Droughtman's Challenge 457: Difference between revisions

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(Created page with "<small>< Droughtman's Challenge</small> {{RTOC}} ==Dates and Cost== Access to one run of Droughtman's Challenge costs 100 SimuCoins, purchasable through the [https://store.play.net/store/purchase/dr Simutronics online store]. For all instances: * Event opens: '''Friday, July 24, 2026''' * Ticket sales end: the night of '''Sunday, July 26, 2026''' * Event closes: '''??''' at approximately ? EST ==End Loot== See Droughtman'...")
 
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{{RTOC}}
{{RTOC}}
==<b>Important Note</b>==
This instance of Droughtman's Challenge will only run for one weekend, and is primarily intended for people to be able to use their remaining tickets and spend their remaining currency, because the event is not planned to come back in the near future.

==Dates and Cost==
==Dates and Cost==
Access to one run of Droughtman's Challenge costs 100 [[SimuCoins]], purchasable through the [https://store.play.net/store/purchase/dr Simutronics online store].
Access to one run of Droughtman's Challenge costs 100 [[SimuCoins]], purchasable through the [https://store.play.net/store/purchase/dr Simutronics online store].
Line 8: Line 11:
* Event opens: '''Friday, July 24, 2026'''
* Event opens: '''Friday, July 24, 2026'''
* Ticket sales end: the night of '''Sunday, July 26, 2026'''
* Ticket sales end: the night of '''Sunday, July 26, 2026'''
* Event closes: '''??''' at approximately ? EST
* Event closes: '''Monday, July 27, 2026''' at approximately 11:30 PM Eastern

==How to Participate==
{{HowToParticipateMTX}}
The event area can be accessed via an NPC located in the same place as [[meeting portals]].
* To run Droughtman's Maze, {{com|ask}} {{tt|spieler about access}}.
* To view the prize plaza or access the observation rooms, {{com|ask}} {{tt|spieler about treasure}}.

==Droughtman's Maze==

===Rules===
Find the key to the arch at the center of the maze and escape in five minutes.
*{{com|pull}} ropes found in the maze and be rewarded with a golden key, platinum lirums, or a trap.
*{{com|pull}} colored levers to open and close matching doors.
*The golden arch to exit is behind the white door.

===Tips===
You will be given a backpack with an {{sloot|i|icy blue wand}} random herbs, armors, and weapons.
*{{com|shake}} your wand for to make it work as a light source
*{{com|search}} your wand to get hints to where the white door is, or where someone with a golden key is located
*{{com|wave}} your wand at other players or NPCs to temporarily immobilize them.

*While in the first room, the Contestant's Box, after roughly five minutes you will be told to enter the maze, or it will remove you to the exit with a runner's package as if you had run the maze.
*There can be more than one golden key in the maze at a time. (May be a bug.)
*Once a player goes through the white door, it will close and need to be opened again.
*Going through the black door ends your run immediately (for 5 indicia and 1 incidental).

===Rewards===
Everyone who participates will be rewarded with a runner's package that contains 5 [[Droughtman's indicia]], 1-2 gold, and a prize from the incidental loot pool. If you pass the golden arch, you will also be able to get a prize box that contains an extra reward from the incidental loot pool, and 3 additional indicia.

Incidental loot may also be exchanged at a rate of 3 items to 1 with the [[Scruffy-looking Dwarf]].

If you make it to the Winner's Circle, there is also a free {{sloot|i|champagne|glass of champagne}} you can pick up before you leave.

==Leaderboard Champion Run==
The contestants who post the fastest times over the course of the entire event will have an opportunity to be the one to showcase the skills and excellence of your home region and return to it with glory! Citizens of Aesry, Forfedhdar, Ilithi, M'Riss, Ratha, Therengia, Velaka, and Zoluren can compete to see who lands on top of the leaderboard! The winner's name will be engraved on a championship trophy that will be placed in a public spot of their home region and remain there until Droughtman's Challenge returns to find a new Champion!


==Incidental Loot==
See [[Droughtman's Challenge 457/Incidental loot]].


==End Loot==
==End Loot==
See [[Droughtman's Challenge 454/End loot]] for prizes and prices.
See [[Droughtman's Challenge 457/End loot]] for prizes and prices.


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{{RefAl|a=y}}

Latest revision as of 17:33, 20 July 2026

< Droughtman's Challenge

Important Note

This instance of Droughtman's Challenge will only run for one weekend, and is primarily intended for people to be able to use their remaining tickets and spend their remaining currency, because the event is not planned to come back in the near future.

Dates and Cost

Access to one run of Droughtman's Challenge costs 100 SimuCoins, purchasable through the Simutronics online store.

For all instances:

  • Event opens: Friday, July 24, 2026
  • Ticket sales end: the night of Sunday, July 26, 2026
  • Event closes: Monday, July 27, 2026 at approximately 11:30 PM Eastern

How to Participate

Don't know how to participate?
See the microtransaction events page for general instructions. The event area can be accessed via an NPC located in the same place as meeting portals.

  • To run Droughtman's Maze, ASK SPIELER ABOUT ACCESS.
  • To view the prize plaza or access the observation rooms, ASK SPIELER ABOUT TREASURE.

Droughtman's Maze

Rules

Find the key to the arch at the center of the maze and escape in five minutes.

  • PULL ropes found in the maze and be rewarded with a golden key, platinum lirums, or a trap.
  • PULL colored levers to open and close matching doors.
  • The golden arch to exit is behind the white door.

Tips

You will be given a backpack with an icy blue wand random herbs, armors, and weapons.

  • SHAKE your wand for to make it work as a light source
  • SEARCH your wand to get hints to where the white door is, or where someone with a golden key is located
  • WAVE your wand at other players or NPCs to temporarily immobilize them.
  • While in the first room, the Contestant's Box, after roughly five minutes you will be told to enter the maze, or it will remove you to the exit with a runner's package as if you had run the maze.
  • There can be more than one golden key in the maze at a time. (May be a bug.)
  • Once a player goes through the white door, it will close and need to be opened again.
  • Going through the black door ends your run immediately (for 5 indicia and 1 incidental).

Rewards

Everyone who participates will be rewarded with a runner's package that contains 5 Droughtman's indicia, 1-2 gold, and a prize from the incidental loot pool. If you pass the golden arch, you will also be able to get a prize box that contains an extra reward from the incidental loot pool, and 3 additional indicia.

Incidental loot may also be exchanged at a rate of 3 items to 1 with the Scruffy-looking Dwarf.

If you make it to the Winner's Circle, there is also a free glass of champagne you can pick up before you leave.

Leaderboard Champion Run

The contestants who post the fastest times over the course of the entire event will have an opportunity to be the one to showcase the skills and excellence of your home region and return to it with glory! Citizens of Aesry, Forfedhdar, Ilithi, M'Riss, Ratha, Therengia, Velaka, and Zoluren can compete to see who lands on top of the leaderboard! The winner's name will be engraved on a championship trophy that will be placed in a public spot of their home region and remain there until Droughtman's Challenge returns to find a new Champion!

Incidental Loot

See Droughtman's Challenge 457/Incidental loot.

End Loot

See Droughtman's Challenge 457/End loot for prizes and prices.


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