Deadfall: Difference between revisions
Jump to navigation
Jump to search
m (moved Branch Break 3.0 to Branch Break) |
No edit summary |
||
(18 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
{{Spell |
{{Spell |
||
⚫ | |||
|name=Branch Break |
|||
|minprep= |
|minprep=1 |
||
|castcap= |
|castcap=33 |
||
|minskill=10 |
|||
⚫ | |||
|maxskill=600 |
|||
⚫ | |||
|minduration=- |
|||
⚫ | |||
|guild=Ranger |
|guild=Ranger |
||
|magic=Life Magic |
|||
|spellbook=Nature Manipulation |
|spellbook=Nature Manipulation |
||
|prereqs=[[ |
|prereqs=[[Eagle's Cry]] |
||
|slot=2 |
|slot=2 |
||
|illegal=none |
|||
⚫ | |desc=The |
||
|corrupt=none |
|||
⚫ | |desc=The Deadfall spell calls on nature to strike down your foes, rendering them stunned or even unconscious through the application of blunt trauma. This spell does not damage part of nature itself, but briefly calls forth an object native to the terrain before returning it to the earth. Due to this, it can be cast anywhere that is not too "corrupted". Upon a strike, it will stun or knock out your target, depending on the level of success of the strike. The spell is ineffective against already stunned or sleeping targets. |
||
|buffs=No buffs |
|||
|debuffs=No debuffs |
|||
|dtype=No damage |
|||
|htype=No heal |
|||
|poststring=No |
|||
|effect=Stuns or knocks out target |
|||
|messaging=You narrow your eyes and, with furrowed brow, grimace at a musk hog. |
|messaging=You narrow your eyes and, with furrowed brow, grimace at a musk hog. |
||
Small globes of blue and orange light appear and dart upward like fireflies. |
Small globes of blue and orange light appear and dart upward like fireflies. |
||
Line 18: | Line 29: | ||
|offtype=magic |
|offtype=magic |
||
|deftype=reflexes |
|deftype=reflexes |
||
|sig=No |
|||
|diff= |
|diff=basic |
||
|source=standard |
|source=standard |
||
|type=debilitation |
|type=debilitation |
||
|ctype= |
|ctype=battle |
||
}} |
}} |
||
==Notes== |
|||
Can immobilized targets that have already been stunned, or on an overwhelming success. |
|||
*Wilderness requirement reduced as of [[Magic 3.2]]. |
Latest revision as of 18:57, 6 August 2024
|
Abbreviation: | DF | |
---|---|---|
Prerequisites: | Eagle's Cry | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Life Magic | |
Spell Type: | battle / debilitation | |
Difficulty: | basic | |
Prep (min/max): | 1 / 33 | |
Skill Range (min/max): | 10 / 600 | |
Valid Spell Target: | PC, Creature | |
Duration (min/max): | Instant | |
Justice: | none | |
Corruption: | none | |
Description: | The Deadfall spell calls on nature to strike down your foes, rendering them stunned or even unconscious through the application of blunt trauma. This spell does not damage part of nature itself, but briefly calls forth an object native to the terrain before returning it to the earth. Due to this, it can be cast anywhere that is not too "corrupted". Upon a strike, it will stun or knock out your target, depending on the level of success of the strike. The spell is ineffective against already stunned or sleeping targets. | |
Effect: | Stuns or knocks out target | |
Example Messaging: | You narrow your eyes and, with furrowed brow, grimace at a musk hog.
Small globes of blue and orange light appear and dart upward like fireflies. Creating an ominous shadow, a large cracked rock falls from above! The rock slams heavily into a musk hog, stunning it! Shattered in the strike, the rock is absorbed back into the earth. | |
Contest Type: | magic / reflexes | |
Devices/Tattoos: | Fractured stone inkpot |
Notes
- Wilderness requirement reduced as of Magic 3.2.