Corsair: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
(added links)
m (Reverted edits by GRIM45 (talk) to last revision by NAKIR)
 
(12 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Critter
[[Category:Bestiary]]
|Critter Name=Corsair
[[Category:Qi Creatures]]
|BodyType=Biped
[[Category:Hara'jaal Creatures]]
|Skinnable=no

|Has Coins=yes
|Has Gems=yes
|Has Boxes=yes
|Evil=no
|Construct=no
|Corporeal=yes
|BackStabbable=yes
|Casts Spells=no
|Stealthy=no
|Special=no
|Attack Range=Melee
|Province=Qi'Reshalia
|City=Hara'jaal
|MapList=*{{rmap|106|Hara'jaal (106)}}
|hasskin=No
|Skin Name=
|Skin Weight=
|haspart=No
|Part Name=
|Part Weight=
|hasbone=No
|Bone Name=
|Bone Weight=
|hasorgan=No
|Organ Name=
|Organ Weight=
|RequiredRanks=
|MaxVal=
|MaxArrangedVal=
|InitCost=
|InitCost2=
|InitCost3=
|InitCost4=
|InitCost5=
}}
Corsairs are found in the pirate city of [[Enclave]] on the island of [[Hara'jaal]] because that is where they take shore leave. There are four types of corsair, though they all fight the same: talan, tasia, telgi, and hara.
Corsairs are found in the pirate city of [[Enclave]] on the island of [[Hara'jaal]] because that is where they take shore leave. There are four types of corsair, though they all fight the same: talan, tasia, telgi, and hara.


While fighting a corsair it will occassionally look for a guard to have you arrested.
While fighting a corsair it will occasionally look for a guard to have you arrested.


__NOTOC__
__NOTOC__

{{Critter at a Glance |
Critter Name = Corsair |
Image File = |
Skinnable = No|
Has Coins = Yes|
Has Gems = Yes|
Has Boxes = Yes |
Evil = No |
Corporeal = Yes |
BackStabbable = Yes |
Poachable = No|
Casts Spells = No |
Attack Range = Melee |
Stealthy = No |
Special = No |
Poison = No |
MapList = *[[RanikMap106 | Hara'jaal (106)]]
}}
{{Manipulation |
Manipulated = yes |
InitCost = 38|
InitCost2 = |
InitCost3 = |
InitCost4 = |
InitCost5 = |
}}
==Description==
==Description==
You see a talan/tasia/telgi/hara corsair.<br>
The talan/tasia/telgi/hara corsair is in good shape.<br>
It is wearing a red/blue/green/black sash, a leather brigandine.<br>
It is carrying a cutlass.<br><br>
The corsair is dressed much like any sailor would be after many long days at sea. He appears happy to be on shore leave. The red/blue/green/black sash he is wearing is an indicator of which ocean sailing clan the corsair belongs to.<br>
The corsair is dressed much like any sailor would be after many long days at sea. He appears happy to be on shore leave. The red/blue/green/black sash he is wearing is an indicator of which ocean sailing clan the corsair belongs to.<br>


Line 53: Line 59:
===Inventory/Loot===
===Inventory/Loot===
*a {{cloot|a|leather brigandine}}
*a {{cloot|a|leather brigandine}}
*a {{cloot|w|cutlass}}
*a {{cloot|w|cutlass (1)|cutlass}}
*a black/red/blue/green sash
*a black/red/blue/green sash


