patterns Spellbook, and all targetted Warrior Mage spells except Ring of Spears, Chain Lightning, Fire Rain, and Aethrolysis.
- Requires a fully formed target matrix to activate.
- Cannot be used while another pathway is active.
- Barrage uses a fair amount of your elemental charge for pathways. Approximately: A charge dances just below the threshold of discomfort.
- Attempting to barrage a nonexistant body part maintains the spell but uses up reserve when it fails.
- The Melee attack portion of barrage will attempt to continue through spelled induced stuns.
- Despite wobbling from the stun, your greatsword continues on course.
Syntax
BARRAGE <MANEUVER>
Attack strings
The string indicating a bonus you see just prior to your attack will vary depending on the element of the spell you are aligned, as follows:
- Fire
- Heatless orange flames climb your scimitar before winking out of existance.
- Aether
- A shimmering silvery-blue glow quickly spreads from your hand to the tip of your scimitar, then quickly fades.
- Electricity
- Tiny fingers of lightning course rapidly along your scimitar, disappearing almost immediately.
- Earth
- Pebbles all around your feet jump quickly into the air and hover a moment, before falling back down.
- Water
- A thin layer of frost quickly forms on your iltesh before just as quickly evaporating.
- Air
- A quick gust of wind picks up from out of nowhere and quickly swirls about you.