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Revision as of 02:33, 12 September 2009
Favored by the Monks of the Crystal Hand, the prism is a divination tool used by Moon Mages. As the prism spins on its chain, the mage interprets the patterns of colors and fractures to determine what the future holds. It is fitting that a group devoted to perfection and the identification of personal flaws would excel at predicting what is to come by studying how such colors and fractures echo from the hidden flaws of the crystal.
Properties
- Visual: No visible indication for alignment or skill accuracy. Age is indicated in the passage of real life time.
- Durability: Average
- Bond Rate: High
- Power Precision: Very high
- Duration Precision: Average
- Sect Affinity: Monks of the Crystal Hand
- Currently cannot be used to predict on others.
Use
Like all prediction tools, before use the mage must know the ALIGN ability (learnable at 4th circle) and have made a successful observation. Furthermore, before the first use, the prism must be RUBbed to bond it to the user. Before each use the prism must be TURNed to wind the chain. Syntax is to ALIGN <skill/skill set>, and then to RAISE the prism. Prisms may not be used to predict on others.
Example
Raising it to catch the available light, you release the prism, allowing it to spin freely from the chain. You focus your sight on the prism as it spins, casting light violet tinged light as it moves in a small, uneven spiral then cracks into a random series of fractures. As the sapphire prism swings to a halt you notice the cracks go smooth and feel a fleeting moment of joy.
Interpretation
- The color of the light indicates the magnitude of the prediction; violet being the weakest and red the strongest according to the rainbow.
- The size of the spirals indicate the duration of the prediction.
- The pattern of cracks indicate the skill.
- The emotion of the figure indicates the polarity of the prediction. "Rapture" indicate a critical success, which will improve the tool quality (and is always a positive prediction).
- Any additional messages have to do with quality changes.
So the example given is a very weak, very short, positive prediction on an unknown skill.
Qualities
When LOOKed at prisms have six qualities. Qualities are listed from best to worst. As with all tools each message indicates a range. Italics indicate a potential starting value when purchased.
Age
Quite new
Rather new (12.5 RL days old)
Somewhat new (25 RL days old)
Slightly used (50 RL days old)
Worn (75 RL days old)
Well-worn (200 RL days old)
Rather old (250 RL days old)
Quite Used (~1.5 RL years old)
Weakened (~3 RL years old)
Ready to break (~4 RL years old)
Practically an antique (~5 RL days old)
Centering
Perfectly balanced
Almost perfectly balanced
Well balanced
Well centered
Centered
Slight off-center
Off-center
Somewhat unbalanced
Crooked
Terribly crooked
Swing Accuracy
Have an excellent chance to
Have a very good chance to
Have a good chance to
Have a decent chance to
Have a promising chance to
Have a fair chance to
Might have a little trouble
May have some difficulty
Will find it hard to
Have little chance
Probably cannot
Clarity
Perfectly clear
Exceptionally clear
Extremely clear
Unusually clear
Impressively clear
Clear
Barely occluded
Slightly occluded
Very cloudy
Barely translucent
Almost opaque
Color Accuracy
Have an excellent chance to
Have a very good chance to
Have a good chance to
Have a decent chance to
Have a promising chance to
Have a fair chance to
Might have a little trouble
May have some difficulty
Will find it hard to
Have little chance
Probably cannot
Imperfections
Very easy
Quite easy
Easy
Relatively simple
Rather simple
Simple
Slightly difficult
Moderately difficult
Rather hard
Very hard
Almost impossible
Explanation
Age indicates the real life time since the tool was first bonded, it does not seem to be related to uses or breakage rates in any way. Centering modifies duration and Clarity magnitude, with swing and color accuracies modifying the chance of misreading of each of these respectively. Imperfections modify the chance of hitting the correct skill. There are no visible indicators for how likely you are to understand the skill or for polarity of the predictions.
Messages
Color (Power)
Color | Bonus |
---|---|
Light violet | >0 |
Violet | >15 |
Blue-violet | >30 |
Blue | >45 |
Green-blue | >60 |
Green | >80 |
Yellow-green | >100 |
Yellow | >115 |
Orange-yellow | >130 |
Orange | >155 |
Red-orange | >170 |
Red | >185 |
Dark Red | >200 |
Note: The resolution between light violet and violet seems... odd. I can't properly explain this right now, this is an approximation. Top few are estimated - not enough data since the curve doesn't seem to be linear. --Mozzik 08:29, 12 September 2009 (UTC)
Spiral (Duration)
Duration | Minutes |
---|---|
Tight | >0 |
Small, uneven | >10 |
Uneven | >30 |
Oval | >50 |
Wide oval | >70 |
Wide | >85 |
Wide, sweeping | >95 |
Clouds/Stances
Defense: a few puffy clouds//Laying
Magic: streaked with clouds//Sitting on a stool (also includes evasion, perception, climbing)
Survival: ominous clouds//Kneeling
Offense: a few drifting clouds//Sitting on the ground
Lore: punctuated by streaks of lightning//Standing
It is unknown currently which message scouting, backstabbing and lockpicking fall under.
