Template:Armor: Difference between revisions
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<!-- Adds Incomplete template if non-optional information is missing-->{{#if:{{#show:{{FULLPAGENAME}}|?missing}}|{{IncompleteItem}}|}}{{#switch:{{lc:{{{armorapp2023}}}}}|true|yes=[[is outdated::false| ]]|{{#switch:{{#if:{{#switch:{{lc:{{{armorapp2020}}}}}|true|yes={{#switch:{{lc:{{{type}}}}}|light armor=|true}}|}}|true|false}}|true|yes=[[is outdated::false| ]]|{{OldApp}}}}}}[[page type is::armor| ]] |
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{{#if:{{{ATag|}}}|[[Has ambiguous tags::true| ]]{{AmbiguousTags}}}} |
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{{#if:{{{MTag|}}}||{{#if:{{{CTag|}}}||{{#if:{{{STag|}}}||{{IncompleteTags}}}}}}}}</includeonly> |
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{|class="wikitable" style="width:700px" |
{|class="wikitable" style="width:700px" |
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|-style="height:40px" |
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! colspan="2" style="font-size:150%"|{{{name|{{PAGENAME}}}}} |
! colspan="2" style="font-size:150%"|{{#if:{{{name|}}}|{{{name}}}[[needs checking::true| ]]|{{#switch:{{lc:{{{fname}}}}}|y|yes={{PAGENAME}}|{{lcfirst:{{PAGENAME}}}}}}}} |
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|width="15%"|'''Look:'''||{{#if:{{{look|}}}|{{#ifeq:{{{look}}}|-|''You see nothing unusual.''|{{{look}}}}}|''Unknown''}}{{#switch:{{{MTag|}}}|-|=|#default={{#arraymap:{{lc:{{{MTag}}}}}|,|@@@@|[[uses material::@@@@| ]]| }}}}{{#switch:{{{CTag|}}}|-|=|#default={{#arraymap:{{lc:{{{CTag}}}}}|,|@@@@|[[uses color::@@@@| ]]| }}}}{{#switch:{{{STag|}}}|-|=|#default={{#arraymap:{{lc:{{{STag}}}}}|,|@@@@|[[uses symbol::@@@@| ]]| }}}} |
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|width="15%"|'''Look:'''||{{#if:{{{look|}}}|{{{look}}}|''Unknown''}} |
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{{#if:{{{noun|}}}|[[noun is::{{{noun}}}| ]]|{{!}}'''Core Noun:'''{{!}}{{!}}''Unknown''}} |
{{#if:{{{noun|}}}|[[noun is::{{{noun}}}| ]]|{{!}}'''Core Noun:'''{{!}}{{!}}''Unknown''}} |
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{{#if:{{{templatename|}}}|{{Template:{{{templatename}}}}}|{{ArmorProperties|type={{{type|}}}|special={{{special|}}}{{#if:{{{special2|}}}|,{{{special2}}}}}{{#if:{{{special3|}}}|,{{{special3}}}}}{{#if:{{{special4|}}}|,{{{special4}}}}}{{#if:{{{special5|}}}|,{{{special5}}}}}{{#if:{{{special6|}}}|,{{{special6}}}}}|area={{{area|}}}|area2={{{area2|}}}|area3={{{area3|}}}|area4={{{area4|}}}|area5={{{area5|}}}|area6={{{area6|}}}|hindrance={{{hindrance|}}}|stealth={{{stealth|}}}|puncture={{{puncture|}}}|punctureab={{{punctureab|}}}|absorbance={{{absorbance|}}}|slice={{{slice|}}}|sliceab={{{sliceab|}}}|impact={{{impact|}}}|impactab={{{impactab|}}}|fire={{{fire|}}}|fireab={{{fireab|}}}|cold={{{cold|}}}|coldab={{{coldab|}}}|electric={{{electric|}}}|electricab={{{electricab|}}}|construction={{{construction|}}}}}}} |
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|'''Type:'''||{{#If:{{{type|}}}|[[is combat type::{{SkillCode|{{{type}}}|false= }}]]|''Unknown''}} |
