Kra'hei hatchling: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
No edit summary
 
(12 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Critter
{{Critter
|new=Yes
|Critter Name=Kra'hei Hatchling
|Critter Name=Kra'hei Hatchling
|Province=Qi'Reshalia
|City=Ratha
|MapList=*{{rmap|90b | Ratha Sewers (90b)}}
|simulevel=30
|naturallevel=30
|weaponlevel=0
|defenselevel=31
|level=30
|flex=No
|MinCap=130
|MinCap=130
|MaxCap=210
|MaxCap=190
|BodyType2=monstrous
|BodyType=Biped
|BodySize=medium
|new=Yes
|Attack Range=Melee
|Skinnable=no
|Has Coins=yes
|Has Coins=yes
|Has Gems=yes
|Has Gems=yes
Line 13: Line 23:
|Corporeal=yes
|Corporeal=yes
|Special=yes
|Special=yes
|BackStabbable=yes
|Casts Spells=no
|Casts Spells=no
|Stealthy=no
|Stealthy=no
|Skinnable=no
|Attack Range=Melee
|Province=Qi'Reshalia
|City=Ratha
|MapList=*{{rmap|90b | Ratha Sewers (90b)}}
|hasskin=No
|hasskin=No
|haspart=No
|haspart=No
|hasbone=No
|hasbone=No
|Manipulated=yes
|Manipulated=yes
|Boxes=yes
|BackStabbable=yes
|hasorgan=No
|hasorgan=No
}}
}}
Line 32: Line 40:


==In Depth==
==In Depth==
February 2015
Defense: (parry/shield/evasion) dabbling from 188
Armor: still training at 169
Weapons: (melee) still training at 145 (slowing)
TM & Debil: dabbling from 176
Skinning: N/A
Tactics: Stopped training at 225
Lockpicking: Using mainly "quick" at 197

April 2015
Armor: still training at 185
Weapons: (ranged) still training at 152
Brawling: still training at 150
Expertise: still training at 150 (basic charged maneuvers)

===Special Attacks===
===Special Attacks===
Hatchlings can cause poison.<br />
Hatchlings can cause poison.<br />
Line 56: Line 48:


* Spawn: Hunting Area alone, 2 max. Hunting Area with others, 4 max.
* Spawn: Hunting Area alone, 2 max. Hunting Area with others, 4 max.
Edit: I had 4 on me hunting alone in the sewers. (Willower)

* Cap: Soft cap ~190 — evasion and backstab slowed to dabbling.

* Locksmithing: Minimum 120 for careful disarms ~50% of the time with the occasional spring. Chests yield average 1.5gold in coin/gem

* Death Message: A kra'hei hatchling's tail thrashes as it venomously hisses out its last breath.


==Also See==
==Also See==

Latest revision as of 15:57, 30 March 2022


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on premium only, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
To add any of the missing information listed above, use THIS FORM.
Kra'hei Hatchling
Unknown creature.jpg
Creature Levels:
    Overall 30
    Level Variance -
    Natural Attack 30
    Weapon Attack 0
    Defense 31
    Player Estimated 30
Potential overall skill: 120
Skill Cap 130 to 190
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks Yes
Special Defenses Unknown
Body Type unknown
Body Type (Alt) monstrous
Body Size medium
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?



Description

The hatchling looks like a S'Kra Mur mother's nightmare. Young and lithe, its features and limbs are warped and twisted. Its single-minded and innocent viciousness is disturbingly belied by a flickering light of intelligence in its reptilian eyes.

In Depth

Special Attacks

Hatchlings can cause poison.
Has the ability to throw off stuns.

Hunting Info

  • Attacks: Claws, bite, whips
  • Spawn: Hunting Area alone, 2 max. Hunting Area with others, 4 max.

Edit: I had 4 on me hunting alone in the sewers. (Willower)

  • Cap: Soft cap ~190 — evasion and backstab slowed to dabbling.
  • Locksmithing: Minimum 120 for careful disarms ~50% of the time with the occasional spring. Chests yield average 1.5gold in coin/gem
  • Death Message: A kra'hei hatchling's tail thrashes as it venomously hisses out its last breath.

Also See