Temporal Eddy: Difference between revisions
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{{Spell |
{{Spell |
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|abbrev=TE |
|abbrev=TE |
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|minprep= |
|minprep=30 |
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|castcap= |
|castcap=100 |
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|minskill= |
|minskill=250 |
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|maxskill= |
|maxskill=1000 |
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|minduration= |
|minduration=10 |
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|maxduration=40 |
|maxduration=40 |
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|validtarget=Self |
|validtarget=Self, PC |
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|guild=None |
|guild=None |
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|wardslot=1-slot |
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|magic=Feral Magic |
|magic=Feral Magic |
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|spellbook=Feral Magic |
|spellbook=Feral Magic |
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|prereqs=- |
|prereqs=- |
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|slot= |
|slot=3 |
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|desc=Temporal Eddy is among the most basic temporal spells, insofar as "basic" and "temporal magic" go together. It is not true time travel, but instead a distortion effect that partially pushes the magician outside time. In practice, it gives the magician a chance to avoid the vast majority of damage from any given attack directed at them. |
|desc=Temporal Eddy is among the most basic temporal spells, insofar as "basic" and "temporal magic" go together. It is not true time travel, but instead a distortion effect that partially pushes the magician outside time. In practice, it gives the magician a chance to avoid the vast majority of damage from any given attack directed at them. |
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|buffs=No buffs |
|buffs=No buffs |
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|dtype=No damage |
|dtype=No damage |
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|htype=No heal |
|htype=No heal |
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|poststring=No |
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|effect=Chance for complete damage avoidance per incoming hit. |
|effect=Chance for complete damage avoidance per incoming hit. |
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⚫ | |||
|messaging=>cast<br> |
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⚫ | |||
You feel a lurching sensation and a wave of dizziness, both of which soon depart. Afterward, the world feels somehow different than you remember. |
You feel a lurching sensation and a wave of dizziness, both of which soon depart. Afterward, the world feels somehow different than you remember. |
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|sig=No |
|sig=No |
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|diff=advanced |
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|source=quest |
|source=quest |
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|type=warding |
|type=warding |
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|ctype=standard |
|ctype=standard |
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}} |
}} |
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{{stub}} |
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==Notes== |
==Notes== |
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* Temporal Eddy is a reactive that doesn't reduce damage on hit, but instead gives you a chance to flat out avoid damage per hit. |
* Temporal Eddy is a reactive that doesn't reduce damage on hit, but instead gives you a chance to flat out avoid damage per hit. |
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::Your surroundings change as you are thrown a moment through time! |
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⚫ | |||
::Moving well, a black ape feints low at you. You fail to evade. |
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* Must be {{com|invoke}}d from the quest {{ilink|i|electrum kathla of eight incongruous medals depicting adventures of yore|kathla}}. It is not available via the scroll system. |
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::The bone lands an ineffective strike to your abdomen. |
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::[You're solidly balanced with opponent in excellent position.] |
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⚫ | |||
* It is not available via the scroll system. |
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{{RefAl|a=y}} |
{{RefAl|a=y}} |
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* {{ilink|i|electrum kathla of eight incongruous medals depicting adventures of yore}} |
* {{ilink|i|electrum kathla of eight incongruous medals depicting adventures of yore}} |
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* {{ilink|i|glowing truegold orlog strung on a gleaming chain of dawnfire steel}} |
Latest revision as of 11:22, 30 May 2022
Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Infobox entry on justice, Infobox entry on corrupt
- Please see Category:Incomplete articles for more articles that are incomplete.
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Abbreviation: | TE | |
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Prerequisites: | - | |
Signature: | No | |
Spell Slots: | 3 | |
Ward Slots: | This spell uses 2 ward slots when cast by anyone. | |
Mana Type: | Feral Magic | |
Spell Type: | standard / warding | |
Difficulty: | advanced | |
Prep (min/max): | 30 / 100 | |
Skill Range (min/max): | 250 / 1000 | |
Valid Spell Target: | Self, PC | |
Duration (min/max): | 10 minutes / 40 minutes | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Temporal Eddy is among the most basic temporal spells, insofar as "basic" and "temporal magic" go together. It is not true time travel, but instead a distortion effect that partially pushes the magician outside time. In practice, it gives the magician a chance to avoid the vast majority of damage from any given attack directed at them. | |
Effect: | Chance for complete damage avoidance per incoming hit. | |
Example Messaging: | Crackling, chaotic energy ripples through the area! You sense something sacrosanct breaking apart. You feel a lurching sensation and a wave of dizziness, both of which soon depart. Afterward, the world feels somehow different than you remember. | |
Devices/Tattoos: | Electrum kathla of eight incongruous medals depicting adventures of yore, Glowing truegold orlog strung on a gleaming chain of dawnfire steel |
Notes
- Temporal Eddy is a reactive that doesn't reduce damage on hit, but instead gives you a chance to flat out avoid damage per hit.
- Your surroundings change as you are thrown a moment through time!
- Moving well, a black ape feints low at you. You fail to evade.
- The bone lands an ineffective strike to your abdomen.
- [You're solidly balanced with opponent in excellent position.]
- Introduced during the Spring Promotion 2020 event.
- It is not available via the scroll system.
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