Alchemy craft: Difference between revisions

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The '''Alchemy craft''' is the overarching [[crafting]] system that covers the [[Remedies discipline|Remedies]], [[Reactants discipline|Reactants]], and [[Cooking discipline|Cooking]] disciplines.
Currently being '''beta''' tested in [[Platinum]]. [[Alchemy_(old)|'''Visit here''']] For information about the alchemy system currently live [[Prime]].<br>

<br>
The '''Alchemy craft''' is the overarching [[crafting]] system that covers the [[Remedies discipline|Remedies]], [[Poisons discipline|Poisons]], and [[Cooking discipline]]s.<br>
<br>
All crafts within it utilize the [[Alchemy skill]].
All crafts within it utilize the [[Alchemy skill]].


[[Healing herbs]] are obtained through [[foraging]]. Catalysts are obtained through both [[foraging]] and [[mining]]. There will be more options in the future that include bone.

==Alchemy Quirks==

- 100 wisdom appears to reduce crafting times by ~10% for a single product with top-end tools, when compared to 10 wisdom.
- Agility and strength may have a lesser effect.


==Tools==
==Tools==
Alchemy currently uses hand-held [[Crafting Tools|tools]] to practice, such as a mortar and an pestle, mixing stick and cooking pot, and wayerd pyramid. Also included in the society halls are stationary tools to speed up the herb preparation processes, including dry presses and herb grinders.<br />

See [[Crafting Tools]] for more details.
See [[Crafting Tools]] for more details.


==Locations==
To pick up [[Work Orders]], buy [[Crafting_Tools#Alchemy|alchemy tools]] and make use of dry presses and herb grinders, the following locations are available:
* [[Alchemy Society (Crossing)|Crossing Alchemy Society]]
* [[Alchemy Society (Muspar'i)|Muspar'i Alchemy Society]]
* [[Alchemy Society (Riverhaven)|Riverhaven Alchemy Society]]
* [[Alchemy Society (Ratha)|Rathan Alchemy Society]]
* [[Alchemy Society (Shard)|Shard Alchemy Society]]


==Bugs Chart==
==Bugs Chart==
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!Bug!!Details!!Result
!Bug!!Details!!Result
|-
|-
|When asked about Restoration Acumen, Carmifex talks about the "Restorative Acument Technique".|| ||
|All Fixed so far...|| ||
|-
|Riverhaven sells "grenich". That should be "genich".|| ||
|-
|Shard sells "grenich". That should be "genich".|| ||
|}
|}


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!Bug!!Details!!Result
!Bug!!Details!!Result
|-
|-
|All known bugs currently resolved.|| ||
|Can't seem to {{com|BREAK}} apart ingredients. Using more than the required amount also doesn't make 'additional' remedy. You always make the amount you should make with the formula.|| ||You can currently {{com|MARK}} materials and then {{com|CUT}} them with scissors. Remedies craft at a 5:1 ratio. So using 25 dried nemoih would result in 5 nemoih salve. The exception is if mastercrafted they convert at a 4:1 ratio.
|-
|Terribly made remedies don't have any adjectives like terribly made forged goods (aka: no shattered, etc).|| I added this, but Combining / Cutting may erase the adjective because we have no way to track this with stackables. || Fixed
|-
|Messaging exists for smelling remedy, corresponding action can't be taken|| ||Fixed, kinda
|-
|Smelling the salve doesn't work, but smelling the mortar makes you turn it, which works || smell my salv<br>What did you want to turn?<br>You sniff at the salve.<br><br>smell my mortar<br>You spin your mortar about while scraping the salve off the sides. The mixing continues exceptionally well and free of mistakes.<br>Roundtime: 9 sec. ||Fixed.
|-
|Can't combine water|| ||Need to enter COMBINE WATER vs just COMBINE
|-
|Camb Pyramids, used indoors, will function, but not award alchemy xp. ||May not be an indoor/outdoor issue but rather a material to be dried issue. The item used that was blue flowers. Have not been able to test Camb Pyramids, indoors, with an herb that is confirmed to award xp outdoors. || Blue flowers do not award EXP because you don't dry them to prepare them...
|-
|Items don't seem to always indicate they're dried||Red flowers (and possibly other herbs?) drying in a pyramid didn't show they were dried until they were removed, combined, and cut into new portions||This was a problem with red flowers only. It is fixed.
|-
|Can't combine alcohol||COMBINE and COMBINE ALCOHOL both don't work||
|}
|}


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!Bug!!Details!!Result
!Bug!!Details!!Result
|-
|-
|Wrong information in A Foreword on Remedy crafting from the alchemy society crafting book. || Says when its time to craft the remedy to put water in first, which is wrong. ||
|Deeded materials only show quality and nothing else (no quantity or workability).||||This is now fixed.
|-
|-
|crushed blocil is turning into crushed muljin || ||
|Deeded catalysts don't give catalyst-related information yet (so no extra details on a deeded coal, etc)|| ||
|-
|-
|You are certain that the dried cebi is known to heal external scars .| (dried cebi root isn't registering as healing anything) || ||
|Riolur leaf typo in remedies book chapter 1, page 3||Rioulur Leaf||
|-
|Salves continue trying to heal after wound already healed||Results in a scar notably worse than the wound—Minor chest abrasion turned into extremely severe chest scars||
|-
|Salves might continue trying to heal a wound that is just a scar, also causing more scars|| ||
|}
|}



