Template:Armor: Difference between revisions
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{{#if:{{{noun|}}}||{{!}}'''Core Noun:'''{{!}}{{!}}''Unknown''}} |
{{#if:{{{noun|}}}||{{!}}'''Core Noun:'''{{!}}{{!}}''Unknown''}} |
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|'''Type:'''||{{#If:{{{type|}}}|{{#switch:{{lc:{{{type}}}|ca|cloth armor=[[is combat type::cloth armor|Cloth Armor]]|la|leather armor=[[is combat type::leather armor|Leather Armor]]|lc|light chain=[[is combat type::light chain|Light Chain]]|nc|neutral chain=[[is combat type::light chain| ]][[is combat type::neutral chain|Neutral Chain]][[is combat type::heavy chain| ]]|hc|heavy chain=[[is combat type::heavy chain|Heavy Chain]]|lp|light plate=[[is combat type::light plate|Light Plate]]|np|neutral plate=[[is combat type::light plate| ]][[is combat type::neutral plate|Neutral Plate]][[is combat type::heavy plate| ]]|hp|heavy plate=[[is combat type::heavy plate|Heavy Plate]]|ba|bone armor=[[is combat type::bone armor|Bone Armor]]|''Unknown''}}|''Unknown''}} |
|'''Type:'''||{{#If:{{{type|}}}|{{#switch:{{lc:{{{type}}}}}|ca|cloth armor=[[is combat type::cloth armor|Cloth Armor]]|la|leather armor=[[is combat type::leather armor|Leather Armor]]|lc|light chain=[[is combat type::light chain|Light Chain]]|nc|neutral chain=[[is combat type::light chain| ]][[is combat type::neutral chain|Neutral Chain]][[is combat type::heavy chain| ]]|hc|heavy chain=[[is combat type::heavy chain|Heavy Chain]]|lp|light plate=[[is combat type::light plate|Light Plate]]|np|neutral plate=[[is combat type::light plate| ]][[is combat type::neutral plate|Neutral Plate]][[is combat type::heavy plate| ]]|hp|heavy plate=[[is combat type::heavy plate|Heavy Plate]]|ba|bone armor=[[is combat type::bone armor|Bone Armor]]|''Unknown''}}|''Unknown''}} |
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|'''Areas Covered:'''||{{#if:{{{area|}}}|[[protects area::{{{area}}}]]|''Unknown''}}{{#if:{{{area2|}}}|, [[protects area::{{{area2}}}]]}}{{#if:{{{area3|}}}|, [[protects area::{{{area3}}}]]}}{{#if:{{{area4|}}}|, [[protects area::{{{area4}}}]]}}{{#if:{{{area5|}}}|, [[protects area::{{{area5}}}]]}}{{#if:{{{area6|}}}|, [[protects area::{{{area6}}}]]}} |
|'''Areas Covered:'''||{{#if:{{{area|}}}|[[protects area::{{{area}}}]]|''Unknown''}}{{#if:{{{area2|}}}|, [[protects area::{{{area2}}}]]}}{{#if:{{{area3|}}}|, [[protects area::{{{area3}}}]]}}{{#if:{{{area4|}}}|, [[protects area::{{{area4}}}]]}}{{#if:{{{area5|}}}|, [[protects area::{{{area5}}}]]}}{{#if:{{{area6|}}}|, [[protects area::{{{area6}}}]]}} |
Revision as of 16:30, 14 June 2008
Armor | |
---|---|
Look: | Unknown |
Core Noun: | Unknown |
Type: | Unknown |
Areas Covered: | Unknown |
Hindrance: | Unknown |
Protection: | Unknown protection and Unknown damage absorption for puncture attacks. Unknown protection and Unknown damage absorption for slice attacks. Unknown protection and Unknown damage absorption for impact attacks. Unknown protection and Unknown damage absorption for fire attacks. Unknown protection and Unknown damage absorption for cold attacks. Unknown protection and Unknown damage absorption for electrical attacks. |
Construction: | Unknown |
Metal: | Unknown |
Weight: | ? stones |
Appraised Cost: | ? Kronars |
For Sale At (Base Cost): |
|
Special Properties: |
|
Usage Documentation
This template is for use with armor that is non-forged, non-tanned or a derivative thereof. Please consult the Manual of Style for information on listing crafted items.
Currently the only special properties this page is set up to display is magical equipment. If you have other suggestions, please list them on the discussion page.
Note: This page is not currently set up to automatically generate {{incomplete}} tags, but will be soon.
{{Armorname | name of the object if it's different than the page name | |
look | the description gained by LOOKing at it. | |
noun | the single word noun used to interact with it | |
type | LA/CA/LC/HC/LP/HP/BA | Use the skill codes under EXP SKILLS |
area# | arms/legs/abdomen/back/neck /head/eyes/hands/chest |
What areas are covered |
hindrance | ||
absorbance | If the damage absorbance mostly the same across all damage types, simply list it here and change the differing ones. | |
puncture | Protection value against puncture | |
slice | ||
impact | ||
fire | ||
cold | ||
electric | ||
punctureab | Damage absorbance value against puncture | |
impactab | ||
sliceab | ||
fireab | ||
coldab | ||
electricab | ||
construction | ||
metal | y/n | Is it made with metal and therefor repairable at a metal forge? |
weight | # | Weight in stones |
appcost | # | The cost given by an expert (trader preferred) appraisal. Given in kronars. |
traderapp | y/n | Was the cost appraisal done by a trader? |
special | magic/cambrinth/(race)only/smallonly/mediumonly/largeonly/light | Does it have special properties? |
shop | n/(shop) | shop where it can be bought, put "n" if not sold. Links automatically generated |
cost | # | the cost at the preceeding shop |
coin | k/l/d | Currency at previous shop, k=kronars, l=lirums, d=dokoras |
{{Armor |name= |look= |noun= |type= |area= |area2= .... |area6= |hindrance= |absorbance= |punctureab= |puncture= |slice= |sliceab= |impact= |impactab= |fire= |fireab= |cold= |coldab= |electric= |electricab= |construction= |metal= |weight= |appcost= |traderapp= |special= ..... |special5= |shop= |cost= |coin= |shop2= |cost2= |coin2= |shop3= |cost3= |coin3= .... |shop10= |cost10= |coin10= }}