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|'''Areas Covered:'''||{{#if:{{{area|}}}|{{#if:{{{area2|}}}|{{#if:{{IfMatch|tack|{{{special}}}|{{{special2}}}|{{{special3}}}|{{{special4}}}|{{{special5}}}|{{{special6}}}}}|{{#if:{{{area|}}}|{{#switch:{{lc:{{{area}}}}}|arms=[[protects area::front legs]]|legs=[[protects area::rear legs]]|[[protects area::{{{area}}}]]}}|''Unknown''}}{{#if:{{{area2|}}}|{{#switch:{{lc:{{{area2}}}}}|arms=, [[protects area::front legs]]|legs=, [[protects area::rear legs]]|, [[protects area::{{{area2}}}]]}}}}{{#if:{{{area3|}}}|{{#switch:{{lc:{{{area3}}}}}|arms=, [[protects area::front legs]]|legs=, [[protects area::rear legs]]|, [[protects area::{{{area3}}}]]}}}}{{#if:{{{area4|}}}|{{#switch:{{lc:{{{area4}}}}}|arms=, [[protects area::front legs]]|legs=, [[protects area::rear legs]]|, [[protects area::{{{area4}}}]]}}}}{{#if:{{{area5|}}}|{{#switch:{{lc:{{{area5}}}}}|arms=, [[protects area::front legs]]|legs=, [[protects area::rear legs]]|, [[protects area::{{{area5}}}]]}}}}{{#if:{{{area6|}}}|{{#switch:{{lc:{{{area6}}}}}|arms=, [[protects area::front legs]]|legs=, [[protects area::rear legs]]|, [[protects area::{{{area6}}}]]}}}}|{{#if:{{{area|}}}|[[protects area::{{{area}}}]]|''Unknown''}}{{#if:{{{area2|}}}|, [[protects area::{{{area2}}}]]}}{{#if:{{{area3|}}}|, [[protects area::{{{area3}}}]]}}{{#if:{{{area4|}}}|, [[protects area::{{{area4}}}]]}}{{#if:{{{area5|}}}|, [[protects area::{{{area5}}}]]}}{{#if:{{{area6|}}}|, [[protects area::{{{area6}}}]]}}}}|{{#if:{{IfMatch|tack|{{{special}}}|{{{special2}}}|{{{special3}}}|{{{special4}}}|{{{special5}}}|{{{special6}}}}}|{{#arraymaptemplate:{{{area}}}|Template:Armor/AreaTack|,}}|{{#arraymap:{{{area}}}|,|x|[[protects area::x]]}}}}}}|''Unknown''}} |
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|'''Weight:'''||{{#if:{{{weight|}}}|[[weight of::{{{weight}}}]] stones|<includeonly>[[missing::Infobox entry on weight|''Unknown'']]</includeonly>}} |
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{{#if:{{IfMatch|tack|{{{special}}}|{{{special2}}}|{{{special3}}}|{{{special4}}}|{{{special5}}}|{{{special}}}}}||{{!}}'''Hindrance:'''{{!}}{{!}}{{#switch:{{{hindrance}}}||none=[[hindrance is::0 - none|None]]|insignificant=[[hindrance is::1 - insignificant|Insignificant]]|light=[[hindrance is::2 - light|Light]]|low=[[hindrance is::3 - low|Low]]|fair=[[hindrance is::4 - fair|Fair]]|moderate=[[hindrance is::5 - moderate|Moderate]]|high=[[hindrance is::6 - high|High]]|great=[[hindrance is::7 - great|Great]]|overwhelming=[[hindrance is::8 - overwhelming|Overwhelming]]|insane=[[hindrance is::9 - insane|Insane]]|''Unknown''}}}} |
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⚫ | {{ItemProperties|itype=armor|special={{{special|}}}|special2={{{special2|}}}|special3={{{special3|}}}|special4={{{special4|}}}|special5={{{special5|}}}|special6={{{special6|}}}|hidetype={{{hidetype|}}}|wearloc={{{wearloc|}}}|source={{#if:{{{shop|}}}|{{{shop|}}}|{{{source|}}}}}|cost={{{cost|}}}|source2={{#if:{{{shop2|}}}|{{{shop2|}}}|{{{source2|}}}}}|cost2={{{cost2|}}}|source3={{#if:{{{shop3|}}}|{{{shop3|}}}|{{{source3|}}}}}|cost3={{{cost3|}}}|source4={{#if:{{{shop4|}}}|{{{shop4|}}}|{{{source4|}}}}}|cost4={{{cost4|}}}|source5={{#if:{{{shop5|}}}|{{{shop5|}}}|{{{source5|}}}}}|cost5={{{cost5|}}}|source6={{#if:{{{shop6|}}}|{{{shop6|}}}|{{{source6|}}}}}|cost6={{{cost6|}}}|source7={{#if:{{{shop7|}}}|{{{shop7|}}}|{{{source7|}}}}}|cost7={{{cost7|}}}|source8={{#if:{{{shop8|}}}|{{{shop8|}}}|{{{source8|}}}}}|cost8={{{cost8|}}}|source9={{#if:{{{shop9|}}}|{{{shop9|}}}|{{{source9|}}}}}|cost9={{{cost9|}}}|source10={{#if:{{{shop10|}}}|{{{shop10|}}}|{{{source10|}}}}}|cost10={{{cost10|}}}|sourcetype={{{sourcetype|}}}|sourcetype2={{{sourcetype2|}}}|sourcetype3={{{sourcetype3|}}}|sourcetype4={{{sourcetype4|}}}|sourcetype5={{{sourcetype5|}}}|sourcetype6={{{sourcetype6|}}}|sourcetype7={{{sourcetype7|}}}|sourcetype8={{{sourcetype8|}}}|sourcetype9={{{sourcetype9|}}}|sourcetype10={{{sourcetype10}}}|spellcast={{{spellcast|}}}|appcost={{{appcost|}}}|rtype={{{rtype|}}}|gtype={{{gtype|}}}|verby={{{verby|}}}|atmos={{{atmos|}}}|pcrystal={{{pcrystal|}}}|istone={{{istone|}}}|rarity={{{rarity|}}}|rare={{{rare|}}}|lsize={{{lsize|}}}|hsize={{{hsize|}}}|wsize={{{wsize|}}}|ilsize={{{ilsize|}}}|ihsize={{{ihsize|}}}|iwsize={{{iwsize|}}}|csize={{{csize|}}}|enchanted={{{enchanted|}}}|potency={{{potency|}}}|complexity={{{complexity|}}}|precision={{{precision|}}}|grade={{{grade|}}}|ebonus={{{ebonus|}}}|flare={{{flare|}}}|fdecoration={{{fdecoration|}}}|glamour={{{glamour|}}}|gdecoration={{{gdecoration|}}}|maxcharge={{{maxcharge|}}}|itemtype={{#if:{{{itype|}}}|{{{itype|}}}|{{{noun|}}}}}|traderapp={{{traderapp|}}}|shop={{{shop|}}}|sources={{#ask:[[source