Heroic Strength

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Heroic Strength
Abbreviation: HES
Prerequisites: -
Signature: No
Spell Slots: 2
Mana Type: Holy Magic
Spell Type: standard / augmentation, pulse to group
Difficulty: intro
Prep (min/max): 1 / 100
Skill Range (min/max): 0 / 400
Valid Spell Target: Self, PC
Duration (min/max): 10 minutes / 40 minutes
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: Heroic Strength makes use of the soul of the subject, infusing what is normally a relatively isolated "organ" of the being into greater alignment with mortal flesh. Empowered with spiritual energies, the subject benefits from increased strength and stamina.

Using techniques founded in previous generations of Paladin spells, Heroic Strength is capable of expanding "outward" efficiently, stirring the souls of everyone grouped with the magician at the time.

Effect: +Strength (stat), +Stamina (stat)
Example Messaging: You gesture.

A glistening net of coiling tendrils interlaces itself across your muscles, outlining each vein and contour with sparkles of white light.

Devices/Tattoos: Sturdy ironwood wand wrapped in braided lengths of sinew

Notes

  • Heroic Strength's difficulty is now inline with an Intermediate spell if cast by a non-Paladin. Paladins still treat it as an Intro spell.
  • To cast on other people, have them join your group.
  • As a Necromancer, you must be Redeemed to be buffed by this holy magic spell otherwise it has no effect, regardless how the spell is cast upon you.

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