Temporal Eddy: Difference between revisions

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{{Spell
{{Spell
|abbrev=TE
|abbrev=TE
|minprep=-
|minprep=30
|castcap=-
|castcap=100
|minskill=-
|minskill=250
|maxskill=-
|maxskill=1000
|minduration=-
|minduration=10
|maxduration=40
|maxduration=40
|validtarget=Self
|validtarget=Self, PC
|guild=None
|guild=None
|wardslot=1-slot
|magic=Feral Magic
|magic=Feral Magic
|spellbook=Feral Magic
|spellbook=Feral Magic
|prereqs=-
|prereqs=-
|slot=0
|slot=3
|desc=Temporal Eddy is among the most basic temporal spells, insofar as "basic" and "temporal magic" go together. It is not true time travel, but instead a distortion effect that partially pushes the magician outside time. In practice, it gives the magician a chance to avoid the vast majority of damage from any given attack directed at them.
|desc=Temporal Eddy is among the most basic temporal spells, insofar as "basic" and "temporal magic" go together. It is not true time travel, but instead a distortion effect that partially pushes the magician outside time. In practice, it gives the magician a chance to avoid the vast majority of damage from any given attack directed at them.
|buffs=No buffs
|buffs=No buffs
Line 18: Line 19:
|dtype=No damage
|dtype=No damage
|htype=No heal
|htype=No heal
|poststring=No
|effect=Chance for complete damage avoidance per incoming hit.
|effect=Chance for complete damage avoidance per incoming hit.
|messaging=Crackling, chaotic energy ripples through the area! You sense something sacrosanct breaking apart.<br>
|messaging=>cast<br>
Crackling, chaotic energy ripples through the area! You sense something sacrosanct breaking apart.<br>
You feel a lurching sensation and a wave of dizziness, both of which soon depart. Afterward, the world feels somehow different than you remember.
You feel a lurching sensation and a wave of dizziness, both of which soon depart. Afterward, the world feels somehow different than you remember.
|sig=No
|sig=No
|diff=advanced
|source=quest
|source=quest
|type=warding
|type=warding
|ctype=standard
|ctype=standard
}}
}}
{{stub}}
==Notes==
==Notes==
* Temporal Eddy is a reactive that doesn't reduce damage on hit, but instead gives you a chance to flat out avoid damage per hit.
* Temporal Eddy is a reactive that doesn't reduce damage on hit, but instead gives you a chance to flat out avoid damage per hit.
::Your surroundings change as you are thrown a moment through time!
* Introduced during the [[Spring Promotion 2020]].
::Moving well, a black ape feints low at you. You fail to evade.
* Must be {{com|invoke}}d from the quest {{ilink|i|electrum kathla of eight incongruous medals depicting adventures of yore|kathla}}. It is not available via the scroll system.
::The bone lands an ineffective strike to your abdomen.
::[You're solidly balanced with opponent in excellent position.]
* Introduced during the [[Spring Promotion 2020]] event.
* It is not available via the scroll system.
{{RefAl|a=y}}
{{RefAl|a=y}}
* {{ilink|i|electrum kathla of eight incongruous medals depicting adventures of yore}}
* {{ilink|i|electrum kathla of eight incongruous medals depicting adventures of yore}}
* {{ilink|i|glowing truegold orlog strung on a gleaming chain of dawnfire steel}}

Latest revision as of 11:22, 30 May 2022

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on justice, Infobox entry on corrupt



Temporal Eddy
Abbreviation: TE
Prerequisites: -
Signature: No
Spell Slots: 3
Ward Slots: This spell uses 2 ward slots when cast by anyone.
Mana Type: Feral Magic
Spell Type: standard / warding
Difficulty: advanced
Prep (min/max): 30 / 100
Skill Range (min/max): 250 / 1000
Valid Spell Target: Self, PC
Duration (min/max): 10 minutes / 40 minutes
Justice: Unknown
Corruption: Unknown
Description: Temporal Eddy is among the most basic temporal spells, insofar as "basic" and "temporal magic" go together. It is not true time travel, but instead a distortion effect that partially pushes the magician outside time. In practice, it gives the magician a chance to avoid the vast majority of damage from any given attack directed at them.
Effect: Chance for complete damage avoidance per incoming hit.
Example Messaging: Crackling, chaotic energy ripples through the area! You sense something sacrosanct breaking apart.

You feel a lurching sensation and a wave of dizziness, both of which soon depart. Afterward, the world feels somehow different than you remember.

Devices/Tattoos: Electrum kathla of eight incongruous medals depicting adventures of yore, Glowing truegold orlog strung on a gleaming chain of dawnfire steel

Notes

  • Temporal Eddy is a reactive that doesn't reduce damage on hit, but instead gives you a chance to flat out avoid damage per hit.
Your surroundings change as you are thrown a moment through time!
Moving well, a black ape feints low at you. You fail to evade.
The bone lands an ineffective strike to your abdomen.
[You're solidly balanced with opponent in excellent position.]

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