Alchemy craft: Difference between revisions

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{{RTOC}}
{{RTOC}}
The general term in [[DragonRealms]] for improving the quality of a substance, or changing one substance into another. The most commonly known process makes [[Healing herbs|herbs]] more potent or changes them into potions, salves, tea, or other forms. Other processes also exist to create non-herbal substances such as [[poisons]] or [[tea]].


The '''Alchemy craft''' is the overarching [[crafting]] system that covers the [[Remedies discipline|Remedies]], [[Reactants discipline|Reactants]], and [[Cooking discipline|Cooking]] disciplines.
==Herbal Alchemy==
There are three basic steps to creating herbal potions.


All crafts within it utilize the [[Alchemy skill]].
# Gather ingredients
# Prepare ingredients
# Mix ingredients


[[Healing herbs]] are obtained through [[foraging]]. Catalysts are obtained through both [[foraging]] and [[mining]]. There will be more options in the future that include bone.
===Ingredients===
Basic herbal alchemy requires three ingredients: an herb, a [[catalyst]], and [[water]]. The basic mix is done in a 1:1:1 ratio, or equal parts of each. Adding more catalyst is ok, since the unused portion will be left as a remainder. Potions can be successfully mixed at other ratios of herb to water but at present there is no benefit to doing so.


====Pieces vs. Parts====
==Alchemy Quirks==
A '''piece''' of a substance is an individual inventory item, listed separately when you look into your container.
<pre>In the dark gem pouch you see some georin grass, some georin grass, and some georin grass.</pre>
In the above example, there are three '''pieces''' of georin grass in the pouch.


- 100 wisdom appears to reduce crafting times by ~10% for a single product with top-end tools, when compared to 10 wisdom.
'''Parts''' measure the quantity inside a single piece, and this is what is important for alchemy. Use the [[Count command|{{tt|COUNT}} command]] to tell how many parts are in a given piece of something:
- Agility and strength may have a lesser effect.
<pre>>count geor grass in my dar pouch
There's five parts left of the georin grass.</pre>


==Tools==
Many basic alchemy ingredients are foraged in small pieces with only one or two parts. And very frequently it is necessary to change the size of your herb and catalyst pieces so they are the same. You can [[Combine command|{{tt|COMBINE}}]] two smaller pieces of a solid substance into a larger one, and [[Break command|{{tt|BREAK}}]] them to make them smaller. Liquids such as water are combined and broken via the [[Pour command|{{tt|POUR}}]] verb.
Alchemy currently uses hand-held [[Crafting Tools|tools]] to practice, such as a mortar and an pestle, mixing stick and cooking pot, and wayerd pyramid. Also included in the society halls are stationary tools to speed up the herb preparation processes, including dry presses and herb grinders.<br />
See [[Crafting Tools]] for more details.


===Preparation===
==Locations==
To pick up [[Work Orders]], buy [[Crafting_Tools#Alchemy|alchemy tools]] and make use of dry presses and herb grinders, the following locations are available:
The more [[Foraging skill]] you know, the more potent your herbs will be. Potency is also improved if the herb was foraged carefully or precisely. For the most potent herbs, you need a skilled forager to gather them precisely.
* [[Alchemy Society (Crossing)|Crossing Alchemy Society]]
* [[Alchemy Society (Muspar'i)|Muspar'i Alchemy Society]]
* [[Alchemy Society (Riverhaven)|Riverhaven Alchemy Society]]
* [[Alchemy Society (Ratha)|Rathan Alchemy Society]]
* [[Alchemy Society (Shard)|Shard Alchemy Society]]


==Bugs Chart==
Most experienced alchemists agree that all herbs are made even more potent by drying them. This can be done either by using a {{ilink|i|Wayerd pyramid}} or by having a [[Ranger]] perform the proper [[Beseech the Sun to Dry|Beseech]]. So the second step to making a good potion is to dry your herbs, although it is not required. In many cases, the simple dried herb is more potent than the herb will be in potion form, so you can stop right there. The herbs that are improved by making into potion are [[georin]], [[eghmok]], [[nilos]], [[blocil]], and [[hulnik]].[http://www.kythsjournal.com/herblist.htm] Catalysts are also generally improved by drying, although the effect of this is more subtle.


