Orc bandit: Difference between revisions
HRODBERACHT (talk | contribs) m (Orc Bandits moved to Orc Bandit: singular) |
|||
(47 intermediate revisions by 15 users not shown) | |||
Line 1: | Line 1: | ||
{{Critter |
|||
⚫ | |||
|new=Yes |
|||
{{Critter at a Glance | |
|||
|Critter Name=Orc Bandit |
|||
|Province=Therengia |
|||
Skinnable = No | |
|||
|City=Rossman's Landing |
|||
Has Coins = Yes | |
|||
⚫ | |||
Has Gems = Yes | |
|||
|simulevel=45 |
|||
Has Boxes = Yes | |
|||
|naturallevel=45 |
|||
Evil = No | |
|||
|weaponlevel=45 |
|||
Corporeal = Yes | |
|||
|defenselevel=45 |
|||
⚫ | |||
|MinCap=180 |
|||
Casts Spells = No | |
|||
|MaxCap=317 |
|||
⚫ | |||
|BodyType2=creatural |
|||
Stealthy = No | |
|||
|BodySize=medium |
|||
Special = No | |
|||
⚫ | |||
⚫ | |||
|Has Coins=yes |
|||
|Has Gems=yes |
|||
|Has Boxes=yes |
|||
|Evil=no |
|||
|Construct=no |
|||
|Corporeal=yes |
|||
|Special=no |
|||
|Casts Spells=no |
|||
|Stealthy=no |
|||
|Defense=no |
|||
|Skinnable=no |
|||
|hasskin=No |
|||
|haspart=No |
|||
|hasbone=No |
|||
|Boxes=yes |
|||
|Manipulated=yes |
|||
⚫ | |||
|hasorgan=No |
|||
|InitCost=7 |
|||
}} |
}} |
||
⚫ | |||
{{NoCreatureImage}} |
|||
==Description== |
|||
Small, thankfully unidentifiable black creatures crawl around in the orc bandit's greasy grey hair. With fastidious personal habits of a peccary in a mud-pit, the bandit stops from time to time to pick one of the insects off her scalp and pop it into her mouth, smacking her lips greedily as she chews. Standing no more than a hand's width higher than the average human, the bandit's musculature is considerably more dense, with thick bones and an almost ape-like curve to its skull. |
Small, thankfully unidentifiable black creatures crawl around in the orc bandit's greasy grey hair. With fastidious personal habits of a peccary in a mud-pit, the bandit stops from time to time to pick one of the insects off her scalp and pop it into her mouth, smacking her lips greedily as she chews. Standing no more than a hand's width higher than the average human, the bandit's musculature is considerably more dense, with thick bones and an almost ape-like curve to its skull. |
||
A red bear paw has been tattooed on her shoulder, identifying her as a member of the red bear clan of |
A red bear paw has been tattooed on her shoulder, identifying her as a member of the [[member of::red bear clan]] of [[race is::orc]]s. |
||
==In Depth== |
|||
===Equipment/Loot=== |
|||
* {{cloot|a|fat-smeared boiled leather coat}} |
|||
⚫ | |||
* {{cloot|i|crudely-sewn hide sack}} |
|||
* {{cloot|i|crudely sewn cloth bag}} |
|||
===Hunting Info=== |
|||
*Body Type: Biped |
|||
*Attacks: Claws, Pounds and Weapons |
|||
*Weapon Caps: ??? ranks to 270+ ranks (begins to really slow down at 265) |
|||
*Hard capped armor at 340 (no longer goes to 1/34) |
|||
*Stealth approaching soft cap 328 |
|||
Manageable as a barbarian with 240's weapons using combination of berserks 9/13/11<br /> |
|||
Caps defenses right around 315 (3.1) |
|||
Update 12/9/14 - Opticus |
|||
Weapons at 193, defenses at 250, Agi 40, Ref 40 - very manageable |
|||
Update 12/20/16 - |
|||
Noticed soft cap for Evasion at 288 ranks and 40 Ref. |
|||
Update 10/18/2023 |
|||
*Soft cap for Stealth (Survival Primary) is ~295-305. |
|||
*Evasion & Backstab won't go past dabbling (295-305) |
|||
*Perception (345) still can mind lock via HUNT verb. |
|||
===Box Information=== |
|||
Can disarm and pop these boxes with 165 locksmithing (3.1). Still trains fairly well at 250.<br /> |
|||
Very poor boxes when compared to [[Adan'f]] [[Adan'f Shadow Mage|mage]]/[[Adan'f Blood Warrior|warrior]] boxes. You can pop all of the bandit boxes with 240 {{skill|lockpicking}} and 250 {{skill|disarm}}. These are easier boxes than reiver boxes. |
|||
{{Cat|Red Bear Clan|skirmisher}} |
|||
Update: 10/18/2023 |
|||
*It is wearing a crudely-sewn hide sack, a fat-smeared boiled leather coat, a crudely sewn cloth bag. |
|||
* Still training well via disarm/pick blind at 295 locksmithing. 46+6 Agility |
|||
⚫ |
Latest revision as of 06:36, 18 October 2023
Missing or Incomplete Creature Information Needed |
Incomplete Article
|
To add any of the missing information listed above, use THIS FORM. |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Description
Small, thankfully unidentifiable black creatures crawl around in the orc bandit's greasy grey hair. With fastidious personal habits of a peccary in a mud-pit, the bandit stops from time to time to pick one of the insects off her scalp and pop it into her mouth, smacking her lips greedily as she chews. Standing no more than a hand's width higher than the average human, the bandit's musculature is considerably more dense, with thick bones and an almost ape-like curve to its skull.
A red bear paw has been tattooed on her shoulder, identifying her as a member of the red bear clan of orcs.
In Depth
Equipment/Loot
- fat-smeared boiled leather coat
- pitted bronze scimitar
- crudely-sewn hide sack
- crudely sewn cloth bag
Hunting Info
- Body Type: Biped
- Attacks: Claws, Pounds and Weapons
- Weapon Caps: ??? ranks to 270+ ranks (begins to really slow down at 265)
- Hard capped armor at 340 (no longer goes to 1/34)
- Stealth approaching soft cap 328
Manageable as a barbarian with 240's weapons using combination of berserks 9/13/11
Caps defenses right around 315 (3.1)
Update 12/9/14 - Opticus Weapons at 193, defenses at 250, Agi 40, Ref 40 - very manageable
Update 12/20/16 - Noticed soft cap for Evasion at 288 ranks and 40 Ref.
Update 10/18/2023
- Soft cap for Stealth (Survival Primary) is ~295-305.
- Evasion & Backstab won't go past dabbling (295-305)
- Perception (345) still can mind lock via HUNT verb.
Box Information
Can disarm and pop these boxes with 165 locksmithing (3.1). Still trains fairly well at 250.
Very poor boxes when compared to Adan'f mage/warrior boxes. You can pop all of the bandit boxes with 240 lockpicking skill and 250 disarm skill. These are easier boxes than reiver boxes.
Update: 10/18/2023
- Still training well via disarm/pick blind at 295 locksmithing. 46+6 Agility
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Creatures without special defenses
- Rossman's Landing creatures
- Bestiary
- Therengia creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures
- Red Bear Clan