for::{{FULLPAGENAME}}]]|format=list|sep=%%%%|link=none}}|rev={{{rev|}}}|list={{#if:{{{list|}}}|{{{list}}}|{{PAGENAME}}}}}} |
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{{#if:{{IfMatch|tack|{{{special}}}|{{{special2}}}|{{{special3}}}|{{{special4}}}|{{{special5}}}|{{{special}}}}}||{{!}}'''Protection:'''{{!}}{{!}}{{#switch:{{lc:{{{puncture}}}}}|none=[[puncture protection is::0 - none|None]]|poor=[[puncture protection is::1 - poor|Poor]]|low=[[puncture protection is::2 - low|Low]]|fair=[[puncture protection is::3 - fair|Fair]]|moderate=[[puncture protection is::4 - moderate|Moderate]]|good=[[puncture protection is::5 - good|Good]]|high=[[puncture protection is::6 - high|High]]|great=[[puncture protection is::7 - great|Great]]|extreme=[[puncture protection is::8 - extreme|Extreme]]|incredible=[[puncture protection is::9 - incredible|Incredible]]|god like|godlike|god-like=[[puncture protection is::10 - god-like|God-Like]]|''Unknown''}} protection and {{#switch:{{#if:{{{punctureab|}}}|{{lc:{{{punctureab}}}}}|{{lc:{{lc:{{{absorbance}}}}}}}}}|none=[[puncture absorption is::0 - none|None]]|poor=[[puncture absorption is::1 - poor|Poor]]|low=[[puncture absorption is::2 - low|Low]]|fair=[[puncture absorption is::3 - fair|Fair]]|moderate=[[puncture absorption is::4 - moderate|Moderate]]|good=[[puncture absorption is::5 - good|Good]]|high=[[puncture absorption is::6 - high|High]]|great=[[puncture absorption is::7 - great|Great]]|extreme=[[puncture absorption is::8 - extreme|Extreme]]|incredible=[[puncture absorption is::9 - incredible|Incredible]]|god like|godlike|god-like=[[puncture absorption is::10 - god-like|God-Like]]|''Unknown''}} damage absorption for puncture attacks.<br>{{#switch:{{lc:{{{slice}}}}}|none=[[slice protection is::0 - none|None]]|poor=[[slice protection is::1 - poor|Poor]]|low=[[slice protection is::2 - low|Low]]|fair=[[slice protection is::3 - fair|Fair]]|moderate=[[slice protection is::4 - moderate|Moderate]]|good=[[slice protection is::5 - good|Good]]|high=[[slice protection is::6 - high|High]]|great=[[puncture protection is::7 - great|Great]]|extreme=[[puncture protection is::8 - extreme|Extreme]]|incredible=[[puncture protection is::9 - incredible|Incredible]]|god like|godlike|god-like=[[puncture protection is::10 - god-like|God-Like]]|''Unknown''}} protection and {{#switch:{{#if:{{{sliceab|}}}|{{lc:{{{sliceab}}}}}|{{lc:{{{absorbance}}}}}}}|none=[[slice absorption is::0 - none|None]]|poor=[[slice absorption is::1 - poor|Poor]]|low=[[slice absorption is::2 - low|Low]]|fair=[[slice absorption is::3 - fair|Fair]]|moderate=[[slice absorption is::4 - moderate|Moderate]]|good=[[slice absorption is::5 - good|Good]]|high=[[slice absorption is::6 - high|High]]|great=[[slice absorption is::7 - great|Great]]|extreme=[[slice absorption is::8 - extreme|Extreme]]|incredible=[[slice absorption is::9 - incredible|Incredible]]|god like|godlike|god-like=[[slice absorption is::10 - god-like|God-Like]]|''Unknown''}} damage absorption for slice attacks.