Paladin Spells 3.0: Difference between revisions

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{|class="wikitable sortable"
<table border="1" cellpadding="4"><th>Name</th><th>Abbrev</th><th>Type</th><th>Skills</th><th>Slots</th><th>Min Prep</th><th>Max Prep</th><th>Difficulty</th><th>Availability</th><th>Description<th>
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<tr><td>Courage</td><td>courage</td><td>Non-Battle Area</td><td>Augmentation</td><td>2</td><td>5</td><td>100</td><td>Basic</td><td>Live</td><td>In dire and desperate times, the peoples of Elanthia look to Paladins to be the light in the darkness. The Courage spell will boost the stamina of its caster's group.</td></tr>
! Name !! Abbrev !! Target Type !! Skills !! Slots !! Min Prep !! Max Prep !!Difficulty !! Book !! Availability !! Casting Type
<tr><td>Righteous Wrath</td><td>rw</td><td>Non-Battle Single-Target</td><td>Augmentation</td><td>3</td><td>5</td><td>100</td><td>Basic</td><td>Live</td><td>While the non-believers seek refuge from the evil and darkness amongst us, we are compelled to stand and fight by a greater power. Let not your rage against evil and tyranny be an enemy within. Our Righteous Wrath can be used to effectively fell a foe by air, steel, or the fist. Those whom are sanctified and walk in the favor of our kin will embrace this rage as a virtue, lest they forsake the charge and blessings of the Immortals.</td></tr>
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<tr><td>Divine Guidance</td><td>dig</td><td>Non-Battle Single-Target</td><td>Augmentation</td><td>1</td><td>5</td><td>100</td><td>Basic</td><td>Live</td><td>Our patron Chadatru guides our swords and strengthens our hearts, and he provides us with the strength to defend those unable to protect themselves. Yet often times, the brash and young Paladin will overlook those matters where Chadatru's unfailing knowledge might prevail. The Divine Guidance spell, created years ago by a Paladin inspired by Chadatru himself, will provide us with a heightened wisdom.</td></tr>
|[[Courage 3.0|Courage]]||courage||Non-Battle Area||Augmentation||2||5||100||2 - Basic||Inspiration||Live||Standard
<tr><td>Truffenyi's Rally</td><td>tr</td><td>Battle Area</td><td>Augmentation\Utility</td><td>2</td><td>5</td><td>20</td><td>Basic</td><td>Live</td><td>In times of despair when spirits waver, Truffenyi's Rally lets you be the keen voice of valor among allies, spurring them onward and straightening their slumped backs.</td></tr>
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<tr><td>Sentinel's Resolve</td><td>sr</td><td>Non-Battle Single-Target</td><td>Augmentation</td><td>2</td><td>5</td><td>100</td><td>Basic</td><td>Live</td><td>The Sentinel's Resolve spell enhances the defensive abilities of the subject, allowing them to deflect incoming attacks with greater success.</td></tr>
|[[Righteous Wrath 3.0|Righteous Wrath]]||rw||Non-Battle Single-Target||Augmentation||3||5||100||2 - Basic||Inspiration||Live||Standard
<tr><td>Banner of Truce</td><td>bot</td><td>Non-Battle Single-Target</td><td>Utility</td><td>2</td><td>15</td><td>100</td><td>Advanced</td><td>Live</td><td>The Banner of Truce spell forestalls violence in the area for a few minutes, but is more difficult to cast if there is active combat going on at the time. Once it forms, however, any Paladin with the spell can enhance it by casting again while in the same area. This does require more mana.</td></tr>
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<tr><td>Anti-Stun</td><td>as</td><td>Battle Single-Target</td><td>Utility</td><td>2</td><td>15</td><td>100</td><td>Advanced</td><td>Live</td><td>The Anti-Stun spell can prevent one from being stunned in combat. Some stuns may still occur, but they should dissipate quickly. It can be cast on others as well as yourself.</td></tr>
|[[Divine Guidance 3.0|Divine Guidance]]||dig||Non-Battle Single-Target||Augmentation||1||5||100||2 - Basic||Inspiration||Live||Standard
<tr><td>Heroic Strength</td><td>hes</td><td>Battle Single-Target</td><td>Augmentation</td><td>1</td><td>1</td><td>100</td><td>Introductory</td><td>Live</td><td>The Heroism spell bestows you or an ally with enhanced strength. While it can be cast on anyone, heroism is most effective for the paladin who invokes it.</td></tr>
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<tr><td>Soldier's Prayer</td><td>sp</td><td>Battle Single-Target</td><td>Warding</td><td>2</td><td>15</td><td>100</td><td>Advanced</td><td>Live</td><td>Soldier's Prayer protects the magician from offensive magic. The pattern makes use of the purified soul's affinity to Holy magic, allowing a Paladin to reinforce or "temper" the resulting barrier in the radiance of his own spiritual power.
