Bawdy swain: Difference between revisions
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{{Critter |
{{Critter |
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|new=Yes |
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|Image File=swain.jpg |
|Image File=swain.jpg |
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|BodyType=Biped |
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|Skinnable=no |
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|simulevel=21 |
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|naturallevel=21 |
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|weaponlevel=21 |
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|defenselevel=21 |
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|level=21 |
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|Has Coins=yes |
|Has Coins=yes |
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|Has Gems=yes |
|Has Gems=yes |
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|Construct=no |
|Construct=no |
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|Corporeal=yes |
|Corporeal=yes |
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|Special=no |
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|Casts Spells=no |
|Casts Spells=no |
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|Stealthy=no |
|Stealthy=no |
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|Skinnable=no |
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|hasskin=No |
|hasskin=No |
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|Skin Name= |
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|Skin Weight= |
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|haspart=No |
|haspart=No |
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|Part Name= |
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|Part Weight= |
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|hasbone=No |
|hasbone=No |
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|Boxes=yes |
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|Bone Name= |
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|Bone Weight= |
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|Organ Name= |
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|Organ Weight= |
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|RequiredRanks= |
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|MaxVal= |
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|MaxArrangedVal= |
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|Manipulated=yes |
|Manipulated=yes |
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|InitCost=69 |
|InitCost=69 |
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|Poachable=No |
|Poachable=No |
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|MaxArrangeVal= |
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}} |
}} |
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__NOTOC__ |
__NOTOC__ |
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==Description== |
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The bawdy swain is a belligerent and slightly drunk <[[Dwarf]]/[[Halfling]]/[[Human]]/[[S'Kra Mur]]>! |
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==General Information== |
==General Information== |
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==In Depth== |
==In Depth== |
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===Notes=== |
===Notes=== |
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* 3.1 |
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* On Hara they spawn inside the tavern, first and second floors, and also in rooms adjacent to the Tavern outside. |
* On Hara they spawn inside the tavern, first and second floors, and also in rooms adjacent to the Tavern outside. |
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* Need buffs to hunt at 100 ranks. Safe hunting is 120 offense and defense. |
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* Train locks carefully starting at 80, around 95 ranks they become at level. |
* Train locks carefully starting at 80, around 95 ranks they become at level. |
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* Soft cap is 140. |
* Soft cap is 140. |
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*Twohanded Edged: 134 68% dabbling (1/34) wouldn't come off of dabbling |
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* TM soft cap at 145 25-30 mentals |
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* Hard cap on weapon at 140 as Warmage -Xedis |
Latest revision as of 09:03, 12 June 2020
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Description
The bawdy swain is a belligerent and slightly drunk <Dwarf/Halfling/Human/S'Kra Mur>!
General Information
There are 6 Rooms inside the Old Rat's Tavern that swains spawn in.
Mostly, swains will spawn in packs of 2-5. These do not seem to swarm too much.
You recall that a bawdy swain sometimes carries its loot in locked boxes.
Boxes were able to be popped by a Thief with 25 Agility, with no Bonus, at 85 Disarming, and 90 Lockpicking. With Disarming being Careful.
Arrival Messages
A bawdy swain swaggers in, thumbs hooked into his belt and a smug look on his face.
A bawdy swain swaggers in.
Death Messages
A bawdy swain collapses to the ground.
A bawdy swain grows still.
The random item glows dimly then crumbles to dust as the bawdy swain's life-force fades.
Decay Messages
A bawdy swain's corpse sinks into the ground.
Random Messages
A bawdy swain sneers at you.
Items
Carries 1 Armor, and 1 Weapon, with a random Charm, Ring or Buckle that will vanish on Death.
Weapons: a cudgel, a cutlass, a hand axe, a Dwarven hammer
Armors: a chain shirt, a leather brigadine, some half plate
In Depth
Notes
- 3.1
- On Hara they spawn inside the tavern, first and second floors, and also in rooms adjacent to the Tavern outside.
- Need buffs to hunt at 100 ranks. Safe hunting is 120 offense and defense.
- Train locks carefully starting at 80, around 95 ranks they become at level.
- Soft cap is 140.
- Twohanded Edged: 134 68% dabbling (1/34) wouldn't come off of dabbling
- TM soft cap at 145 25-30 mentals
- Hard cap on weapon at 140 as Warmage -Xedis
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Ratha creatures
- Hara'jaal creatures
- Bestiary
- Qi'Reshalia creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures