Item:Refreshment elixir (crafted): Difference between revisions

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{{Item
{{Item
|name=Refreshment Elixir
|noun=Elixir
|look=You see nothing unusual.
|MTag=-
|ptype=other
|verby=No
|pcrystal=No
|atmos=No
|istone=No
|type=alchemy
|metal=no
|weight=1
|appcost=72
|rarity=common
|lsize=2
|wsize=2
|hsize=1
|uses=up to 100
|enchanted=No
|feature-change=No
|source=crafting
|sourcetype=-
|sourcetype=-
|fname=No
|fname=No
}}
}}
{{CraftTemplate|itype=refreshment elixir|noun=elixir|type=misc|mat=herb|dif=11|vol=6|matdetail=(1) belradi moss, (5) blue flower|tech=Wound Remedy Basics|||}}

==Remedy Properties==
* You are certain that the refreshment elixir is known to provide minor external healing over the entire body. (Please note this is not the case as the item is RP/cosmetic only)

==Baseline Catalyst==
''Use coal as a base catalyst for reference.''

{|class="wikitable"
! Material !! {{Hover|Magnitude of the healing. Potency drops every time the remedy pulses and is reduced when healing multiple wounded areas.|Potency}} !! {{Hover|The duration for which the remedy remains in effect.|Efficacy}} !! {{Hover|The amount of time in between pulses. High solubility results in shorter time between pulses.|Solubility}} !! {{Hover|The extent to which using a remedy increases your systemic toxicity. This will build and eventually cause penalties.|Toxicity}} !! Notes
|-
| [[Coal]] || 50 || 50 || 30 || 40 ||
|}

==Catalyst Variations==
{|class="wikitable sortable"
! Material !! {{Hover|Magnitude of the healing. Potency drops every time the remedy pulses and is reduced when healing multiple wounded areas.|Potency}} !! {{Hover|The duration for which the remedy remains in effect.|Efficacy}} !! {{Hover|The amount of time in between pulses. High solubility results in shorter time between pulses.|Solubility}} !! {{Hover|The extent to which using a remedy increases your systemic toxicity. This will build and eventually cause penalties.|Toxicity}} !! Notes
|-
| [[Niniam]] || 50 || 30 || 10 || 25 ||
|-
| [[Electrum]] || 80 || 10 || 90 || 50 ||
|-
| [[Niniam]]/[[Electrum]] || 65 || 20 || 50 || 37 || 50%/50% mix
|-
| [[Pewter]] || 80 || 80 || 80 || 85 ||
|-
| [[Pewter]]/[[Electrum]] || 80 || 45 || 85 || 67 || 50%/50% mix
|}

{{RefAl|p=-|a=y}}

Latest revision as of 12:18, 7 July 2023


Refreshment Elixir
Look: You see nothing unusual.
Weight: 1 stones
Metal: No
Uses: up to 100"upto" can not be assigned to a declared number type with value 100.
Appraised Cost: 72 Kronars57.6 Lirums <br />51.955 Dokoras <br />0.072 LTBpoints <br />0.072 Tickets <br />0.072 Scrips <br />
Properties: This is an item.
  • This item is used in the alchemy crafting system.
Dimensions: 2 length x 2 width x 1 height
Sources:

A refreshment elixir is a remedies template.

It is a 11- Very Difficult template, uses 6 volumes of herb ((1) belradi moss, (5) blue flower), and is covered by the Wound Remedy Basics technique.

It is ? by ? by ? spans.

Remedy Properties

  • You are certain that the refreshment elixir is known to provide minor external healing over the entire body. (Please note this is not the case as the item is RP/cosmetic only)

Baseline Catalyst

Use coal as a base catalyst for reference.

Material Potency Efficacy Solubility Toxicity Notes
Coal 50 50 30 40

Catalyst Variations

Material Potency Efficacy Solubility Toxicity Notes
Niniam 50 30 10 25
Electrum 80 10 90 50
Niniam/Electrum 65 20 50 37 50%/50% mix
Pewter 80 80 80 85
Pewter/Electrum 80 45 85 67 50%/50% mix


Additional Information