Heal: Difference between revisions
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{{Spell |
{{Spell |
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|name=Heal |
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|minskill=80 |
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|maxskill=800 |
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|minduration=10 |
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|maxduration=40 |
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|guild=Empath |
|guild=Empath |
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|magic=Life Magic |
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|spellbook=Healing |
|spellbook=Healing |
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|prereqs=[[Vitality Healing]] |
|prereqs=[[Vitality Healing]] |
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|slot= |
|slot=3 |
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|illegal=no |
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⚫ | |desc=A matrix built around the two fundamental healing spells, Heal attempts to locate and heal the worst wounds of the Empath, doing whatever correction is necessary to bring |
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|corrupt=no |
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|messaging=You gesture.<br /> |
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⚫ | |desc=A matrix built around the two fundamental healing spells, Heal attempts to locate and heal the worst wounds of the Empath over time, doing whatever correction is necessary to bring her body to wholeness. The Empath can specifically cast it with wounds or scars in mind to focus the spell upon the worst injury of the given type, or allow it to do its best for both. |
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The external scars on your abdomen appears completely healed.<br /> |
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|buffs=No buffs |
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The external wounds on your abdomen appears completely healed.<br /> |
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|debuffs=No debuffs |
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The external scars on your abdomen appears completely healed.<br /> |
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|dtype=No damage |
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The internal wounds on your abdomen appears completely healed.<br /> |
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|htype=Wound heal |
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|poststring=No |
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|effect=periodically heals your worst wounds |
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|messaging=A wave of feverish heat settles into your flesh, the momentary surge of discomfort subsiding slowly into a warm feeling of heightened sensation. |
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|sig=Yes |
|sig=Yes |
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|diff= |
|diff=intermediate |
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|source=standard |
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|type=utility |
|type=utility |
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|ctype=standard |
|ctype=standard |
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|spelltype=Healing |
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|tier=third |
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|planned=no |
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|scroll=No |
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|target=No |
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|held=No |
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}} |
}} |
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==Notes== |
==Notes== |
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Syntax |
===Syntax=== |
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:{{tt|CAST}} |
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CAST <WOUND |
:{{tt|CAST <WOUND{{!}}SCAR>}} |
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<br> |
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===Details=== |
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This spell will attempt to locate and heal the worst damage on the [[Empath]].<br> |
*This spell will attempt to locate and heal the worst damage on the [[Empath]].<br> |
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<br> |
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:*If you do a general cast, it will look through both fresh wounds and scars for the worst wound.<br> |
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<br> |
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*Heal's effects persist after death. |
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*Heal will remain active when you are uninjured, waiting for wounds to trigger it, if you have the [[Adaptive Curing]] metaspell. |
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<br> |
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*HEAL is not intended to be a primary means of healing, although it may be used that way with sufficient skill. Its primary purpose is emergency healing in order to get the worst wounds under control immediately when you don't have the time/luxury/desire to try to work out your priorities yourself. It will always heal the worst of your wounds, even if that wound is not visible.<br> |
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The HEAL spell is capable of attempting multiple heals with a single cast, but a substantial amount of power is lost between each new wound, so it is not very efficient in terms of power usage for multiple heals in a single cast.<br> |
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<br> |
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*This is not a beginner spell. With 80 primary magic, 70 attunement and 75 utility, HEAL was successfully cast only 10% of the time. |
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To forestall debate, let me make this clear right up front. HEAL is not intended to be a primary means of healing, although it certainly can be used that way with sufficient skill. It is not as easy to cast nor as mana efficient as HW/HS, and is not intended to replace those spells. Instead, Heal is intended for one primary purpose and one small but useful secondary -- emergency healing when you need to get the worst wounds under control now and don't have the time/luxury/desire to try to prioritize yourself; and...well...let's just say as long as you are wounded, it will find and heal the worst wounds. Even if the worst wound is just 1 pt. Think about it, and I'm sure you will see a use or two for this.<br> |
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*100% successful casting at minimum prep possible with 83 primary, 74 attunement and 80 utility. |
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===Spell Messaging=== |
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From least healed to greatest. |
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* Your wound appears very slightly improved. |
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* Your wound appears slightly improved. |
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* Your wound appears better. |
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* Your wound appears greatly improved. |
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* Your wound appears almost completely healed. |
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* Your wound appears completely healed. |
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⚫ |
Latest revision as of 20:33, 26 November 2023
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Abbreviation: | - | |
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Prerequisites: | Vitality Healing | |
Signature: | Yes | |
Spell Slots: | 3 | |
Mana Type: | Life Magic | |
Spell Type: | standard / utility | |
Difficulty: | intermediate | |
Prep (min/max): | 15 / 100 | |
Skill Range (min/max): | 80 / 800 | |
Valid Spell Target: | Self | |
Duration (min/max): | 10 minutes / 40 minutes | |
Justice: | no | |
Corruption: | no | |
Description: | A matrix built around the two fundamental healing spells, Heal attempts to locate and heal the worst wounds of the Empath over time, doing whatever correction is necessary to bring her body to wholeness. The Empath can specifically cast it with wounds or scars in mind to focus the spell upon the worst injury of the given type, or allow it to do its best for both. | |
Effect: | Wound heal, periodically heals your worst wounds | |
Example Messaging: | A wave of feverish heat settles into your flesh, the momentary surge of discomfort subsiding slowly into a warm feeling of heightened sensation. | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
Syntax
- CAST
- CAST <WOUND|SCAR>
Details
- This spell will attempt to locate and heal the worst damage on the Empath.
- If you do a general cast, it will look through both fresh wounds and scars for the worst wound.
- If you specify WOUND or SCAR, it will search for the worst damage of the type indicated.
- If you do a general cast, it will look through both fresh wounds and scars for the worst wound.
- Heal's effects persist after death.
- Heal will remain active when you are uninjured, waiting for wounds to trigger it, if you have the Adaptive Curing metaspell.
- HEAL is not intended to be a primary means of healing, although it may be used that way with sufficient skill. Its primary purpose is emergency healing in order to get the worst wounds under control immediately when you don't have the time/luxury/desire to try to work out your priorities yourself. It will always heal the worst of your wounds, even if that wound is not visible.
- Can be used when shocked.
- This is not a beginner spell. With 80 primary magic, 70 attunement and 75 utility, HEAL was successfully cast only 10% of the time.
- 100% successful casting at minimum prep possible with 83 primary, 74 attunement and 80 utility.
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