===Society Bugs===
The next step if you are going to continue and make the potion is to crush the herb in a [[mortar and pestle|mortar]] so it is in a mixable form. Undried herbs when crushed will yield a pulp, and dried herbs a powder or paste. You must also crush your catalyst for the same reason.
{|class="wikitable sortable"
|-
!Bug!!Details!!Result
|-
|When asked about Restoration Acumen, Carmifex talks about the "Restorative Acument Technique".|| ||
|-
|Riverhaven sells "grenich". That should be "genich".|| ||
|-
|Shard sells "grenich". That should be "genich".|| ||
|}


===Crafting Bugs===
Next gather some water from a convenient spot, and you're ready to mix.
{|class="wikitable sortable"
|-
!Bug!!Details!!Result
|-
|All known bugs currently resolved.|| ||
|}


===Mixing===
===Other Bugs===
{|class="wikitable sortable"
Count out your ingredients carefully into equal-sized pieces, and place them all together in your {{ilink|i|mixing bowl|mixing vessel}}. There is no size limit on potions, larger potions require more skill to mix together, Rangers are better than all other classes at mixing. Your potion will not combine if there are any extra or foreign ingredients in the vessel. Note that a wax label counts as an item inside a container so your mixing vessel won't work if it has a label on it. The only thing inside your vessel should be one piece of the crushed herb, one piece of the crushed catalyst, and one piece of water <small>(see [[Alchemy#Pieces vs. Parts|Pieces vs. Parts]] above)</small>.
|-
!Bug!!Details!!Result
|-
|Wrong information in A Foreword on Remedy crafting from the alchemy society crafting book. || Says when its time to craft the remedy to put water in first, which is wrong. ||
|-
|crushed blocil is turning into crushed muljin || ||
|-
|You are certain that the dried cebi is known to heal external scars .| (dried cebi root isn't registering as healing anything) || ||
|}


===Item Conversions Needed===
The size of your completed potion will be the same as the part count of the individual ingredients. If your ingredients have five parts each, your finished potion will have five parts. As noted above, if you start with a larger chunk of catalyst than your water and herb, only the required amount will be used with the rest left over.
Please place any items that you believe:

# Should have been converted to a different quality ('''NOTE:''' Most older alchemy tools from festivals, regular stores, and events ''should'' become store quality, but cambrinth pyramids (for example) should all be rare-metal quality. If you have an item that is not a cambrith pyramid but you believe is still meant to be better, list it below.) or
Many different containers can be used as a mixing vessel if you don't have a proper mixing bowl. Empty gem pouches and treasure boxes are popular choices. Just make sure to close them before shaking.
# are related to herbs/alchemy that need to be converted to properly work within the system.<br/>

'''NOTE:''' Items are sometimes not converted until they are used - you might not initially see crafting tool stats on a previously vaulted item. Once it is used, it should convert.
Injuries to the hands, arms, eyes, and head can interfere with Alchemy so heal up if you are having trouble.
* {{ilink|i|green linen sack embroidered with a horn-of-plenty}}: currently produces pre-Alchemy herbs and potions.

* {{ilink|i|small powder-blue sack}}: Sack from [[Fenwyrthie's Curio Shop]] that contains cebi root and hisan salve.
===Tinctures===
* <s>{{ilink|i|Alchemist's glass beaker}}</s>: Festival sold container (7/24/13: This converted ok, just needed to stir with a current mixing stick)
{{ilink|i|Tincture jar}}s are a way to make dried herbs even more potent, precise dried herbs are best and a local Ranger can find them for you. A single dose lasts 5 minutes.
* <s>{{ilink|i|glass mixing stick}}</s>: Festival sold mixing stick (7/24/13: This converted ok, just needed to stir a current alchemy bowl/cauldron/etc.)