|[[Truffenyi's Rally 3.0|Truffenyi's Rally]]||tr||Battle Area||Augmentation\Utility||2||5||20||4 - Esoteric||Inspiration||Live||Cyclic

|-
Soldier's Prayer provides a moderate layer of protection, and the magic it absorbs cannot weaken its steadfast bulwark until it is destroyed. However, its caster's own offensive spells will be affected as well.</td></tr>
|[[Sentinel's Resolve 3.0|Sentinel's Resolve]]||sr||Non-Battle Single-Target||Augmentation||2||5||100||2 - Basic||Inspiration||Live||Standard
<tr><td>Marshal Order</td><td>mo</td><td>Non-Battle Single-Target</td><td>Augmentation</td><td>2</td><td>15</td><td>100</td><td>Advanced</td><td>Live</td><td>Marshal Order will provide a temporary boost to one's discipline and will allow those most righteous the ability to lead with greater skill.</td></tr>
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<tr><td>Rutilor's Edge</td><td>rue</td><td>Battle Single-Target</td><td>Augmentation</td><td>2</td><td>5</td><td>105</td><td>Basic</td><td>Live</td><td>The Rutilor's Edge spell enhances the capabilities of your weapon. Some say the weapon feels more balanced. Others note it makes the weapon feel better suited to gaining attack power. A few paladins claim the spell might improve the slice, impact or puncture of a weapon.
|[[Banner of Truce 3.0|Banner of Truce]]||bot||Non-Battle Single-Target||Utility||2||15||100||3 - Advanced||Inspiration||Live||Standard
</td></tr>
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<tr><td>Halt</td><td>halt</td><td>Battle Single-Target</td><td>Debilitation</td><td>1</td><td>5</td><td>99</td><td>Basic</td><td>Live</td><td>The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useful when one must intercede to prevent a citizen from attacking another citizen unjustly.</td></tr>
|[[Anti-Stun 3.0|Anti-Stun]]||as||Battle Single-Target||Utility||2||15||100||3 - Advanced||Inspiration||Live||Battle
<tr><td>Stun Foe</td><td>sf</td><td>Battle Single-Target</td><td>Debilitation</td><td>1</td><td>1</td><td>100</td><td>Introductory</td><td>Live</td><td>When successful, the Stun Foe spell strikes with great force to send an enemy reeling. By Lanival the Redeemer's covenant with Chadatru, it pains those who use it against anyone of the Eleven Races, unless they have proven themselves to be truly evil or otherwise beyond redemption.</td></tr>
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<tr><td>Shatter</td><td>shatter</td><td>Battle Single-Target</td><td>Debilitation</td><td>1</td><td>5</td><td>100</td><td>Basic</td><td>Live</td><td>The Shatter spell is the modern version of the ancient Smite Shield spell. By focusing the caster's spiritual strength into a debilitative force, it will inhibit its target from using any kind of shield in combat for a brief while.</td></tr>
|[[Heroic Strength 3.0|Heroic Strength]]||hes||Standard Single-Target||Augmentation||1||2||96||1 - Introductory||Inspiration||Live||Standard
<tr><td>Divine Armor</td><td>da</td><td>Non-Battle Single-Target</td><td>Augmentation</td><td>3</td><td>15</td><td>100</td><td>Advanced</td><td>Live</td><td>The Divine Armor spell temporarily enhances the protective and absorptive qualities of one's armor and shield.</td></tr>
