Giant thicket viper (1): Difference between revisions
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{{Critter |
{{Critter |
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|Critter Name=Giant Thicket Viper |
|Critter Name=Giant Thicket Viper |
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|Image File=viper.jpg |
|Image File=viper.jpg |
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|Province=Zoluren, Therengia |
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|simulevel=27 |
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|levelvariancedown=1 |
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|levelvarianceup=1 |
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|naturallevel=27 |
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|weaponlevel=27 |
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|defenselevel=27 |
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|flex=No |
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|MinCap=125 |
|MinCap=125 |
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|MaxCap=165 |
|MaxCap=165 |
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|BodyType= |
|BodyType=ophidian |
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|BodyType2=monstrous |
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|BodySize=medium |
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|Has Coins=no |
|Has Coins=no |
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|Has Gems=yes |
|Has Gems=yes |
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|Has Boxes=no |
|Has Boxes=no |
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|Uses Weapons=no |
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|Evil=no |
|Evil=no |
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|Construct=no |
|Construct=no |
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|Corporeal=yes |
|Corporeal=yes |
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|Casts Spells=no |
|Casts Spells=no |
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|Stealthy=no |
|Stealthy=no |
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|Defense=no |
|Defense=no |
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|Premium=no |
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|Province=Therengia, Zoluren |
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|hasskin=No |
|hasskin=No |
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|haspart=Yes |
|haspart=Yes |
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|MaxArrangedVal=570 |
|MaxArrangedVal=570 |
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|Manipulated=yes |
|Manipulated=yes |
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|Boxes=no |
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|mskill1=<120 |
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|mskill2=<160 |
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|mcap=> 210 |
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}} |
}} |
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__NOTOC__ |
__NOTOC__ |
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{{disambig2|Giant thicket viper}} |
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The premium version of this creature is a bit harder than the standard version. This is the standard version. |
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==Description== |
==Description== |
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==In Depth== |
==In Depth== |
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===Special Attacks=== |
===Special Attacks=== |
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Vipers can spit poison into eyes of their enemies. Eye armor only protects some of the time. Shields can block it, but parry has no effect. When you get poisoned by a viper, you get two poisons: nerve poison and stunning poison. The poison causes random stuns and internal nerve and eye damage. The poison also stacks - as you get hit with more poison the potency of the poison increases. |
Vipers can spit poison into eyes of their enemies. Eye armor only protects some of the time. Shields can block it and it can be dodged, but parry has no effect. When you get poisoned by a viper, you get two poisons: nerve poison and stunning poison. The poison causes random stuns and internal nerve and eye damage. The poison also stacks - as you get hit with more poison the potency of the poison increases. |
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Optimal range in 3.1 appears to be 100-155. |
Optimal range in 3.1 appears to be 100-155. |
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Evasion hardcapped at 167. 10/10/2018 |
Evasion hardcapped at 167. 10/10/2018 |
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The vipers found during the [[Taisidon Mystery]] event have a ''Weapon Attack Creature Level'' of 0, with the other levels mirroring the commonly found versions. |
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==Loot== |
==Loot== |
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Additionally, the product of skinning, viper sacs, are an appropriate sacrifice to get an [[Ushnish]] [[Favors|Favor Orb]]. |
Additionally, the product of skinning, viper sacs, are an appropriate sacrifice to get an [[Ushnish]] [[Favors|Favor Orb]]. |
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{{RefAl}} |
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{{cat|Taisidon Safari creatures}} |
{{cat|Taisidon Safari creatures}} |
Latest revision as of 14:00, 15 June 2024
Missing or Incomplete Creature Information Needed |
Incomplete Article
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To add any of the missing information listed above, use THIS FORM. |
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- There are other pages that use the name "Giant thicket viper." Follow the link for more details.
The premium version of this creature is a bit harder than the standard version. This is the standard version.
Description
Nearly as wide as a full grown human, it's also much longer and it often measures 15 feet in length. Fierce, deadly and the foe of all who meet it, it seems at times to express almost human qualities. Some legends suggest that the thicket viper was indeed among the races of our kind but were enchanted into the poisonous, hateful thing you now see.
In Depth
Special Attacks
Vipers can spit poison into eyes of their enemies. Eye armor only protects some of the time. Shields can block it and it can be dodged, but parry has no effect. When you get poisoned by a viper, you get two poisons: nerve poison and stunning poison. The poison causes random stuns and internal nerve and eye damage. The poison also stacks - as you get hit with more poison the potency of the poison increases.
Optimal range in 3.1 appears to be 100-155.
Area
The area that the vipers share with the Giant Black Leucros is heavily overgrown. With low perception and/or scouting ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult.
Some other things to note:
- Occasionally drop gems ("I've gotten large gold nuggets off them."- Zarrurvok) and other things from the 'misc' loot table.
- Moving around teaches minimal perception and scouting (if a ranger).
- Moving around drains your fatigue.
- Peering can cause roundtime as you climb a tree to look around.
- You can use a machete to HACK in a certain direction. This will make it easier to move in that direction.
- As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.
Hunting Information
Consistent encounters resulting in near-death/death with 140 evasion 137 shield and 122 parry.
Evasion 145 / Shield 125 / Parry 120 / Weapons 130 - These are no problem. With a full room of 4 I use a couple defensive spells just to be sure, but careful hunting at these skills is very doable. I started hunting these are 120 Evas / 100 Parry/Shield, that was FAR more dangerous, but was doable with spells if I was careful.--TRIMACK (talk) 22:05, 5 July 2016 (CDT)
The giant thicket vipers in riverhaven teach tactics until a hard cap of 207.
Evasion hardcapped at 167. 10/10/2018
The vipers found during the Taisidon Mystery event have a Weapon Attack Creature Level of 0, with the other levels mirroring the commonly found versions.
Loot
Giant thicket vipers occasionally drop a random assortment of odd items.
- jadeite gwethdesuan
- kyanite gwethdesuan
- a partially decomposed turnip
- various body parts
Additionally, the product of skinning, viper sacs, are an appropriate sacrifice to get an Ushnish Favor Orb.
Related Forum Posts
- Incomplete articles
- Creatures with level variance
- Creatures without coins
- Creatures with gems
- Creatures without boxes
- Creatures without weapons
- Non-spellcasting creatures
- Ranged range-attacking creatures
- Non-stealthy creatures
- Creatures with special attacks
- Creatures without special defenses
- Riverhaven creatures
- Stone Clan creatures
- Bestiary
- Zoluren creatures
- Therengia creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures
- Taisidon Safari creatures