Reverse Putrefaction: Difference between revisions

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|minskill=80
|minskill=80
|maxskill=800
|maxskill=800
|minduration=10
|maxduration=40
|validtarget=Self
|validtarget=Self
|guild=Necromancer
|guild=Necromancer
Line 10: Line 12:
|spellbook=Animation
|spellbook=Animation
|prereqs=[[Call from Beyond]]
|prereqs=[[Call from Beyond]]
|slot=2
|slot=3
|illegal=illegal, social outrage
|corrupt=divine outrage
|desc=Reverse Putrefaction was the necromantic solution to the fact that corpses, even post-zombification, still are fundamentally dead flesh. The pattern only works on the properly raised dead, augmenting the musculature and reflexes to make them further superior to the living in order to change the iconic zombie from fodder into a one-undead army.
|desc=Reverse Putrefaction was the necromantic solution to the fact that corpses, even post-zombification, still are fundamentally dead flesh. The pattern only works on the properly raised dead, augmenting the musculature and reflexes to make them further superior to the living in order to change the iconic zombie from fodder into a one-undead army.
|buffs=Defensive Factor, Offensive Factor
|buffs=Offensive Factor, Evasion skill, Parry Ability skill, Shield Usage skill
|debuffs=No debuffs
|debuffs=No debuffs
|dtype=No damage
|dtype=No damage
|htype=No heal
|htype=No heal
|poststring=No
|effect=Zombie only.
|effect=CFB and CFW pets only.
|messaging='''1st person:'''<br />
|messaging='''1st person:'''<br />
You gesture.<br />
You gesture.<br />
From your extended hand, your spell travels through the thanatological link connecting you to the ''<type>'' zombie. A pleasing vibrancy takes hold as dead muscles and tendons begin to work with preternatural efficiency.
From your extended hand, your spell travels through the thanatological link connecting you to the ''<type>'' zombie. A pleasing vibrancy takes hold as dead muscles and tendons begin to work with preternatural efficiency.


'''3rd person:'''
'''3rd person:'''<br>
''<Necromancer>'' gestures.<br />
''<Necromancer>'' gestures.<br />
As ''<Necromancer>'' extends ''<his/her>'' hand towards the ''<type>'' zombie, it begins to exude a sense of unnatural vibrancy, its motions becoming preternaturally efficient.
As ''<Necromancer>'' extends ''<his/her>'' hand towards the ''<type>'' zombie, it begins to exude a sense of unnatural vibrancy, its motions becoming preternaturally efficient.

'''Fading:'''<br>
An arisen <type> zombie's motions slow, the effects of rigor mortis becoming more evident.
|sig=Yes
|sig=Yes
|diff=intermediate
|diff=intermediate
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}}
}}
==Notes==
==Notes==
* CAST <OFFENSE|DEFENSE>
*Buffs offensive and defensive capabilities of {{in|Call from Beyond|Zombie}}.
* Buffs offensive or defensive capabilities of a [[Call from Beyond]] zombie or a [[Call from Within]] skeletal insect.
*Does not work with the construct from [[Quicken the Earth]].
* An offensive cast provides a melee and ranged accuracy buff. A defensive cast provides evasion, shield and parry buffs<ref>[[Post:Combat Pet Rebalancing - 05/20/2018 - 09:02]]</ref> as well as a stealth buff for a skeletal insect<ref>[[Post:Necromancer Spell Updates and New Spells - 06/17/2024 - 21:06]]</ref>.
* Does not work with the construct from [[Quicken the Earth]], a [[glass construct]] or with a [[Risen]].
* This spell generates [[Divine Outrage]].[[Generates Divine Outrage::true| ]]
{{RefAl|r=y|a=y}}

Latest revision as of 14:45, 19 September 2024


Necromancer thumb.jpgNecromancer Guild


Reverse Putrefaction Justice triggering spell Causes outrage or corruption
Abbreviation: RPU
Prerequisites: Call from Beyond
Signature: Yes
Spell Slots: 3
Mana Type: Arcane Magic
Spell Type: standard / augmentation
Difficulty: intermediate
Prep (min/max): 15 / 100
Skill Range (min/max): 80 / 800
Valid Spell Target: Self
Duration (min/max): 10 minutes / 40 minutes
Justice: illegal, social outrage
Corruption: divine outrage
Description: Reverse Putrefaction was the necromantic solution to the fact that corpses, even post-zombification, still are fundamentally dead flesh. The pattern only works on the properly raised dead, augmenting the musculature and reflexes to make them further superior to the living in order to change the iconic zombie from fodder into a one-undead army.
Effect: +Offensive Factor, +Evasion skill, +Parry Ability skill, +Shield Usage skill, CFB and CFW pets only.
Example Messaging: 1st person:

You gesture.
From your extended hand, your spell travels through the thanatological link connecting you to the <type> zombie. A pleasing vibrancy takes hold as dead muscles and tendons begin to work with preternatural efficiency.

3rd person:
<Necromancer> gestures.
As <Necromancer> extends <his/her> hand towards the <type> zombie, it begins to exude a sense of unnatural vibrancy, its motions becoming preternaturally efficient.

Fading:
An arisen <type> zombie's motions slow, the effects of rigor mortis becoming more evident.

Devices/Tattoos: No devices or tattoos documented.

Notes

References

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