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<tr><td>Hands of Justice</td><td>hoj</td><td>Non-Battle Area</td><td>Utility</td><td>1</td><td>4</td><td>96</td><td>Basic</td><td>Live</td><td>The Hands of Justice enchantment the casting paladin to protect themselves and others against unwanted thievery. They will find that their ability to defend against depraved pickpocketing is increased, and they are even more able to spot pickpockets attempting to prey on those around them. Those who are in a group led by the paladin will find they are protected to some extent by Chadatru's power as well. Paladins using this spell may GESTURE at a suspected Thief, and if they have stolen from others recently, the paladin will attempt to channel the power of Chadatru to bar their power to steal for a short time. Beware, Chadatru looks unkindly on those who have not the will to use his power successfully, and especially unkindly on those who try to use it on an innocent. Such an abuse will cause the spell to flee the paladin and Chadatru's blessing will be elusive for a short period. However, only attempting to harm the innocent will bring any long-lasting repercussions.</td></tr>
|[[Soldier's Prayer 3.0|Soldier's Prayer]]||sp||Battle Single-Target||Warding||2||15||100||3 - Advanced||Inspiration||Live||Battle
<tr><td>Bond Weapon</td><td>bw</td><td>Non-Battle Single-Target</td><td>Utility</td><td>2</td><td>10</td><td>100</td><td>Basic</td><td>Live</td><td>The Bond Weapon spell temporarily enables a weapon or shield to return to your hand on its own, if dropped or stolen.</td></tr>
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<tr><td>Holy Warrior</td><td>how</td><td>Battle Single-Target</td><td>Warding</td><td>1</td><td>14</td><td>35</td><td>Advanced</td><td>Live</td><td>The Holy Warrior spell will coax your soul to manifest in glorious light, blessing your body and weapons as long as you sustain it. Any who harm a Paladin in this state may find themselves dazed at the powerful display of holiness.</td></tr>
|[[Marshal Order 3.0|Marshal Order]]||mo||Non-Battle Single-Target||Augmentation||2||15||100||3 - Advanced||Inspiration||Live||Standard
<tr><td>Tipping the Scales</td><td>tip</td><td>Non-Battle Area</td><td>Augmentation</td><td>1</td><td>5</td><td>101</td><td>Basic</td><td>Live</td><td>Evasion booster.</td></tr>
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<tr><td>Clarity</td><td>clarity</td><td>Non-Battle Single-Target</td><td>Augmentation</td><td>2</td><td>15</td><td>100</td><td>Advanced</td><td>Live</td><td>The Clarity spell boosts a Paladin's gifted ability to sense hostile intent from those around them. This almost-empathic alertness is also known to sharpen the mind in broader ways.</td></tr>
|[[Rutilor's Edge 3.0|Rutilor's Edge]]||rue||Battle Single-Target||Augmentation||2||5||105||2 - Basic||Inspiration||Live||Battle
<tr><td>Smite Horde</td><td>smh</td><td>Targeted Area</td><td>Targeted Magic</td><td>2</td><td>20</td><td>100</td><td>Esoteric</td><td>Live</td><td>The Smite Horde spell can strike an entire army with the power of holy light. Be aware that casting this spell in town may get you in trouble with the authorities.</td></tr>
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<tr><td>Footman's Strike</td><td>fst</td><td>Targeted Single-Target</td><td>Targeted Magic</td><td>2</td><td>5</td><td>100</td><td>Basic</td><td>Live</td><td>Footman's Strike draws on the caster's melee weapon in hand as a focus for the spell, which dictates the shape of its manifestation. A rapier will produce a piercing force, while a claymore will invoke a spell that slashes and slices at the target. Holding a missile weapon or being unarmed causes the spell to fail.</td></tr>
|[[Halt 3.0|Halt]]||halt||Battle Single-Target||Debilitation||1||5||99||2 - Basic||Justice||Live||Battle
</table>
|-
|[[Stun Foe 3.0|Stun Foe]]||sf||Battle Single-Target||Debilitation||1||1||100||1 - Introductory||Justice||Live||Battle
|-
|[[Shatter 3.0|Shatter]]||shatter||Battle Single-Target||Debilitation||1||5||100||2 - Basic||Justice||Live||Battle
|-
|[[Divine Armor 3.0|Divine Armor]]||da||Non-Battle Single-Target||Augmentation||3||15||100||3 - Advanced||Justice||Live||Standard
|-
