Warhorn: Difference between revisions
(→Variations: Added source column) |
mNo edit summary |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
A '''warhorn''' [[page type is::definition|is]] a signalling tool that has special uses for [[guild association is::Bard]]s and [[guild association is::Barbarian]]s. |
A '''warhorn''' [[page type is::definition|is]] a signalling tool that has special uses for [[guild association is::Bard]]s and [[guild association is::Barbarian]]s. |
||
The |
The signaling functions extend to several rooms, and both Bards and Barbarians have an extended range. |
||
Per GM [[Lawlite]], there are at three grades of warhorns. The mid-level quality adds the LURE (for Barbarian) and WARN (for Bard) verbs that are mechanically valuable, and the sound travels a moderate distance. |
|||
There are at least three grades of warhorns. |
|||
The simplest has the |
The simplest quality has only the "fluff" ALERT, RALLY, and MARCH verbs that everyone can use, and the sound travels a short distance.<br /> |
||
The mid-level quality adds the LURE (for Barbarian) and WARN (for Bard) verbs that are mechanically valuable, and the sound travels a moderate distance.<br /> |
|||
The second is apparently designed to be the standard item.<br /> |
|||
The highest quality (generally only auction-quality) adds a bonus effect to the LURE and WARN verbs and also increases the distance the sound travels to the highest range.<br /> |
|||
The highest grade is so far only obtainable from auctions, though little information has been gained about how they are enhanced over normal ones. |
|||
The GMs have commented that the Barbarian/Bard options are not meant to be full blown guild abilities, just useful additions. |
The GMs have commented that the Barbarian/Bard options are not meant to be full blown guild abilities, just useful additions. |
||
Line 21: | Line 21: | ||
===Barbarians=== |
===Barbarians=== |
||
* {{tt|exhale warhorn lure}} (Barbarian only): You sound a series of bursts from the warhorn, attempting to lure anything within earshot to your location. |
* {{tt|exhale warhorn lure}} (Barbarian only): You sound a series of bursts from the warhorn, attempting to lure anything within earshot to your location. |
||
: Increases the spawn of local creatures for a time, by diverting nearby rooms spawn to yours. It is unknown whether this actually decreases the surrounding areas spawn. |
: Increases the spawn of local creatures for a time, by diverting nearby rooms spawn to yours. It is unknown whether this actually decreases the surrounding areas spawn. Has a 20-minute timer. |
||
===Bards=== |
===Bards=== |
Latest revision as of 17:29, 16 June 2021
A warhorn is a signalling tool that has special uses for Bards and Barbarians.
The signaling functions extend to several rooms, and both Bards and Barbarians have an extended range.
Per GM Lawlite, there are at three grades of warhorns. The mid-level quality adds the LURE (for Barbarian) and WARN (for Bard) verbs that are mechanically valuable, and the sound travels a moderate distance.
The simplest quality has only the "fluff" ALERT, RALLY, and MARCH verbs that everyone can use, and the sound travels a short distance.
The mid-level quality adds the LURE (for Barbarian) and WARN (for Bard) verbs that are mechanically valuable, and the sound travels a moderate distance.
The highest quality (generally only auction-quality) adds a bonus effect to the LURE and WARN verbs and also increases the distance the sound travels to the highest range.
The GMs have commented that the Barbarian/Bard options are not meant to be full blown guild abilities, just useful additions.
Standard Uses
- STUDY WARHORN: Looking closely at the warhorn, you believe you can EXHALE through it to sound several types of calls. An ALERT, RALLY or MARCH will signal nearby adventurers of your presence. As a Barbarian you can also LURE enemies to your location in a challenging call of battle. As a Bard you can also WARN enemies away from your location for a time.
- EXHALE WARHORN ALERT: You sound several shrill blasts from the warhorn in hopes that anyone nearby is alerted to your presence.
- EXHALE WARHORN RALLY: You strongly exhale a group of deep tones from your warhorn, signaling anyone nearby to rally at this location.
- EXHALE WARHORN MARCH: A repetitive beat echoing with ardent marching tones erupts from your warhorn, signaling anyone nearby to your approach.
Guild Uses
Barbarians
- EXHALE WARHORN LURE (Barbarian only): You sound a series of bursts from the warhorn, attempting to lure anything within earshot to your location.
- Increases the spawn of local creatures for a time, by diverting nearby rooms spawn to yours. It is unknown whether this actually decreases the surrounding areas spawn. Has a 20-minute timer.
Bards
- EXHALE WARHORN WARN (Bard only): You sound a fierce call of warning in an attempt at scaring away anything nearby with malicious intentions.
- Decreases the spawn of local creatures for a time.
Variations
Source is | |
---|---|
Agonite warhorn shaped into a snarling wolf's head | Drathrok's Duskruin 426/Drathrok's Assemblage |
Battle-scarred oak warhorn etched with a faded image | Guildfest 398/Auction |
Bone warhorn with crimson-stained etchings | Item:Battle-scarred war harness Droughtman's Maze Item:Battle-scarred war harness |
Brass warhorn embossed with flames | Sound the Hunt (1) |
Brass warhorn inlaid with miniature onyx war hammers | Sound the Hunt (2) |
Bright yellow warhorn painted with a pair of crossed swords | Sound the Hunt (3) Sound the Hunt (2) |
Clear crystal warhorn capped with a gold mouthpiece | Bardic Journey (4) |
Curved mistwood warhorn trimmed with electrum | Sound the Hunt (2) |
Curved mistwood warhorn trimmed with orichalcum | Sound the Hunt (3) |
Dawnfire steel warhorn studded with vengeance rubies | Guildfest 438/Auction Item:Austere war bag composed of sanguinai |
... further results |