Misshapen germish'din: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
(added box info, minor formatting)
mNo edit summary
 
(14 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{Critter
{{Critter
|new=Yes
|Critter Name=Misshapen Germish'din
|Critter Name=Misshapen Germish'din
|Image File=germish'din.jpg
|Image File=germish'din.jpg
|Province=Zoluren
|City=Leth Deriel
|MapList=*{{rmap|63 | Oshu'ehhrsk Manor grounds (63)}}
|simulevel=71
|naturallevel=70
|weaponlevel=0
|defenselevel=73
|flex=No
|MinCap=330
|MinCap=330
|MaxCap=520
|MaxCap=520
|Attack Range=Melee
|BodyType=Biped
|new=Yes
|level=61
|Skinnable=yes
|Has Coins=yes
|Has Coins=yes
|Has Gems=yes
|Has Gems=yes
|Has Boxes=yes
|Has Boxes=yes
|Special=yes
|Evil=undead
|Evil=undead
|Construct=no
|Construct=no
|Corporeal=yes
|Corporeal=yes
|Special=yes
|BackStabbable=yes
|Casts Spells=no
|Casts Spells=no
|Stealthy=no
|Stealthy=no
|Defense=yes
|Attack Range=Melee
|Premium=no
|Province=Zoluren
|Skinnable=yes
|City=Leth Deriel
|MapList=*{{rmap|63 | Oshu'ehhrsk Manor grounds (63)}}
|hasskin=No
|hasskin=No
|haspart=Yes
|haspart=Yes
Line 29: Line 33:
|RequiredRanks=<250
|RequiredRanks=<250
|MaxVal=>875 Kronars
|MaxVal=>875 Kronars
|Manipulated=no
|mskill1=
|mskill2=
|mcap=
|hasorgan=No
}}
}}
__NOTOC__
__NOTOC__
Line 43: Line 44:


===Special Attacks===
===Special Attacks===
* Germish'din will attempt to grab you and throw you. The first part of the attack contests Evasion. If you succeed, you completely avoid the attack.
* Snatch weapon/shield away

* Throw into next room
A misshapen germish'din growls angrily as it reaches out for you!
* '''NOTE''': After multiple tests, the snatch/throw special attacks happen ONLY when someone else is hunting with you. This has been tested after many months of testing and has only occurred when someone else has been hunting in the same room.
You dodge, narrowly avoiding the germish'din's grasping hands.

If you fail the evasion check, your shield skill can keep the germish'din from grabbing you. If you succeed at the shield check, The germish'din will try to grab your shield. A strength check determines if you hold onto the shield or if it's thrown aside and lands in your AT FEET slot. If you lose your shield, you can immediately grab and re-wear it. There is a significant balance hit if the germish'din grabs your shield.

A misshapen germish'din growls angrily as it reaches out for you!
You try to dodge, but the misshapen germish'din manages to grab your sipar!
It tries to jerk the round sipar out of your hands, but you hold tight!

A misshapen germish'din growls angrily as it reaches out for you!
You try to dodge, but the misshapen germish'din manages to grab your sipar!
It jerks the round sipar out of your hands and slings it aside!

* If you fail the evasion check AND the shield skill check, or you fail the evasion check and don't have a shield equipped, the attack will throw YOU at another creature (player or another germish'din). You will take damage from being thrown. If the creature you are thrown at fails to dodge, they will take damage. You will either hit a wall or land in another room. The damage from this special attack is significant, but working as intended.

A misshapen germish'din growls angrily as it reaches out for you!
It grabs you and violently hurls you at a misshapen germish'din!
The misshapen germish'din dodges just in time, and you go hurtling into the catacomb walls with a bone-crunching crash!

> health

Your body feels battered.
Your spirit feels full of life.
You have minor swelling and bruising around the right arm compounded by cuts and bruises about the right arm, cuts and bruises about the left arm, cuts and bruises about the right leg, minor swelling and bruising around the left leg compounded by cuts and bruises about the left leg, minor swelling and bruising around the right hand compounded by deep cuts across the right hand, some minor abrasions to the left hand, some tiny scratches to the chest, cuts and bruises about the back.

Bleeding: right hand, slight


===Special Defences===
===Special Defences===
* Immune to stuns<br>
* Immune to stuns<br>
* Some spells not effective due to undead status. Fire Ball did not work at min prep (15) but did work at 16, and I used consistently at 20<br>
* Due to the area being indoors, cannot cast some spells. Lightning Bolt, Fire Rain do not work<br>
* Teasing this creature will result in very unpleasant consequences<br>


==Notes==
==Notes==
* Soft caps evasion at 479 (Survival Prime)<br>
* Soft caps evasion at 479 (Survival Prime) and shield (armor secondary)<br>
* Appears they cap out stealth fairly quick now, at 397 Stealths it's VERY hard to get it over 1/34. This is on barbarian using hide, stalk, poach/ambush.<br>
* Appears they cap out stealth fairly quick now, at 397 Stealths it's VERY hard to get it over 1/34. This is on barbarian using hide, stalk, poach/ambush.<br>
* Stealth starts going 1/34 and not rising above at 385.<br>
* Stealth starts going 1/34 and not rising above at 385.<br>
* Boxes at-level with ~350 locksmithing for non-thief.<br>
* Boxes at-level with ~350 locksmithing for non-thief. Boxes no problem at 325, disarming normal/careful as WM.<br>
* At 411 ranks of skinning, can arrange 3 times and get perfect skins (survival tert)<br>
* 375 ranks of skinning, WM, I get Skillful skins with no arranges.<br>
* Started hunting here with 380 Armors, 390 Defending/Shield/Evasion, 400 Parry, 310 weapons, 50 Reflex/Agility. WM with SUF, SW, YS up. I had an easier time here than with the Black Marble Gargoyles. 12/10/2016<br>


{{RefAl}}
{{RefAl}}

Latest revision as of 15:47, 23 July 2023


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on Body Type, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on maximum arranged skin value, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap
To add any of the missing information listed above, use THIS FORM.
Misshapen Germish'din
Germish'din.jpg
Creature Levels:
    Overall 71
    Level Variance -
    Natural Attack 70
    Weapon Attack 0
    Defense 73
    Player Estimated -
Potential overall skill: 325
Skill Cap 330 to 520
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Undead
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks Yes
Special Defenses Yes
Body Type unknown
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only No
Skinning Details
Part Name blackened collarbone
Part Weight 4
Ranks Required <250"" can not be assigned to a declared number type with value 250.
Max Value >875 Kronars">" is not declared as a valid unit of measurement for this property.
Max Arranged ?
 
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 



Description

Held together by a patchwork layer of leathery skin, the misshapen germish'din is a mass of powerful muscle bound by rows of heavy stitching. A menagerie of twisted limbs rise from the beast's body at disturbingly obtuse angles, but there is little that would convey any awkwardness to its attack. Perhaps the most prominent feature of the germish'din is not its misshapen form, but its pair of large, blackened eyes, sewn tightly shut with thick cord.

In Depth

Name means "Nameless" in Gamgweth.

Special Attacks

  • Germish'din will attempt to grab you and throw you. The first part of the attack contests Evasion. If you succeed, you completely avoid the attack.

A misshapen germish'din growls angrily as it reaches out for you! You dodge, narrowly avoiding the germish'din's grasping hands.

If you fail the evasion check, your shield skill can keep the germish'din from grabbing you. If you succeed at the shield check, The germish'din will try to grab your shield. A strength check determines if you hold onto the shield or if it's thrown aside and lands in your AT FEET slot. If you lose your shield, you can immediately grab and re-wear it. There is a significant balance hit if the germish'din grabs your shield.

A misshapen germish'din growls angrily as it reaches out for you! You try to dodge, but the misshapen germish'din manages to grab your sipar! It tries to jerk the round sipar out of your hands, but you hold tight!

A misshapen germish'din growls angrily as it reaches out for you! You try to dodge, but the misshapen germish'din manages to grab your sipar! It jerks the round sipar out of your hands and slings it aside!

  • If you fail the evasion check AND the shield skill check, or you fail the evasion check and don't have a shield equipped, the attack will throw YOU at another creature (player or another germish'din). You will take damage from being thrown. If the creature you are thrown at fails to dodge, they will take damage. You will either hit a wall or land in another room. The damage from this special attack is significant, but working as intended.

A misshapen germish'din growls angrily as it reaches out for you! It grabs you and violently hurls you at a misshapen germish'din! The misshapen germish'din dodges just in time, and you go hurtling into the catacomb walls with a bone-crunching crash!

> health

Your body feels battered. Your spirit feels full of life. You have minor swelling and bruising around the right arm compounded by cuts and bruises about the right arm, cuts and bruises about the left arm, cuts and bruises about the right leg, minor swelling and bruising around the left leg compounded by cuts and bruises about the left leg, minor swelling and bruising around the right hand compounded by deep cuts across the right hand, some minor abrasions to the left hand, some tiny scratches to the chest, cuts and bruises about the back.

Bleeding: right hand, slight

Special Defences

  • Immune to stuns
  • Some spells not effective due to undead status. Fire Ball did not work at min prep (15) but did work at 16, and I used consistently at 20
  • Due to the area being indoors, cannot cast some spells. Lightning Bolt, Fire Rain do not work
  • Teasing this creature will result in very unpleasant consequences

Notes

  • Soft caps evasion at 479 (Survival Prime) and shield (armor secondary)
  • Appears they cap out stealth fairly quick now, at 397 Stealths it's VERY hard to get it over 1/34. This is on barbarian using hide, stalk, poach/ambush.
  • Stealth starts going 1/34 and not rising above at 385.
  • Boxes at-level with ~350 locksmithing for non-thief. Boxes no problem at 325, disarming normal/careful as WM.
  • At 411 ranks of skinning, can arrange 3 times and get perfect skins (survival tert)
  • 375 ranks of skinning, WM, I get Skillful skins with no arranges.
  • Started hunting here with 380 Armors, 390 Defending/Shield/Evasion, 400 Parry, 310 weapons, 50 Reflex/Agility. WM with SUF, SW, YS up. I had an easier time here than with the Black Marble Gargoyles. 12/10/2016


Related Forum Posts

Click here to search for related posts.