<br>{{#switch:{{lc:{{{impact}}}}}|none=[[impact protection is::0 - none|None]]|poor=[[impact protection is::1 - poor|Poor]]|low=[[impact protection is::2 - low|Low]]|fair=[[impact protection is::3 - fair|Fair]]|moderate=[[impact protection is::4 - moderate|Moderate]]|good=[[impact protection is::5 - good|Good]]|high=[[impact protection is::6 - high|High]]|great=[[impact protection is::7 - great|Great]]|extreme=[[impact protection is::8 - extreme|Extreme]]|incredible=[[impact protection is::9 - incredible|Incredible]]|god like|godlike|god-like=[[impact protection is::10 - god-like|God-Like]]|''Unknown''}} protection and {{#switch:{{#if:{{{impactab|}}}|{{lc:{{{impactab}}}}}|{{lc:{{{absorbance}}}}}}}|none=[[impact absorption is::0 - none|None]]|poor=[[impact absorption is::1 - poor|Poor]]|low=[[impact absorption is::2 - low|Low]]|fair=[[impact absorption is::3 - fair|Fair]]|moderate=[[impact absorption is::4 - moderate|Moderate]]|good=[[impact absorption is::5 - good|Good]]|high=[[impact absorption is::6 - high|High]]|great=[[impact absorption is::7 - great|Great]]|extreme=[[impact absorption is::8 - extreme|Extreme]]|incredible=[[impact absorption is::9 - incredible|Incredible]]|god like|godlike|god-like=[[impact absorption is::10 - god-like|God-Like]]|''Unknown''}} damage absorption for impact attacks.<br>{{#switch:{{lc:{{{fire}}}}}|none=[[fire protection is::0 - none|None]]|poor=[[fire protection is::1 - poor|Poor]]|low=[[fire protection is::2 - low|Low]]|fair=[[fire protection is::3 - fair|Fair]]|moderate=[[fire protection is::4 - moderate|Moderate]]|good=[[fire protection is::5 - good|Good]]|high=[[fire protection is::6 - high|High]]|great=[[fire protection is::7 - great|Great]]|extreme=[[fire protection is::8 - extreme|Extreme]]|incredible=[[fire protection is::9 - incredible|Incredible]]|god like|godlike|god-like=[[fire protection is::10 - god-like|God-Like]]|''Unknown''}} protection and {{#switch:{{#if:{{{fireab|}}}|{{lc:{{{fireab}}}}}|{{lc:{{{absorbance}}}}}}}|none=[[fire absorption is::0 - none|None]]|poor=[[fire absorption is::1 - poor|Poor]]|low=[[fire absorption is::2 - low|Low]]|fair=[[fire absorption is::3 - fair|Fair]]|moderate=[[fire absorption is::4 - moderate|Moderate]]|good=[[fire absorption is::5 - good|Good]]|high=[[fire absorption is::6 - high|High]]|great=[[fire absorption is::7 - great|Great]]|extreme=[[fire absorption is::8 - extreme|Extreme]]|incredible=[[fire absorption is::9 - incredible|Incredible]]|god like|godlike|god-like=[[fire absorption is::10 - god-like|God-Like]]|''Unknown''}} damage absorption for fire attacks.<br>{{#switch:{{lc:{{{cold}}}}}|none=[[cold protection is::0 - none|None]]|poor=[[cold protection is::1 - poor|Poor]]|low=[[cold protection is::2 - low|Low]]|fair=[[cold protection is::3 - fair|Fair]]|moderate=[[cold protection is::4 - moderate|Moderate]]|good=[[cold protection is::5 - good|Good]]|high=[[cold protection is::6 - high|High]]|great=[[cold protection is::7 - great|Great]]|extreme=[[cold protection is::8 - extreme|Extreme]]|incredible=[[cold protection is::9 - incredible|Incredible]]|god like|godlike|god-like=[[cold protection is::10 - god-like|God-Like]]|''Unknown''}} protection and {{#switch:{{#if:{{{coldab|}}}|{{lc:{{{coldab}}}}}|{{lc:{{{absorbance}}}}}}}|none=[[cold absorption is::0 - none|None]]|poor=[[cold absorption is::1 - poor|Poor]]|low=[[cold absorption is::2 - low|Low]]|fair=[[cold absorption is::3 - fair|Fair]]|moderate=[[cold absorption is::4 - moderate|Moderate]]|good=[[cold absorption is::5 - good|Good]]|high=[[cold absorption is::6 - high|High]]|great=[[cold absorption is::7 - great|Great]]|extreme=[[cold absorption is::8 - extreme|Extreme]]|incredible=[[cold absorption is::9 - incredible|Incredible]]|god like|godlike|god-like=[[cold absorption is::10 - god-like|God-Like]]|''Unknown''}} damage absorption for cold attacks.