Sinister Maelshyvean hierophant: Difference between revisions
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{{Critter |
{{Critter |
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|Critter Name=Maelshyvean Hierophant |
|Critter Name=Maelshyvean Hierophant |
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|BodyType=Biped |
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|simulevel=101 |
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|naturallevel=101 |
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|weaponlevel=101 |
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|defenselevel=101 |
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|level=101 |
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|Has Coins=yes |
|Has Coins=yes |
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|Has Gems=yes |
|Has Gems=yes |
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|Construct=no |
|Construct=no |
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|Corporeal=yes |
|Corporeal=yes |
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|Special=yes |
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|Casts Spells=yes |
|Casts Spells=yes |
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|Stealthy=no |
|Stealthy=no |
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|Defense=no |
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|Skin Name=barbed ebony tentacle |
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|haspart=No |
|haspart=No |
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|hasbone=No |
|hasbone=No |
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|Bone Name= |
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|hasorgan=No |
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|Manipulated=no |
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|MaxVal= |
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|mskill2= |
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__NOTOC__ |
__NOTOC__ |
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===Items Carried=== |
===Items Carried=== |
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*some {{cloot|i|tattered black robes}} |
*some {{cloot|i|tattered black robes}} |
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*a {{cloot|w|bloodwood staff capped with an upturned claw of obsidian}} |
*a {{cloot|w|bloodwood staff capped with an upturned claw of obsidian}} |
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Evasion basically stops at 700-720 |
Evasion basically stops at 700-720 |
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Shield/armor still |
Shield/armor still exp slows at 720 |
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Stealth exp slows at 700 |
Stealth exp slows at 700 and stops at around 720. |
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Weapons slow at around 625 |
Weapons slow at around 625 and stop at 700. |
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You can hit them with 350-400 in TM and |
You can hit them with 350-400 in TM and Debilitation magic, but you have to raise your 'spell integrity' high due to their natural immunity to spells (evil). |
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A good suggestion is to have all mental stats to at least 60. Their spells will kill you quickly if they hit you and usually will result in a stun. |
A good suggestion is to have all mental stats to at least 60. Their spells will kill you quickly if they hit you and usually will result in a stun. |
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Compared to other creatures of similar difficulty, these creatures have high parry ability, making it more difficult to hit with melee weaponry. |
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Reliably hiding at melee requires more than 610 effective ranks of Stealth with 60 Discipline. |
Latest revision as of 12:33, 20 March 2024
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Description
The hierophant is nothing more than the befouled remains of a fallen priest, corrupted and turned to do the bidding of a false deity. The creature is entirely shrouded in tattered black robes, concealing all about it but its vague shape.
In Depth
Special Attack
A sinister Maelshyvean hierophant surges with a bloody crimson aura as a writhing ebony tentacle lashes out of its robes and strikes out at you!
The barbed tentacle coils viciously around your left arm, crushing bone and ripping flesh with a good strike!
Spells
Items Carried
Cap Summary
Simple summary: This creature caps at about 650-700. Detailed summary caps are below:
Evasion basically stops at 700-720
Shield/armor still exp slows at 720
Stealth exp slows at 700 and stops at around 720.
Weapons slow at around 625 and stop at 700.
You can hit them with 350-400 in TM and Debilitation magic, but you have to raise your 'spell integrity' high due to their natural immunity to spells (evil).
A good suggestion is to have all mental stats to at least 60. Their spells will kill you quickly if they hit you and usually will result in a stun.
Compared to other creatures of similar difficulty, these creatures have high parry ability, making it more difficult to hit with melee weaponry.
Reliably hiding at melee requires more than 610 effective ranks of Stealth with 60 Discipline.
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Spellcasting creatures
- Pole range-attacking creatures
- Non-stealthy creatures
- Creatures with special attacks
- Creatures without special defenses
- Riverhaven creatures
- Bestiary
- Therengia creatures
- Corporeal creatures
- Evil corporeal creatures
- Evil creatures