Landscapes
Mountains
Field
Quarry
Dunes
Hills
Valley
Items
Rock
Light
Fire
Steam
Statue
Energy
Waterway
Fog
Smoke
Waterfall
Tree
Lake
Positive Moods
Cheerful
Calm
Smiling
Serene
Peaceful
Negative Moods
Worried
Unhappy
Sorrowful
Frowning
Cheerless
Special
Angelic/Estatic (sic) - Appears in place of the mood. Critical success, improves Clarity and Age.
The mirror's surface ripples a moment as if it was liquid. It snaps back solid looking clearer than before. - Generic improvement.
The mirror's surface ripples a moment, as if it was liquid. It snaps back solid looking murkier than before. - Generic damage.
The image flashes, and quickly goes translucent. - Fumble, damages Clarity and Age.
Suddenly the glass cracks and shatters!
Magic Skills
Skill | Card |
---|---|
Primary Magic | Joyous Mage |
Harness | Wellspring |
Power Perception | River of Aether |
Magical Devices | Artificer |
Targeted Magic | Falling Star |
Lore Skills
Skill | Card |
---|---|
Appraisal | Jewel of Night |
Mechanical Lore | Broken Circle |
Scholarship | Silver Scroll |
Teaching | Crossroads |
Percussion | Locked Door |
Strings | Empty Loom |
Vocals | Thief of Hearts |
Winds | Twilight |
Animal Lore | Beast |
Astrology | Web of Fate |
Empathy | Healer |
Musical Theory | Minstrel |
Trading | Moneylender |
Defensive Skills
Skill | Card |
---|---|
Bone | Living Statue |
Cloth | Empty Loom |
Heavy Chain | Warrior |
Heavy Plate | Keep |
Leather | Hunter |
Light Chain | Broken Circle |
Light Plate | Wounded Veteran |
Multi Opponent | Nimble Dancer |
Parry | Crossroads |
Shield Usage | Knight |
Survival Skills
Skill | Card |
---|---|
Climbing | Stellar Stairway |
Disarm Trap | Jewel of Night |
Escaping | Broken Circle |
Evasion | Nimble Dancer |
First Aid | Wounded Veteran |
Foraging | Valley of Mist |
Hiding | Twilight |
Lockpicking | Locked Door |
Perception | Stargazer |
Skinning | Beast |
Stalking | Illusion |
Stealing | Thief of Hearts |
Swimming | Endless Seas |
Backstab | Hourglass |
Scouting | Hunter |
Offense Skills
Skill | Card |
---|---|
Light Edge | Thief of Hearts |
Medium Edge | Burning Forge |
Heavy Edge | Dwarf |
Twohanded Edge | World Dragon |
Light Blunt | Gnome |
Medium Blunt | Falling Star |
Heavy Blunt | Knight |
Twohanded Blunt | Wounded Veteran |
Slings | Halfling |
Staff Sling | Empty Loom |
Short Bow | Broken Circle |
Long Bow | Hunter |
Composite Bow | Woodsman |
Light Crossbow | Twilight |
Heavy Crossbow | Illusion |
Short Staff | Hourglass |
Quarter Staff | Runebinder |
Pikes | Wall of Thorns |
Halberds | Keep |
Light Thrown | Minstrel |
Heavy Thrown | Warrior |
Brawling | Living Statue |
Offhand Weapon | Beast |
Survival
Climbing - several scattered
Evasion - few thick
Perception - several thick
Stealing - handful of thick
Stalking - many thick
Hiding - countless thick
Lockpicking - few wide
Disarm Traps - many wide
First Aid - some long
Escaping - few long
Foraging - few broad
Skinning - several broad
Swimming - many broad
Lore
Scholarship - some twisting
Mechanical Lore - several twisting
Appraisal - many twisting
Teaching - some large
Astrology - countless large
Percussion Instrument - few miniscule
Strings - several miniscule
Wind Instruments - many miniscule
Vocal Instrument - countless miniscule
Magic
Primary Magic - few spiraling
Harness Ability - several spiraling
Power Perception - handful of spiraling
Magical Devices - many spiraling
Targeted Magic - countless spiraling
Offense
Light Edged - few thin
Medium Edged - several thin
Heavy Edged - many thin
Twohanded Edged - countless thin
Light Blunt - few slanted
Medium Blunt - several slanted
Large Blunt - many slanted
Twohanded Blunt - countless slanted
Slings - few barely noticeable
Staff Sling - several barely noticeable
Composite Bow - handful of barely noticeable
Short Bow - many barely noticeable
Long Bow - countless barely noticeable
Light Crossbow - few fractures of varying width
Heavy Crossbow - several fractures of varying
Short Staff - few hairline
Quarter Staff - several hairline
Pikes - many hairline
Halberds - countless hairline
Light Thrown - few jagged
Heavy Thrown - several jagged
Brawling - many jagged
Defense
Leather Armor - forming a lattice pattern
Light Chain - few spiraling
Heavy Chain - several spiraling
Light Plate - many spiraling
Heavy Plate - countless (spiraling)
Shield Usage - few circular
Parry Ability - several circular
Multi Opponent - many circular