<br>{{#switch:{{lc:{{{electric}}}}}|none=[[electric protection is::0 - none|None]]|poor=[[electric protection is::1 - poor|Poor]]|low=[[electric protection is::2 - low|Low]]|fair=[[electric protection is::3 - fair|Fair]]|moderate=[[electric protection is::4 - moderate|Moderate]]|good=[[electric protection is::5 - good|Good]]|high=[[electric protection is::6 - high|High]]|great=[[electric protection is::7 - great|Great]]|extreme=[[electric protection is::8 - extreme|Extreme]]|incredible=[[electric protection is::9 - incredible|Incredible]]|god like|godlike|god-like=[[electric protection is::10 - god-like|God-Like]]|''Unknown''}} protection and {{#switch:{{#if:{{{electricab|}}}|{{lc:{{{electricab}}}}}|{{lc:{{{absorbance}}}}}}}|none=[[electric absorption is::0 - none|None]]|poor=[[electric absorption is::1 - poor|Poor]]|low=[[electric absorption is::2 - low|Low]]|fair=[[electric absorption is::3 - fair|Fair]]|moderate=[[electric absorption is::4 - moderate|Moderate]]|good=[[electric absorption is::5 - good|Good]]|high=[[electric absorption is::6 - high|High]]|great=[[electric absorption is::7 - great|Great]]|extreme=[[electric absorption is::8 - extreme|Extreme]]|incredible=[[electric absorption is::9 - incredible|Incredible]]|god like|godlike|god-like=[[electric absorption is::10 - god-like|God-Like]]|''Unknown''}} damage absorption for electrical attacks.}} |
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|'''Construction:'''||{{#switch:{{lc:{{{construction}}}}}|extremely weak=[[construction is::0 - extremely weak|Extremely weak]]|flimsy=[[construction is::1 - flimsy|Flimsy]]|somewhat flimsy=[[construction is::2 - somewhat flimsy|Somewhat flimsy]]|average strength=[[construction is::3 - average strength|Average strength]]|fairly sturdy=[[construction is::4 - fairly sturdy|Fairly sturdy]]|moderately strong=[[construction is::5 - moderately strong|Moderately strong]]|well constructed=[[construction is::6 - well constructed|Well constructed]]|very strong=[[construction is::7 - very strong|Very strong]]|quite hard=[[construction is::8 - quite hard|Quite hard]]|incredibly hard=9 - incredibly hard|Incredibly hard]]|unbelievably strong=[[construction is::10 - unbelievably strong|Unbelievably strong]]|''Unknown''}} |
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⚫ | {{ItemProperties|itype=armor |
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<includeonly> |
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<includeonly>[[Category:Armor|{{PAGENAME}}]]</includeonly><noinclude> |
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{{#if:{{{list|}}}|{{cat|Armor|{{{list}}}}}|{{cat|Armor}}}}{{#switch:{{lc:{{{armorapp2023}}}}}|true|yes=[[is outdated::false| ]]|{{#switch:{{#if:{{#switch:{{lc:{{{armorapp2020}}}}}|true|yes={{#switch:{{lc:{{{type}}}}}|light armor=|true}}|}}|true|false}}|true|yes=[[is outdated::false| ]]|[[is outdated::true| ]]}}}} |
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</includeonly><noinclude> |
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==Usage Documentation== |
==Usage Documentation== |
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This template is for use with armor that is <b>non-forged, non-tanned</b> or a derivative thereof. Please consult the [[Elanthipedia:Manual_of_Style/Items#Crafted Equipment|Manual of Style]] for information on listing crafted items.<br/> |
This template is for use with armor that is <b>non-forged, non-tanned</b> or a derivative thereof. Please consult the [[Elanthipedia:Manual_of_Style/Items#Crafted Equipment|Manual of Style]] for information on listing crafted items.<br/> |