Line 77: Line 83:
A couple of shabbily dressed guards just arrived.<br>
A couple of shabbily dressed guards just arrived.<br>
Spotting you breaking the Baron's peace, the two guards quickly apprehend you and drag you away. The guards toss you into a cell.<br><br>
Spotting you breaking the Baron's peace, the two guards quickly apprehend you and drag you away. The guards toss you into a cell.<br><br>
<nowiki>[A Dirty Cell]</nowiki><br>
The room stinks of moldy straw and dust. Thick cobwebs hang in every corner. You also see an iron-strapped door.<br><br>
A guard walks in and grabs hold of you, dragging you out of the cell.<br><br>
<nowiki>[</nowiki>[[Var'Quel]] Manor, Captain's Office<nowiki>]</nowiki><br>
Weapons and shields of all types are mounted on the walls of this office. The captain of the Baron's guard sits behind his desk, a monstrous creation of wood and iron. Banners, taken from pirated ships, hang from the ceiling. You also see an iron-strapped door.<br>
Obvious exits: out.<br><br>
The Captain looks up from his desk with a frown and says, "Heh now I don't need to see him. Just drag him out to the post."<br>
The guard grins and drags you outside.<br><br>
<nowiki>[The Enclave, Raenaden Jegu]</nowiki><br>
A brick manor, surrounded with a monstrosity of iron and spiked brass, fills up this entire section of street. Shabbily dressed guards loiter around the stoop of the house, their eyes darting suspiciously. Ornate brass lamps are mounted along the length of the fence. You also see a weathered post.<br>
Obvious paths: northeast, southeast, southwest.<br><br>
The guard kicks you to your knees and ties you to a post.<br>
The guard smiles and says, "Time to teach this one some manners."<br>
A couple of guards expose your back to the air.<br>
With a flick of the wrist the guard stretches out his whip to its full length then lashes out with it, striking you across the back with a loud *CRACK*.


[[category:Hara'jaal Creatures]]
See [[Hara'jaal Justice]] for more detail.

===Recall===
You recall everything noteworthy about a <type> corsair... which is apparently nothing.

They are not known to cast any recognized spells.

They are known to carry loot in locked boxes.

Latest revision as of 16:09, 4 October 2020


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on overall relative creature level, Infobox entry on natural attack creature level, Infobox entry on weapon attack creature level, Infobox entry on defense creature level, Infobox entry on minimum skill required, Infobox entry on maximum skill taught to, Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on special defense capability, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on premium only, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on whether it's manipulable, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
To add any of the missing information listed above, use THIS FORM.
Corsair
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap ? to ?
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?


Corsairs are found in the pirate city of Enclave on the island of Hara'jaal because that is where they take shore leave. There are four types of corsair, though they all fight the same: talan, tasia, telgi, and hara.

While fighting a corsair it will occasionally look for a guard to have you arrested.


Description

The corsair is dressed much like any sailor would be after many long days at sea. He appears happy to be on shore leave. The red/blue/green/black sash he is wearing is an indicator of which ocean sailing clan the corsair belongs to.

Red Sash: talan corsair
Blue Sash: tasia corsair
Green Sash: telgi corsair
Black Sash: hara corsair

According to The Gamgweth Dictionary talan means red, tasia means blue, telgi means green, and hara means black.


In Depth

Inventory/Loot

Messaging/Sayings

Non-Combat Messaging

  • A talan corsair ponders whether he has time to stop at one of the taverns.
  • A talan corsair says, "I hope my ship doesn't leave without me."
  • A tasia corsair ponders if the Baron would loan him a few gold til after the next run.
  • A tasia corsair looks around with a wicked glimmer in his eye.
  • A tasia corsair feels his money pouch while grumbling, "Time to try my luck on ship again."

Combat Messaging

  • After a stun: *A tasia corsair says, "Take alot more than that to do me in bucko..."
  • When trying to have you arrested: A tasia corsair sighs and says, "Never a guard around when ya need em."
  • Death Message: A tasia corsair says in a ghostly voice, "Dang it I'll prolly miss my boat now."
  • Depart Message: A tasia corsair says, "Well I was hoping to wait for a cleric first but if you watch my stuff I'll depart. Thanks."

The earth around the tasia corsair seems to awaken, opening up and curling around him, pulling the lifeless form downward, covering him until all that is left is the empty shell of his clothing.

Whipping Post

While fighting with the corsairs they will occassionally look for guards. If guards show up then the attacker will be arrested, tied to a post for several minutes, and whipped.

A talan corsair sighs and says, "Never a guard around when ya need em."

A couple of shabbily dressed guards just arrived.
Spotting you breaking the Baron's peace, the two guards quickly apprehend you and drag you away. The guards toss you into a cell.

See Hara'jaal Justice for more detail.

Recall

You recall everything noteworthy about a <type> corsair... which is apparently nothing.

They are not known to cast any recognized spells.

They are known to carry loot in locked boxes.