Item:Vardite skeleton key: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
(Confirmed bug fixed, I'm now able to dismantle boxes unlocked with my skeleton key)
No edit summary
 
(4 intermediate revisions by 3 users not shown)
Line 7: Line 7:
|CTag=orange
|CTag=orange
|STag=skeleton
|STag=skeleton
|ptype=other
|verby=No
|pcrystal=No
|atmos=No
|istone=No
|type=magic
|type=magic
|metal=no
|wearloc=-
|weight=5
|weight=5
|appcost=250,000
|appcost=250,000
|rarity=end loot
|uses=999,999,999
|lsize=1
|lsize=1
|wsize=1
|wsize=1
|hsize=1
|hsize=1
|uses=999,999,999
|enchanted=No
|feature-change=No
|generator=No
|sourcetype=-
|sourcetype=-
|fname=No
|fname=No
Line 22: Line 31:
* The original traps and locks remain on the box. If you wish to disarm and pick them, use the key to relock the box.
* The original traps and locks remain on the box. If you wish to disarm and pick them, use the key to relock the box.
* {{tt|look}} at the key to see how many uses remain. At 999,999,999 uses, it's effectively unlimited.
* {{tt|look}} at the key to see how many uses remain. At 999,999,999 uses, it's effectively unlimited.
* {{tt|analyze}} the key to see if you can replenish charges with an [[infuser stone]].


{{verbs}}
==Verbs==
* {{com|study}}: You think you could TURN the key at a locked box to unlock it, or TURN the key at a previously locked box to lock it again.
{{verb|study|You think you could TURN the key at a locked box to unlock it, or TURN the key at a previously locked box to lock it again.|-|-}}
{{verb|turn|You turn a vardite skeleton key at a crooked copper coffer and a soft glow surrounds it.<br/>
* {{com|turn|turn key at <box>}}:
The key writhes in your hand.<br/>
: (when box is locked)
A sharp click emanates from the locking mechanism.|n| |locked box}}
<pre>
{{verb|turn|You turn a vardite skeleton key at a crooked copper coffer and a soft glow surrounds it.<br/>
> turn key at coffer
The lid of the coffer slams shut.<br/>
You turn a vardite skeleton key at a crooked copper coffer and a soft glow surrounds it.
The key writhes in your hand.
The key writhes in your hand.<br/>
A sharp click emanates from the locking mechanism.
A sharp click emanates from the locking mechanism.|n| |open box}}
|}

> open coffer
You open the copper coffer...
</pre>
: (when box is unlocked)
<pre>
> turn key at coffer
You turn a vardite skeleton key at a crooked copper coffer and a soft glow surrounds it.
The lid of the coffer slams shut.
The key writhes in your hand.
A sharp click emanates from the locking mechanism.

> open coffer
It is locked.
</pre>

Latest revision as of 00:55, 30 November 2023


vardite skeleton key
Look: The bow of the dull orange key is exquisitely worked to appear like a treasure chest that is slightly ajar.

The word "ORD" is engraved on the key. [The skeleton key has 999999999 uses remaining.]

Weight: 5 stones
Metal: No
Uses: 999,999,999
Appraised Cost: 250,000 Kronars200,000 Lirums <br />180,400 Dokoras <br />250 LTBpoints <br />250 Tickets <br />250 Scrips <br />
Properties: This is an item.
  • This item is magical.
Dimensions: 1 length x 1 width x 1 height
Sources: Source is Droughtman's Challenge 444/End loot, Droughtman's Challenge 441/End loot, Droughtman's Challenge 437/End loot, Droughtman's Challenge 433/End loot, Droughtman's Challenge 430/End loot, Droughtman's Challenge 426/Incidental loot, Droughtman's Challenge 426/End loot

Notes

  • This immediately bypasses all traps and locks on the box so that you can safely open it and collect any treasure inside.
  • The original traps and locks remain on the box. If you wish to disarm and pick them, use the key to relock the box.
  • LOOK at the key to see how many uses remain. At 999,999,999 uses, it's effectively unlimited.
  • ANALYZE the key to see if you can replenish charges with an infuser stone.


Verb Actions
STUDY First Person: You think you could TURN the key at a locked box to unlock it, or TURN the key at a previously locked box to lock it again.
No messaging for second person.
No messaging for third person.
TURN at target (locked box) First Person: You turn a vardite skeleton key at a crooked copper coffer and a soft glow surrounds it.

The key writhes in your hand.
A sharp click emanates from the locking mechanism.

No messaging for second person.
Third person messaging needed.
TURN at target (open box) First Person: You turn a vardite skeleton key at a crooked copper coffer and a soft glow surrounds it.

The lid of the coffer slams shut.
The key writhes in your hand.
A sharp click emanates from the locking mechanism.

No messaging for second person.
Third person messaging needed.