Escaping skill: Difference between revisions
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{{Obsolete}} |
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'''Escaping [[page type is::skill]]''' has been removed in DR 3.0 because it was too narrowly-defined to be expanded into a useful, widely trainable skill. Most of the skill checks that used to use escaping (notably, webs) will now use [[Athletics_skill|Athletics]]. Some (like escaping from the guards) will use [[Thievery_skill|Thievery]]. |
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Escaping skill allows you to break free of webs, nets, muck, and most other forms of entanglement you may encounter in your travels. It also allows you to {{com|flee}} dangerously overwhelming situations that would normally have meant your death. |
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When approaching the Escaping cap of an enemy, you fatigue less and maintain better balance while {{com|flee}}ing. |
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For those with warrants out for their arrest, the Escaping skill can be quite beneficial for avoiding the ire of town guards. In a sense, it adds to the characters ability to remain unobtrusive. A character with 100+ escaping and a warrant for his or her arrest can relatively safely walk within a city with an approximate 95% chance of not being captured on a "guard pulse." |
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This system is not implemented in all cities however, such as Ratha. |
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{{ListItem|escaping|Northwall Trail|[[RanikMap6|Crossing]]||||}} |
{{ListItem|escaping|Northwall Trail|[[RanikMap6|Crossing]]||||}} |
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{{ListItem|escaping|Hunting Preserve Farmhouse|Near Crossing|0||35|}} |
{{ListItem|escaping|Hunting Preserve Farmhouse|Near Crossing|0||35|}} |
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{{ListItem|escaping|Black Ape area|Paasvadh Forest||||teaching without being able to move rooms at 60}} |
{{ListItem|escaping|Black Ape area|Paasvadh Forest||||teaching without being able to move rooms at 60}} |
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{{ListItem|escaping|Togball Field mud|[[RanikMap121|Boar Clan]]||||appears that you need to be wet to get stuck}} |
{{ListItem|escaping|Togball Field mud|[[RanikMap121|Boar Clan]]||||appears that you need to be wet to get stuck}} |
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{{ListItem|escaping|Spotted Kashika Serpent area|[[RanikMap151|Fang Cove]]|||>140|Can be learned by moving between rooms or by dancing in a room}} |
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{{ListItem|escaping|FLEE command|any hunting area|0||2000?|gets you out of combat when overwhelmed}} |
{{ListItem|escaping|FLEE command|any hunting area|0||2000?|gets you out of combat when overwhelmed}} |
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{{pt|skill}} |
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{{cat|Survival Skillset,Skills}}{{pt|skill}} |
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==Training== |
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''"[[Flee]] appears to have an experience gain timer of about 200 seconds. This was tested with ~20 escaping against a swarm of mobs in grendels/forest trolls. Being in melee with the maximum amount of critters (4) teaches best. The officials (as in players) state that the timer is variable, between 1 and 5 minutes. 200 is near the average of the two so spacing out your flees around that time would be your best bet."'' - Renian. |
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It is more efficient to flee every 60 seconds due to probability statistics. |
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{{RefAl}} |
{{RefAl}} |
Latest revision as of 15:10, 10 April 2015
Escaping skill has been removed in DR 3.0 because it was too narrowly-defined to be expanded into a useful, widely trainable skill. Most of the skill checks that used to use escaping (notably, webs) will now use Athletics. Some (like escaping from the guards) will use Thievery.
Muck Area | Location | Bottom Cap | Top Cap | Notes |
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Northwall Trail | Crossing | unknown | unknown | |
Hunting Preserve Farmhouse | Near Crossing | 0 | 35 | |
volcanic mud | NTR near Dirge | 0 | >35 | |
Spider Web near Leth | STR North of Leth | 0 | unknown | |
Harawep's Altar | Shard Dark Temple | unknown | unknown | possibly still set as old Leth web mechs and so won't teach |
Cave Troll lair | Ain Ghazal | unknown | unknown | |
Leth Manor Graves | Oshu'ehhrsk Manor Grounds | unknown | ~75 | |
Behind Corik's Wall | Lost Grounds | unknown | unknown | |
Old Crank's Road | Path to Ilaya Taipa from Leth | unknown | unknown | be wary of small red blood mites in the mud |
Eidolon Steeds area | Darkling Wood | unknown | unknown | |
spiderwebs in Dusk Ogre tunnels | Out the Riverhaven West Gate | unknown | 30 | |
spiderwebs in breech tunnels | Theren Keep Dungeons | unknown | 30 | |
Undercrossing Pile | Beneath the Crossing Moon Mage Guild | unknown | unknown | |
Cypress Vines | M'Riss | unknown | unknown | |
Black Ape area | Paasvadh Forest | unknown | unknown | teaching without being able to move rooms at 60 |
Togball Field mud | Boar Clan | unknown | unknown | appears that you need to be wet to get stuck |
Spotted Kashika Serpent area | Fang Cove | unknown | >140 | Can be learned by moving between rooms or by dancing in a room |
Muck Area | Location | Bottom Cap | Top Cap | Notes |
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Unyn webs | Road to Theren | unknown | unknown | |
Angiswaerd belly | Throne City | unknown | unknown | stomach acids will dissolve armor and eventually kill you if you don't succeed |
Armadillo webs | Dunes of Dispair | unknown | unknown | |
Velakan Slaver nets | Velaka Desert | unknown | unknown | |
Kartais webs | Oshu'ehhrsk Manor | unknown | >250 | |
FLEE command | any hunting area | 0 | 2000? | gets you out of combat when overwhelmed |