===Item Conversions Needed===
===Item Conversions Needed===
Please place any items that you believe:
Please place any items that you believe (1) should have been converted to a different quality ('''NOTE:''' Most older alchemy tools from festivals, regular stores, and events ''should'' become store quality, but cambrinth pyramids (for example) should all be rare-metal quality. If you have an item that is not a cambrith pyramid but you believe is still meant to be better, list it below.) or (2) are related to herbs/alchemy that need to be converted to properly work within the system.<br/>
# Should have been converted to a different quality ('''NOTE:''' Most older alchemy tools from festivals, regular stores, and events ''should'' become store quality, but cambrinth pyramids (for example) should all be rare-metal quality. If you have an item that is not a cambrith pyramid but you believe is still meant to be better, list it below.) or
# are related to herbs/alchemy that need to be converted to properly work within the system.<br/>
'''NOTE:''' Items are sometimes not converted until they are used - you might not initially see crafting tool stats on a previously vaulted item. Once it is used, it should convert.
'''NOTE:''' Items are sometimes not converted until they are used - you might not initially see crafting tool stats on a previously vaulted item. Once it is used, it should convert.
* {{ilink|i|green linen sack embroidered with a horn-of-plenty}}: currently produces pre-Alchemy herbs and potions.
* {{ilink|i|green linen sack embroidered with a horn-of-plenty}}: currently produces pre-Alchemy herbs and potions.
* {{ilink|i|small powder-blue sack}}: Sack from [[Fenwyrthie's Curio Shop]] that contains cebi root and hisan salve.
* {{ilink|i|small powder-blue sack}}: Sack from [[Fenwyrthie's Curio Shop]] that contains cebi root and hisan salve.
* <s>{{ilink|i|Alchemist's glass beaker}}</s>: Festival sold container (7/24/13: This converted ok, just needed to stir with a current mixing stick)
* {{ilink|i|bamboo-edged wayerd pyramid}}: Gift you could pick up from the Tasidon Safari 'quests', these are soulbound.
* <s>{{ilink|i|glass mixing stick}}</s>: Festival sold mixing stick (7/24/13: This converted ok, just needed to stir a current alchemy bowl/cauldron/etc.)

* {{ilink|i|polished steel herb clippers}}: Festival item that seems like it should be scissors.
{{Cat|Creation Systems,GM Assistance Articles}}
* {{ilink|i|pine alchemist's tool crate}}: Sold in the Grey Raven Commissary. Converted to standard quality (should probably be higher)
* {{ilink|i|glass rod}}: not wanting to convert to a mixing stick when used
* {{ilink|i|carved bamboo mixing stick}}: not wanting to convert to a mixing stick when used. (Tasidon Safari item?)
* {{ilink|i|bamboo-edged wayerd pyramid}} - soulbound from Tasidon Island gift, currently is well-crafted, was a special item, suggest that it would have converted to a higher quality
{{RefAl}}
{{Cat|Creation systems,GM assistance articles}}

Latest revision as of 09:47, 30 October 2023


The Alchemy craft is the overarching crafting system that covers the Remedies, Reactants, and Cooking disciplines.

All crafts within it utilize the Alchemy skill.

Healing herbs are obtained through foraging. Catalysts are obtained through both foraging and mining. There will be more options in the future that include bone.

Alchemy Quirks

- 100 wisdom appears to reduce crafting times by ~10% for a single product with top-end tools, when compared to 10 wisdom. - Agility and strength may have a lesser effect.

Tools

Alchemy currently uses hand-held tools to practice, such as a mortar and an pestle, mixing stick and cooking pot, and wayerd pyramid. Also included in the society halls are stationary tools to speed up the herb preparation processes, including dry presses and herb grinders.
See Crafting Tools for more details.

Locations

To pick up Work Orders, buy alchemy tools and make use of dry presses and herb grinders, the following locations are available:

Bugs Chart

Society Bugs

Bug Details Result
When asked about Restoration Acumen, Carmifex talks about the "Restorative Acument Technique".
Riverhaven sells "grenich". That should be "genich".
Shard sells "grenich". That should be "genich".

Crafting Bugs

Bug Details Result
All known bugs currently resolved.

Other Bugs

Bug Details Result
Wrong information in A Foreword on Remedy crafting from the alchemy society crafting book. Says when its time to craft the remedy to put water in first, which is wrong.
crushed blocil is turning into crushed muljin
(dried cebi root isn't registering as healing anything)

Item Conversions Needed

Please place any items that you believe:

  1. Should have been converted to a different quality (NOTE: Most older alchemy tools from festivals, regular stores, and events should become store quality, but cambrinth pyramids (for example) should all be rare-metal quality. If you have an item that is not a cambrith pyramid but you believe is still meant to be better, list it below.) or
  2. are related to herbs/alchemy that need to be converted to properly work within the system.

NOTE: Items are sometimes not converted until they are used - you might not initially see crafting tool stats on a previously vaulted item. Once it is used, it should convert.

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