Jeol moradu: Difference between revisions
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{{Critter |
{{Critter |
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|Critter Name=Jeol Moradu |
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|Image File = |
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|BodyType = |
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|simulevel=175 |
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|levelvariancedown=3 |
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|levelvarianceup=3 |
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|naturallevel=175 |
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|weaponlevel=175 |
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|Evil = |
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|defenselevel=175 |
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|level=175 |
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|BackStabbable = |
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|flex=No |
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|Poachable = |
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|MinCap=1200 |
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|MaxCap=1500 |
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|BodyType=biped |
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|Special = |
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|Special=yes |
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|Skin Name = |
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|Evil=no |
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|Construct=no |
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|Tannable = |
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|Crushable = |
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|Premium=no |
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==Description== |
==Description== |
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The jeol moradu stands well over five times the height of a large human with pale skin and white hair. His beard looks like giant icicles hanging halfway down his broad chest. |
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==In Depth== |
==In Depth== |
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===Inventory=== |
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*an {{cloot|w|ice-edged sword}} |
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===Notes=== |
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* They will spawn in the 172-178 creature level range. |
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* They come equipped with high-tier armor and weapon with an cold/frost leaning. Their gear self-deletes, no stealing, sorry. |
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* They cast [[Swirling Winds]] and [[Frost Scythe]] primarily, [[Ice Patch]] occasionally. |
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* They are immune to cold damage, poisons, and stuns. |
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* Shake the ground when falling over or dropping dead (as they are giants). |
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: Previously this was an unbalancing gimmick. This has been converted to use the [[:Category:Contested_abilities|contested abilities]] mechanics as a Power vs Reflex attack -- it's also a potential special attack. |
Latest revision as of 08:41, 22 September 2024
Missing or Incomplete Creature Information Needed |
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Description
The jeol moradu stands well over five times the height of a large human with pale skin and white hair. His beard looks like giant icicles hanging halfway down his broad chest.
In Depth
Inventory
Notes
- Jeol Moradu means Ice Giant in Gamgweth.
- They will spawn in the 172-178 creature level range.
- They come equipped with high-tier armor and weapon with an cold/frost leaning. Their gear self-deletes, no stealing, sorry.
- They cast Swirling Winds and Frost Scythe primarily, Ice Patch occasionally.
- They are immune to cold damage, poisons, and stuns.
- Shake the ground when falling over or dropping dead (as they are giants).
- Previously this was an unbalancing gimmick. This has been converted to use the contested abilities mechanics as a Power vs Reflex attack -- it's also a potential special attack.
Categories:
- Incomplete articles
- Creatures with level variance
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Spellcasting creatures
- Pole range-attacking creatures
- Non-stealthy creatures
- Creatures with special attacks
- Raven's Point creatures
- Bestiary
- Forfedhdar creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures