Khri Serenity: Difference between revisions

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|name=Serenity
|name=Serenity
|guild=thief
|guild=thief
|prereqs=Calm, 50th
|prereqs=Calm, 30th
|slots=1
|slots=2
|diff=Tier 3
|diff=Tier 3
|type=khri
|type=Khri
|contest1=-
|contest1=-
|contest2=-
|contest2=-
|skill=Utility
|skill=Warding
|path=Potency
|path=Potency
|cost=16 [[Concentration]] on startup + 4 Concentration per pulse
|cost=16 [[Concentration]] on startup + 4 Concentration per pulse
Line 19: Line 19:
|effect=SvS barrier vs Will.
|effect=SvS barrier vs Will.
|messaging=With but a moment's focus, every worry or care becomes trivial, and you surround yourself with unshakable serenity.
|messaging=With but a moment's focus, every worry or care becomes trivial, and you surround yourself with unshakable serenity.
|teacher=Varsyth
}}
}}
{{disambig2|Serenity}}
{{disambig2|Serenity}}



* Protects against [[Roars|Barbarian roars]], some [[Moon Mage spells]], and some [[:Category:Bard Spells|Bard spells]].
* Protects against [[Roars|Barbarian roars]], some [[Moon Mage spells]], and some [[:Category:Bard Spells|Bard spells]].
* Protects against Thief abilities [[Ambush Clout|Clout]], [[Khri Terrify|Terrify]], [[Khri Credence|Credence]], and [[Khri Guile|Guile]].

* Able to cast it in combat, out of town, and standing up with ~30 in Warding, 160 inner magic skill.

Latest revision as of 16:34, 18 April 2022

Thief thumb.jpgThief Guild
Serenity
Requirements: Calm, 30th
Slot Cost: 2
Difficulty: Tier 3
Type / Skill: khri / warding
Use Cost: 16 Concentration on startup + 4 Concentration per pulse
Path: Potency
Description: Kalag the Sly says, "A powerful but degrading mental protection meditation. This specialized ability will protect you from attempts at attacking your mind. Each successful mental attack will strain your concentration, so be wary of the possibility that its overuse can cause your other meditations to fail.
Effect: SvS barrier vs Will.
Messaging: With but a moment's focus, every worry or care becomes trivial, and you surround yourself with unshakable serenity.


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  • Able to cast it in combat, out of town, and standing up with ~30 in Warding, 160 inner magic skill.