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Currently the only special properties this page is set up to display is magical equipment. If you have other suggestions, please list them on the [[Template_talk:Armor|discussion page]]. |
Currently the only special properties this page is set up to display is magical equipment. If you have other suggestions, please list them on the [[Template_talk:Armor|discussion page]]. |
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Note: This page is not currently set up to automatically generate <nowiki>{{incomplete}}</nowiki> tags, but will be soon. |
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{| border="1" cellpadding="3" |
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|name|| ||name of the object if it's different than the page name |
|name|| ||name of the object if it's different than the page name |
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|armorapp2023||yes/no||Has this item been updated since the light armor elemental protection/absorption changes?<br>(Was this appraisal performed after February 2023?) |
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|look|| ||the description gained by LOOKing at it. |
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|look|| <text>/- ||the description gained by {{tt|LOOK}}ing at it. "-" will trigger "''You see nothing unusual.''" |
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|noun|| ||the single word noun used to interact with it |
|noun|| ||the single word noun used to interact with it |
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|type|| |
|type||light armor/chain armor/brigandine/plate armor||Use the skill codes under {{com|EXP}} {{tt|SKILLS}} |
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|area |
|area||arms/legs/abdomen/back/neck<br/>/head/eyes/hands/chest||What areas are covered. Each additional area should be separated by a ",". |
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|hindrance |
|hindrance|| ||The base hidrance of the armor. |
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|stealth|| ||Stealth hindrance. |
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|absorbance|| ||If the damage absorbance mostly the same across all damage types, simply list it here and change the differing ones. |
|absorbance|| ||If the damage absorbance mostly the same across all damage types, simply list it here and change the differing ones. |
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|punctureab<br/>impactab<br/>sliceab<br/>fireab<br/>coldab<br/>electricab|| ||Damage absorbance value against various damage types |
|punctureab<br/>impactab<br/>sliceab<br/>fireab<br/>coldab<br/>electricab|| ||Damage absorbance value against various damage types |
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|construction|| ||Gauge of how often the item needs to be repaired. |
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|construction |
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|metal||yes/no||Is it made with metal and therefor repairable at a metal forge? |
|metal||yes/no||Is it made with metal and therefor repairable at a metal forge? |
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|traderapp||yes/no||Was the cost appraisal done by a trader? |
|traderapp||yes/no||Was the cost appraisal done by a trader? |
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|special|| |
|special||-/cambrinth/casts spell/container/gaethzen/gives light/hiding/magic/quest/tack/''<race>'' style/''<guild>'' style||Does it have special properties? Check [[Property:has item property]] for more information. With regard to the guild and race styles, only list them if the item has a specific use for that group, or a person ignorant of the source of the item would believe the item is styled for that guild or race. |
