Lockpicking skill: Difference between revisions

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{{obsolete|New skill is locksmithing}}
*Basic skill.
The '''Lockpicking [[page type is::skill]]''' is primarily used to open containers dropped by slain creatures, although it is also part of the [[Lockpick Carving|lockpick carving]] and [[Fix command#Lockpick Fixing|lockpick fixing]] systems.
*Trained by successful attempts to unlock difficult locks.
*Increased Lockpicking skill increases likelihood of picking a more difficult lock.
*Increased Lockpicking skill increases the type of lockpick that can be carved.
**Master Iron Lockpicks require approximately 200 ranks of Lockpicking skill and appropriate [[Thief|Khri]] (Support, Sight, Spot, and Safe)
**Grandmaster Iron Lockpicks can first be made (very rarely) with approximately 350 ranks of Lockpicking skill plus appropriate Khri.
*Increased Lockpicking skill improves success of fixing lockpicks that are slightly bent.
*300 Ranks of Lockpicking skill earns the [[Locksmith]] title.


In [[DragonRealms 3.0]], this skill will be merged with [[Disarm Traps skill|Disarm Traps]] and be known as the [[Locksmithing skill]].


==Use==
Syntax for Lockpicking-related abilities:
See {{com|Pick}} command, [[Lockpick Carving]], and {{com|Fix}} command articles for syntax related to the Lockpick skill.
*Lockpicking Syntax: <tt>PICK [ITEM] WITH LOCKPICK</tt>
*Lockpick Carving Syntax: <tt>CARVE KEYBLANK WITH KNIFE</tt> then <tt>CARVE LOCKPICK WITH KNIFE</tt>
*Lockpick Fixing Syntax: <tt>FIX LOCKPICK</tt>


==Training==
Lockpicking training should use the [[Disarm Traps skill#Box Rank List|tables]] found in the Disarm Traps skill article to determine difficulty.


==Types of Locks and Picks==
[[Category:Survival Skillset]]
Certain lockpicks will need to be used on certain types of locks. <tt>ANALYZ</tt>ing the lock will reveal what type of lock it is. This has only partially been introduced into the game and is waiting on the [[Mechanical_Lore_skill|Lore rewrite]] to be fully incorporated. Quality and style will be separated out, so it will be possible to have a master quality pick of the following styles. It was mentioned that grandmaster quality would be able to open all styles of locks, but be restricted to the thief guild.
[[Category:Skills]]
*Although difficult to spot at first, a thin hole along the bottom of the lock appears to be the key receptacle.
:Slim

*The lock's structure is relatively basic, standard in every way without any unusual characteristics.
:Ordinary

*A sturdy block of metal, the hole for the key is very wide. This big lock obviously is meant for a correspondingly large key.
:Stout

*An intricate steel star houses a complex locking mechanism, with two different spots that each look like they're meant to house keys.
:??

==Associated Titles==
[[Locksmith]] (300 ranks)

{{RefAl|a=y}}
* [[Lockpick Carving]]
* [[Fix command#Lockpick Fixing|Lockpick Fixing]]
* {{com|PICK}} command

Latest revision as of 21:57, 2 September 2014

The Lockpicking skill is primarily used to open containers dropped by slain creatures, although it is also part of the lockpick carving and lockpick fixing systems.

In DragonRealms 3.0, this skill will be merged with Disarm Traps and be known as the Locksmithing skill.

Use

See PICK command, Lockpick Carving, and FIX command articles for syntax related to the Lockpick skill.

Training

Lockpicking training should use the tables found in the Disarm Traps skill article to determine difficulty.

Types of Locks and Picks

Certain lockpicks will need to be used on certain types of locks. ANALYZing the lock will reveal what type of lock it is. This has only partially been introduced into the game and is waiting on the Lore rewrite to be fully incorporated. Quality and style will be separated out, so it will be possible to have a master quality pick of the following styles. It was mentioned that grandmaster quality would be able to open all styles of locks, but be restricted to the thief guild.

  • Although difficult to spot at first, a thin hole along the bottom of the lock appears to be the key receptacle.
Slim
  • The lock's structure is relatively basic, standard in every way without any unusual characteristics.
Ordinary
  • A sturdy block of metal, the hole for the key is very wide. This big lock obviously is meant for a correspondingly large key.
Stout
  • An intricate steel star houses a complex locking mechanism, with two different spots that each look like they're meant to house keys.
??

Associated Titles

Locksmith (300 ranks)


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