Riftal Summons (2.0): Difference between revisions
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|magictype=Lunar |
|magictype=Lunar |
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|spelltype=Utility |
|spelltype=Utility |
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|spelltype=Versus Agility |
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|tier=5 |
|tier=5 |
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Latest revision as of 12:31, 20 March 2024
Abbreviation: | RS | |
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Prerequisites: | Whole Displacement, Seer's Sense, 30th circle | |
Minimum Prep: | 15 | |
Casting Cap: | 50 | |
Valid Spell Target: | Others | |
Description: | Riftal Summons allows the caster to summon a person linked by way of the Seer's Sense spell to the caster's location for a limited amount of time. Once that time is up, the summoned person is moved back to their previous location. If for some reason the summoned can not be moved back, both the caster and the summoned begin taking nerve damage, until the summoned can be pulled via the rift back to their original location. | |
Example Messaging: | Person appears before you in response to your summons, a gaping rift of rippling luminescence vanishing quickly behind him.
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Notes
- SvA contest if the target is standing.
- Requires at least one moon above horizon.
- Return trip can be prevented by Anti-Teleport rooms, Anti-Magic rooms, and possibly if the target has traveled to a greater distance* than the caster can handle. (This was observed when the target hopped a moongate from Crossings to the Penal Colony after being summoned to Crossings from Geni's.)
- Can be cast on persons in "safe rooms".
- The nerve damage from a failed summoning return also causes a several second stunning effect.
- Works on live as well as dead targets.