|[[Hands of Justice 3.0|Hands of Justice]]||hoj||Non-Battle Area||Utility||1||4||96||2 - Basic||Justice||Live||Standard
|-
|[[Bond Weapon 3.0|Bond Weapon]]||bw||Non-Battle Single-Target||Utility||2||10||100||2 - Basic||Justice||Live||Standard
|-
|[[Holy Warrior 3.0|Holy Warrior]]||how||Battle Single-Target||Warding||1||14||35||4 - Esoteric||Justice||Live||Cyclic
|-
|[[Tipping the Scales 3.0|Tipping the Scales]]||tip||Non-Battle Area||Augmentation||1||5||101||2 - Basic||Justice||Live||Standard
|-
|[[Clarity 3.0|Clarity]]||clarity||Non-Battle Single-Target||Augmentation||2||15||100||3 - Advanced||Justice||Live||Standard
|-
|[[Smite Horde 3.0|Smite Horde]]||smh||Targeted Area||Targeted Magic||2||30||100||4 - Esoteric||Justice||Live||Battle
|-
|[[Footman's Strike 3.0|Footman's Strike]]||fst||Targeted Single-Target||Targeted Magic||2||5||100||2 - Basic||Justice||Live||Battle
|-
|[[Alamhif's Gift 3.0|Alamhif's Gift]]||ag||Non-Battle Cyclic|| Utility ||2||300||600||4 - Esoteric||Sacrifice||Live||Ritual
|-
| [[Aspirant's Aegis]] || aa ||Non-Battle Single-Target|| Warding ||1||1||100||1 - Introductory|| Sacrifice || Live||Standard
|-
| [[Vessel of Salvation‎‎]] || ||Non-Battle Single-Target|| Utility ||2||5||100|| 2 - Basic || Sacrifice || Live||Standard
|}

Latest revision as of 19:08, 11 May 2014

Name Abbrev Target Type Skills Slots Min Prep Max Prep Difficulty Book Availability Casting Type
Courage courage Non-Battle Area Augmentation 2 5 100 2 - Basic Inspiration Live Standard
Righteous Wrath rw Non-Battle Single-Target Augmentation 3 5 100 2 - Basic Inspiration Live Standard
Divine Guidance dig Non-Battle Single-Target Augmentation 1 5 100 2 - Basic Inspiration Live Standard
Truffenyi's Rally tr Battle Area Augmentation\Utility 2 5 20 4 - Esoteric Inspiration Live Cyclic
Sentinel's Resolve sr Non-Battle Single-Target Augmentation 2 5 100 2 - Basic Inspiration Live Standard
Banner of Truce bot Non-Battle Single-Target Utility 2 15 100 3 - Advanced Inspiration Live Standard
Anti-Stun as Battle Single-Target Utility 2 15 100 3 - Advanced Inspiration Live Battle
Heroic Strength hes Standard Single-Target Augmentation 1 2 96 1 - Introductory Inspiration Live Standard
Soldier's Prayer sp Battle Single-Target Warding 2 15 100 3 - Advanced Inspiration Live Battle
Marshal Order mo Non-Battle Single-Target Augmentation 2 15 100 3 - Advanced Inspiration Live Standard
Rutilor's Edge rue Battle Single-Target Augmentation 2 5 105 2 - Basic Inspiration Live Battle
Halt halt Battle Single-Target Debilitation 1 5 99 2 - Basic Justice Live Battle
Stun Foe sf Battle Single-Target Debilitation 1 1 100 1 - Introductory Justice Live Battle
Shatter shatter Battle Single-Target Debilitation 1 5 100 2 - Basic Justice Live Battle
Divine Armor da Non-Battle Single-Target Augmentation 3 15 100 3 - Advanced Justice Live Standard
Hands of Justice hoj Non-Battle Area Utility 1 4 96 2 - Basic Justice Live Standard
Bond Weapon bw Non-Battle Single-Target Utility 2 10 100 2 - Basic Justice Live Standard
Holy Warrior how Battle Single-Target Warding 1 14 35 4 - Esoteric Justice Live Cyclic
Tipping the Scales tip Non-Battle Area Augmentation 1 5 101 2 - Basic Justice Live Standard
Clarity clarity Non-Battle Single-Target Augmentation 2 15 100 3 - Advanced Justice Live Standard
Smite Horde smh Targeted Area Targeted Magic 2 30 100 4 - Esoteric Justice Live Battle
Footman's Strike fst Targeted Single-Target Targeted Magic 2 5 100 2 - Basic Justice Live Battle
Alamhif's Gift ag Non-Battle Cyclic Utility 2 300 600 4 - Esoteric Sacrifice Live Ritual
Aspirant's Aegis aa Non-Battle Single-Target Warding 1 1 100 1 - Introductory Sacrifice Live Standard
Vessel of Salvation‎‎ Non-Battle Single-Target Utility 2 5 100 2 - Basic Sacrifice Live Standard