Item:Refreshment elixir (crafted): Difference between revisions
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{{Item |
{{Item |
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|name=Refreshment Elixir |
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|noun=Elixir |
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|look=You see nothing unusual. |
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|MTag=- |
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|ptype=other |
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|verby=No |
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|pcrystal=No |
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|atmos=No |
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|istone=No |
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|type=alchemy |
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|metal=no |
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|weight=1 |
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|appcost=72 |
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|rarity=common |
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|lsize=2 |
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|wsize=2 |
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|hsize=1 |
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|uses=up to 100 |
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|enchanted=No |
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|feature-change=No |
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|source=crafting |
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|sourcetype=- |
|sourcetype=- |
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|fname=No |
|fname=No |
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}} |
}} |
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{{CraftTemplate|itype=refreshment elixir|noun=elixir|type=misc|mat=herb|dif=11|vol=6|matdetail=(1) belradi moss, (5) blue flower|tech=Wound Remedy Basics|||}} |
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==Remedy Properties== |
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* You are certain that the refreshment elixir is known to provide minor external healing over the entire body. (Please note this is not the case as the item is RP/cosmetic only) |
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==Baseline Catalyst== |
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''Use coal as a base catalyst for reference.'' |
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{|class="wikitable" |
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! Material !! {{Hover|Magnitude of the healing. Potency drops every time the remedy pulses and is reduced when healing multiple wounded areas.|Potency}} !! {{Hover|The duration for which the remedy remains in effect.|Efficacy}} !! {{Hover|The amount of time in between pulses. High solubility results in shorter time between pulses.|Solubility}} !! {{Hover|The extent to which using a remedy increases your systemic toxicity. This will build and eventually cause penalties.|Toxicity}} !! Notes |
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|- |
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| [[Coal]] || 50 || 50 || 30 || 40 || |
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|} |
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==Catalyst Variations== |
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{|class="wikitable sortable" |
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! Material !! {{Hover|Magnitude of the healing. Potency drops every time the remedy pulses and is reduced when healing multiple wounded areas.|Potency}} !! {{Hover|The duration for which the remedy remains in effect.|Efficacy}} !! {{Hover|The amount of time in between pulses. High solubility results in shorter time between pulses.|Solubility}} !! {{Hover|The extent to which using a remedy increases your systemic toxicity. This will build and eventually cause penalties.|Toxicity}} !! Notes |
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|- |
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| [[Niniam]] || 50 || 30 || 10 || 25 || |
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|- |
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| [[Electrum]] || 80 || 10 || 90 || 50 || |
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|- |
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| [[Niniam]]/[[Electrum]] || 65 || 20 || 50 || 37 || 50%/50% mix |
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|- |
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| [[Pewter]] || 80 || 80 || 80 || 85 || |
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|- |
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| [[Pewter]]/[[Electrum]] || 80 || 45 || 85 || 67 || 50%/50% mix |
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|} |
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{{RefAl|p=-|a=y}} |
Latest revision as of 12:18, 7 July 2023
Refreshment Elixir | |
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Look: | You see nothing unusual. |
Weight: | 1 stones |
Metal: | No |
Uses: | up to 100"upto" can not be assigned to a declared number type with value 100. |
Appraised Cost: | 72 Kronars57.6 Lirums <br />51.955 Dokoras <br />0.072 LTBpoints <br />0.072 Tickets <br />0.072 Scrips <br /> |
Properties: | This is an item.
|
Dimensions: | 2 length x 2 width x 1 height |
Sources: |
A refreshment elixir is a remedies template.
It is a 11- Very Difficult template, uses 6 volumes of herb ((1) belradi moss, (5) blue flower), and is covered by the Wound Remedy Basics technique.
It is ? by ? by ? spans.
Remedy Properties
- You are certain that the refreshment elixir is known to provide minor external healing over the entire body. (Please note this is not the case as the item is RP/cosmetic only)
Baseline Catalyst
Use coal as a base catalyst for reference.
Material | Potency | Efficacy | Solubility | Toxicity | Notes |
---|---|---|---|---|---|
Coal | 50 | 50 | 30 | 40 |
Catalyst Variations
Material | Potency | Efficacy | Solubility | Toxicity | Notes |
---|---|---|---|---|---|
Niniam | 50 | 30 | 10 | 25 | |
Electrum | 80 | 10 | 90 | 50 | |
Niniam/Electrum | 65 | 20 | 50 | 37 | 50%/50% mix |
Pewter | 80 | 80 | 80 | 85 | |
Pewter/Electrum | 80 | 45 | 85 | 67 | 50%/50% mix |