Warn command: Difference between revisions

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{{RTOC}}
{{RTOC}}
{{incomplete|messaging}}



The '''{{tt|warn}} [[page type is::command]]''' is used either for RP purposes, or to indicate to another player that you feel their actions are crossing a boundary.
The '''{{tt|warn}} [[page type is::command]]''' is used either for RP purposes, or to indicate to another player that you feel their actions are crossing a boundary. Warn can be used while dead.


==Syntax and Messaging==
==Syntax and Messaging==
===IC===
===IC===
* {{tt|WARN}} ''<player>'': ?
* {{tt|WARN}} ''<person>'': You cast ''<person>'' a stern warning glance.
: ''<person>'' casts you a stern warning glance.
: ''?''
* {{tt|WARN}} ''<object>'': ?
* {{tt|WARN}} ''<object>'': You indicate a ''<object>'', warning those around you.
: Kukui glances warily at a ''<object>'', issuing a silent warning.
: ''?''
* {{tt|WARN}} ''<creature>'': You give a ''<creature>'' a warning glance.
* {{tt|WARN}} ''<creature>'': You give a ''<creature>'' a warning glance.
: ''<person>'' glances at a ''<creature>'', the threat of violence evident in her eyes.
: ''?''


===OOC===
===OOC===
* {{tt|WARN}} ''<player>'' {{tt|<COMBAT}} | {{tt|HARASSMENT}} | {{tt|INTERACTION>}}
* {{tt|WARN}} ''<player>'' {{tt|<COMBAT}} | {{tt|HARASSMENT}} | {{tt|INTERACTION}}


===SYNTAX===
{{com|WARN}} <player | object | creature><br>
or<br>
{{com|WARN}} <player> of <COMBAT | HARASSMENT | INTERACTION | HISTORY>


In the first case, the verb is simply fluff messaging, with no functionality.
==Usage==
This verb can be used even if the character to be warned is not in the same game location as your character.


When the second method is employed, an OOC message will be sent to the player, privately letting them know your feelings, to clear up any possible doubt about where you both stand. Records are kept of all communications issued and received, as well as whether they were acknowledged or declined, as applicable.
In the first case, the verb is simply messaging, with no functionality.


You no longer need to be in the same room as the person you are {{tt|WARN}}ing, BUT you must spell out the target's name fully.
When this method is employed, an OOC message will be sent to the player, privately letting them know your feelings, to clear up any possible doubt about where you both stand. Records are kept of all communications issued and received, as well as whether they were acknowledged or declined, as applicable.
It will work on hidden / invisible targets.


===COMBAT===
===COMBAT===
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Suitable for expressing to the other party that you wish to have NO INTERACTION WHATSOEVER with them. This option should not be used unless you are willing to remove yourself from the presence of the person to whom you issue it. Upon issuance, both players should immediately go their separate ways and cease all interaction with each other, including (but not limited to) conversations regarding the other player with third parties (besides staff members).
Suitable for expressing to the other party that you wish to have NO INTERACTION WHATSOEVER with them. This option should not be used unless you are willing to remove yourself from the presence of the person to whom you issue it. Upon issuance, both players should immediately go their separate ways and cease all interaction with each other, including (but not limited to) conversations regarding the other player with third parties (besides staff members).


===Notes===
===HISTORY===
You can also use the WARN verb for a history of official cautions and warnings issued by Simutronics to characters on this account at the time the warning was issued. (This means characters who have sinced transferred off the account may still show up.) Tracking started reliably in May 2014. For a complete history including any offenses received prior to 2014, you will need to contact Feedback via email. Their contact info is listed in the {{com|EMAIL}} verb.

===NOTES===
Note that in all cases, this verb is simply for improved communication. Policy and handling of situations remains unchanged, and under no circumstances should the WARN verb be viewed as an excuse or license to take matters into your own hands, should the other party ignore your wishes. As always, your best course of action in such a situation is to place an ASSIST and speak with a GameHost.
Note that in all cases, this verb is simply for improved communication. Policy and handling of situations remains unchanged, and under no circumstances should the WARN verb be viewed as an excuse or license to take matters into your own hands, should the other party ignore your wishes. As always, your best course of action in such a situation is to place an ASSIST and speak with a GameHost.



Latest revision as of 17:31, 10 February 2020


The WARN command is used either for RP purposes, or to indicate to another player that you feel their actions are crossing a boundary. Warn can be used while dead.

Syntax and Messaging

IC

  • WARN <person>: You cast <person> a stern warning glance.
<person> casts you a stern warning glance.
  • WARN <object>: You indicate a <object>, warning those around you.
Kukui glances warily at a <object>, issuing a silent warning.
  • WARN <creature>: You give a <creature> a warning glance.
<person> glances at a <creature>, the threat of violence evident in her eyes.

OOC

  • WARN <player> <COMBAT | HARASSMENT | INTERACTION

SYNTAX

WARN <player | object | creature>
or
WARN <player> of <COMBAT | HARASSMENT | INTERACTION | HISTORY>

In the first case, the verb is simply fluff messaging, with no functionality.

When the second method is employed, an OOC message will be sent to the player, privately letting them know your feelings, to clear up any possible doubt about where you both stand. Records are kept of all communications issued and received, as well as whether they were acknowledged or declined, as applicable.

You no longer need to be in the same room as the person you are WARNing, BUT you must spell out the target's name fully. It will work on hidden / invisible targets.

COMBAT

Suitable for roleplayed conflicts where it is to the players' advantage to have consent on record. The receiving player will have an opportunity to acknowledge the warning so that any potential conflict can be settled to both parties' satisfaction. Note that the agreement terminates once either player dies or one hour has passed.

HARASSMENT

Suitable when someone's actions have transgressed beyond the boundaries of acceptable, normal roleplay and are disrupting your enjoyment of the game. This should not be used lightly. You will be expected to behave yourself as well as the person to whom you issued such a statement.

INTERACTION

Suitable for expressing to the other party that you wish to have NO INTERACTION WHATSOEVER with them. This option should not be used unless you are willing to remove yourself from the presence of the person to whom you issue it. Upon issuance, both players should immediately go their separate ways and cease all interaction with each other, including (but not limited to) conversations regarding the other player with third parties (besides staff members).

HISTORY

You can also use the WARN verb for a history of official cautions and warnings issued by Simutronics to characters on this account at the time the warning was issued. (This means characters who have sinced transferred off the account may still show up.) Tracking started reliably in May 2014. For a complete history including any offenses received prior to 2014, you will need to contact Feedback via email. Their contact info is listed in the EMAIL verb.

NOTES

Note that in all cases, this verb is simply for improved communication. Policy and handling of situations remains unchanged, and under no circumstances should the WARN verb be viewed as an excuse or license to take matters into your own hands, should the other party ignore your wishes. As always, your best course of action in such a situation is to place an ASSIST and speak with a GameHost.


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