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|sourcetype#||sold by |
|sourcetype#||-/sold by/other||Gives the appropriate display of the source of the item. If the item is only dropped by creatures, mark the first field as "-". '''Note: "dropped by" is now handled by script.''' |
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|source|| |
|source||(source)||details on the source. If sourcetype is "sold by" links will be generated automatically |
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|cost||# Kronars/Lirums/Dokoras||If sold, the cost at the preceeding shop. Include currency. |
|cost||# Kronars/Lirums/Dokoras||If sold, the cost at the preceeding shop. Include currency. |
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|list|| ||A way to change how an item is listed in categories. |
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| rare || true/false || Used to explicitly declare that an item is not commonly available at a shop or creature drop. |
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| itype || || Sets inclusion into subtypes. (Important for searches, like for pulsing regeneration items.) |
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{{Armor |
{{Armor |
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|name= |
|name= |
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|armorapp2023= |
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|look= |
|look= |
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|noun= |
|noun= |
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|type= |
|type= |
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|area= |
|area= |
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|area2= |
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.... |
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|area6= |
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|hindrance= |
|hindrance= |
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|stealth= |
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|absorbance= |
|absorbance= |
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|puncture= |
|puncture= |
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*[[Template:Weapon]] |
*[[Template:Weapon]] |
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{{cat|Templates}} |
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[[Category:Templates|{{PAGENAME}}]] |
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Latest revision as of 15:58, 4 March 2023
armor | |
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Look: | Unknown |
Core Noun: | Unknown |
Type: | Unknown |
Areas Covered: | Unknown |
Hindrance: | Unknown / Unknown for stealth |
Protection: | Unknown protection and unknown damage absorption for puncture attacks. Unknown protection and unknown damage absorption for slice attacks. Unknown protection and unknown damage absorption for impact attacks. Unknown protection and Unknown damage absorption for fire attacks. Unknown protection and unknown damage absorption for cold attacks. Unknown protection and Unknown damage absorption for electrical attacks. |
Construction: | Unknown |
Metal: | |
Weight: | |
Appraised Cost: | Unknown |
Properties: | |
Dimensions: | ? length x ? width x ? height |
Sources: | Unknown |
Usage Documentation
This template is for use with armor that is non-forged, non-tanned or a derivative thereof. Please consult the Manual of Style for information on listing crafted items.
Currently the only special properties this page is set up to display is magical equipment. If you have other suggestions, please list them on the discussion page.
name | name of the object if it's different than the page name | |
armorapp2023 | yes/no | Has this item been updated since the light armor elemental protection/absorption changes? (Was this appraisal performed after February 2023?) |
look | <text>/- | the description gained by LOOKing at it. "-" will trigger "You see nothing unusual." |
noun | the single word noun used to interact with it | |
type | light armor/chain armor/brigandine/plate armor | Use the skill codes under EXP SKILLS |
area | arms/legs/abdomen/back/neck /head/eyes/hands/chest |
What areas are covered. Each additional area should be separated by a ",". |
hindrance | The base hidrance of the armor. | |
stealth | Stealth hindrance. | |
absorbance | If the damage absorbance mostly the same across all damage types, simply list it here and change the differing ones. | |
puncture slice impact fire cold electric |
Protection value against various damage types | |
punctureab impactab sliceab fireab coldab electricab |
Damage absorbance value against various damage types | |
construction | Gauge of how often the item needs to be repaired. | |
metal | yes/no | Is it made with metal and therefor repairable at a metal forge? |
weight | # | Weight in stones |
appcost | # | The cost given by an expert (trader preferred) appraisal. Given in kronars. |
traderapp | yes/no | Was the cost appraisal done by a trader? |
special | -/cambrinth/casts spell/container/gaethzen/gives light/hiding/magic/quest/tack/<race> style/<guild> style | Does it have special properties? Check Property:has item property for more information. With regard to the guild and race styles, only list them if the item has a specific use for that group, or a person ignorant of the source of the item would believe the item is styled for that guild or race. |
sourcetype# | -/sold by/other | Gives the appropriate display of the source of the item. If the item is only dropped by creatures, mark the first field as "-". Note: "dropped by" is now handled by script. |
source | (source) | details on the source. If sourcetype is "sold by" links will be generated automatically |
cost | # Kronars/Lirums/Dokoras | If sold, the cost at the preceeding shop. Include currency. |
list | A way to change how an item is listed in categories. | |
rare | true/false | Used to explicitly declare that an item is not commonly available at a shop or creature drop. |
itype | Sets inclusion into subtypes. (Important for searches, like for pulsing regeneration items.) |
{{Armor |name= |armorapp2023= |look= |noun= |type= |area= |hindrance= |stealth= |absorbance= |puncture= |punctureab= |slice= |sliceab= |impact= |impactab= |fire= |fireab= |cold= |coldab= |electric= |electricab= |construction= |metal= |weight= |appcost= |traderapp= |special= ..... |special5= |sourcetype= |source= |cost= |sourcetype2= |source2= |cost2= |sourcetype3= |source3= |cost3= .... |sourcetype10= |source10= |cost10= }}