* {{ilink|i|polished steel herb clippers}}: Festival item that seems like it should be scissors.
You need one part of herb to 19 parts alchohol, which currently is obtainable by purchase from an [[Chizili's Alchemical Goods|alchemy shop]], [[Barber Shop, on Shard's New South Bridge]] The process takes as fast as you can stuff the ingredients in and close the jar. Tinctures are intended for external use only, and are poisonous when ingested although that method of use has the most healing power. Tinctures don't heal slight bleeders.
* {{ilink|i|pine alchemist's tool crate}}: Sold in the Grey Raven Commissary. Converted to standard quality (should probably be higher)

* {{ilink|i|glass rod}}: not wanting to convert to a mixing stick when used
If you close your jar and open it and nothing happens, it means your herb is bugged and you'll need to find a different one. Known bugged herbs: store-bought cebi (dry, powdered), store-bought plovik (dry, powdered), foraged plovik (dry, powdered), foraged muljin (dry, powdered), foraged sufil (dry, powdered). Haven't check all herbs in all forms yet, once I get everything a complete bug report will be made.
* {{ilink|i|carved bamboo mixing stick}}: not wanting to convert to a mixing stick when used. (Tasidon Safari item?)

* {{ilink|i|bamboo-edged wayerd pyramid}} - soulbound from Tasidon Island gift, currently is well-crafted, was a special item, suggest that it would have converted to a higher quality
===Known Alchemy Recipes===
{{RefAl}}
*[[Aloe|Aloe Balm]]
{{Cat|Creation systems,GM assistance articles}}
*[[Catalyst|Dracon crystals/oil]]
*[[Lujeakave|Lujeakave Elixir]]
*[[Aevaes|Aevaes Solution]]


==Useful Commands==
*{{com|Break}}
*{{com|Crush}}
*{{com|Combine}}
*{{com|Count}}
*{{com|Mix}}
*{{com|Pour}}
*{{com|Shake}}

==Tools==
* {{ilink|i|Wayerd pyramid}}
* {{ilink|i|Unlonchai bucket}}
* {{ilink|i|Stove}}
* {{ilink|i|Mortar}} and {{ilink|i|pestle}}
* {{ilink|i|Mixing bowl}} and stick, or other vessel (pouch, box, etc)
* Vial or Jar to hold water
* {{ilink|i|Tincture jar}}
[[Category:Creation Systems]]

Latest revision as of 09:47, 30 October 2023


The Alchemy craft is the overarching crafting system that covers the Remedies, Reactants, and Cooking disciplines.

All crafts within it utilize the Alchemy skill.

Healing herbs are obtained through foraging. Catalysts are obtained through both foraging and mining. There will be more options in the future that include bone.

Alchemy Quirks

- 100 wisdom appears to reduce crafting times by ~10% for a single product with top-end tools, when compared to 10 wisdom. - Agility and strength may have a lesser effect.

Tools

Alchemy currently uses hand-held tools to practice, such as a mortar and an pestle, mixing stick and cooking pot, and wayerd pyramid. Also included in the society halls are stationary tools to speed up the herb preparation processes, including dry presses and herb grinders.
See Crafting Tools for more details.

Locations

To pick up Work Orders, buy alchemy tools and make use of dry presses and herb grinders, the following locations are available:

Bugs Chart

Society Bugs

Bug Details Result
When asked about Restoration Acumen, Carmifex talks about the "Restorative Acument Technique".
Riverhaven sells "grenich". That should be "genich".
Shard sells "grenich". That should be "genich".

Crafting Bugs

Bug Details Result
All known bugs currently resolved.

Other Bugs

Bug Details Result
Wrong information in A Foreword on Remedy crafting from the alchemy society crafting book. Says when its time to craft the remedy to put water in first, which is wrong.
crushed blocil is turning into crushed muljin
(dried cebi root isn't registering as healing anything)

Item Conversions Needed

Please place any items that you believe:

  1. Should have been converted to a different quality (NOTE: Most older alchemy tools from festivals, regular stores, and events should become store quality, but cambrinth pyramids (for example) should all be rare-metal quality. If you have an item that is not a cambrith pyramid but you believe is still meant to be better, list it below.) or
  2. are related to herbs/alchemy that need to be converted to properly work within the system.

NOTE: Items are sometimes not converted until they are used - you might not initially see crafting tool stats on a previously vaulted item. Once it is used, it should convert.

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