Template:Armor: Difference between revisions

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(basic category inclusion, plus documentation updates)
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| '''Special Properties:'''
| '''Special Properties:'''
|{{IfMatch|y|{{lc:{{{magic}}}}}|{{lc:{{{cambrinth}}}}}|true=*This item is magical.|false=None}}
|{{IfMatch|y|{{lc:{{{magic}}}}}|{{lc:{{{cambrinth}}}}}|true=*This item is magical.|false=None}}
|}<includeonly>[[Category:Armor]]{{#if:{{{type|}}}|[[Category:{{SkillCode|{{{type}}}}} Armors]]}}{{#switch:{{lc:{{{magic}}}}}|y|yes=[[Category:Magic Items]][[Category:Magic Armors]]}}
|}<noinclude>
</includeonly><noinclude>
==Usage Documentation==
==Usage Documentation==
This template is for use with armor that is <b>non-forged, non-tanned</b> or a derivative thereof. Please consult the [[Elanthipedia:Manual_of_Style/Items#Crafted Equipment|Manual of Style]] for information on listing crafted items.<br>
This template is for use with armor that is <b>non-forged, non-tanned</b> or a derivative thereof. Please consult the [[Elanthipedia:Manual_of_Style/Items#Crafted Equipment|Manual of Style]] for information on listing crafted items.<br>
Currently the only special properties this page is set up to display is magical equipment. If you have other suggestions, please list them on the [[Template_talk:Armor|discussion page]].
Currently the only special properties this page is set up to display is magical equipment. If you have other suggestions, please list them on the [[Template_talk:Armor|discussion page]].


Note: This page is not currently set up to automatically generate category inclusion or <nowiki>{{incomplete}}</nowiki> tags, but will be soon.
Note: This page is not currently set up to automatically generate <nowiki>{{incomplete}}</nowiki> tags, but will be soon.

{| border="1" cellpadding="3"
{{Armor
|-
|name|| ||name of the object if it's different than the page name
|-
|look|| ||the description gained by LOOKing at it.
|-
|noun|| ||the single word noun used to interact with it
|-
|type||LA/CA/LC/HC/LP/HP/BA||Use the skill codes under EXP SKILLS
|-
|area#||arms/legs/abdomen/back/neck<br/>/head/eyes/hands/chest||What areas are covered
|-
|hindrance
|-
|puncture|| ||Protection value against puncture
|-
|slice
|-
|impact
|-
|fire
|-
|cold
|-
|electric
|-
|punctureab|| ||Damage absorbance value against puncture
|-
|impactab
|-
|sliceab
|-
|fireab
|-
|coldab
|-
|electricab
|-
|construction
|-
|metal||y/n||Is it made with metal and therefor repairable at a metal forge?
|-
|weight||#||Weight in stones
|-
|appcost||#||The cost given by an expert (trader preferred) appraisal. Given in kronars.
|-
|magic||y/n||Is it magical?
|-
|magicnote||cambrinth||Explain magical nature, not fully implimented yet
|-
|shop||n/(shop)||shop where it can be bought, put "n" if not sold. Links automatically generated
|-
|cost||# Kronars/Lirums/Dokoras||the cost at the preceeding shop, add currency type
|}



<pre>
<pre>
{{Armor
{{Armor
|name=
|name=(name of the object if it's different than the page name)
|look=
|look=(the description gained by LOOKing at it.)
|noun=
|noun=(the single word noun used to interact with it)
|type=
|type=(LA/CA/LC/HC/LP/HP/BA, Use the skill codes under EXP SKILLS)
|area=
|area=(what areas are covered, arms/legs/abdomen/back/neck/head/eyes/hands/chest)
|area2=
|area2=
....
....
|area6=
|area6=
|hindrance=
|hindrance=
|puncture=(protection value)
|puncture=
|slice=
|slice=
|impact=
|impact=
Line 51: Line 109:
|cold=
|cold=
|electric=
|electric=
|punctureab=(damage absorbance)
|punctureab=
|impactab=
|impactab=
|sliceab=
|sliceab=
Line 58: Line 116:
|electricab=
|electricab=
|construction=
|construction=
|metal=
|metal=(y/n Is it made with metal and therefor repairable at a metal forge?)
|weight= (weight in stones)
|weight=
|appcost=
|appcost=(The cost given by an expert appraisal. Given in kronars.)
|magic=(y/n, is it magical?)
|magic=
|magicnote=
|magicnote=(explain magical nature. If cambrinth, leave blank and add appropriate variables)
|shop=
|shop=(shop where it can be bought, put "n" if not sold)
|cost=
|cost=(the cost at the preceeding shop, add currency type)
|shop2=
|shop2=
|cost2=
|cost2=

Revision as of 18:11, 5 June 2008

Armor
Look: Unknown
Core Noun: Unknown
Type: Unknown
Areas Covered: Unknown
Hindrance: Unknown
Protection: Unknown protection and Unknown damage absorption for puncture attacks.
Unknown protection and Unknown damage absorption for slice attacks.
Unknown protection and Unknown damage absorption for impact attacks.
Unknown protection and Unknown damage absorption for fire attacks.
Unknown protection and Unknown damage absorption for cold attacks.
Unknown protection and Unknown damage absorption for electrical attacks.
Construction: Unknown
Metal: Unknown
Weight: ? stones
Appraised Cost: ? Kronars
For Sale At (Base Cost):
Unknown
Unknown
Special Properties: None

Usage Documentation

This template is for use with armor that is non-forged, non-tanned or a derivative thereof. Please consult the Manual of Style for information on listing crafted items.
Currently the only special properties this page is set up to display is magical equipment. If you have other suggestions, please list them on the discussion page.

Note: This page is not currently set up to automatically generate {{incomplete}} tags, but will be soon.

{{Armor
name name of the object if it's different than the page name
look the description gained by LOOKing at it.
noun the single word noun used to interact with it
type LA/CA/LC/HC/LP/HP/BA Use the skill codes under EXP SKILLS
area# arms/legs/abdomen/back/neck
/head/eyes/hands/chest
What areas are covered
hindrance
puncture Protection value against puncture
slice
impact
fire
cold
electric
punctureab Damage absorbance value against puncture
impactab
sliceab
fireab
coldab
electricab
construction
metal y/n Is it made with metal and therefor repairable at a metal forge?
weight # Weight in stones
appcost # The cost given by an expert (trader preferred) appraisal. Given in kronars.
magic y/n Is it magical?
magicnote cambrinth Explain magical nature, not fully implimented yet
shop n/(shop) shop where it can be bought, put "n" if not sold. Links automatically generated
cost # Kronars/Lirums/Dokoras the cost at the preceeding shop, add currency type


{{Armor
|name=
|look=
|noun=
|type=
|area=
|area2=
....
|area6=
|hindrance=
|puncture=
|slice=
|impact=
|fire=
|cold=
|electric=
|punctureab=
|impactab=
|sliceab=
|fireab=
|coldab=
|electricab=
|construction=
|metal=
|weight=
|appcost=
|magic=
|magicnote=
|shop=
|cost=
|shop2=
|cost2=
|shop3=
|cost3=
}}

Also See