Template:Armor: Difference between revisions
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{{#if: {{{shop|}}} | {{!}}- }} |
{{#if: {{{shop|}}} | {{!}}- }} |
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| '''Special Properties:''' |
| '''Special Properties:''' |
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|{{IfMatch|y|{{lc:{{{magic}}}}}|{{lc:{{{cambrinth}}}}}|true=*This item is magical.|false=None}} |
|{{IfMatch|y|{{lc:{{{magic}}}}}|{{lc:{{{cambrinth}}}}}|true=*This item is magical.|false=None}}|} |
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|} |
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{{#if:{{{notes|}}}|==Notes==<br>{{{notes}}}}} |
{{#if:{{{notes|}}}|==Notes==<br>{{{notes}}}}} |
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Revision as of 20:54, 26 May 2008
Armor | |
---|---|
Look: | Unknown |
Core Noun: | Unknown |
Type: | Unknown |
Areas Covered | Unknown |
Hindrance | Unknown |
Protection | Unknown protection and Unknown damage absorption for puncture attacks. Unknown protection and Unknown damage absorption for slice attacks. Unknown protection and Unknown damage absorption for impact attacks. Unknown protection and Unknown damage absorption for fire attacks. Unknown protection and Unknown damage absorption for cold attacks. Unknown protection and Unknown damage absorption for electrical attacks.}} |
Weight: | ? stones |
Appraised Cost: | ? Kronars |
Special Properties: | }
Usage DocumentationThis template is for use with armor that is non-forged or a derivative thereof. Please consult the Manual of Style for information on listing forged items. {{Armor |name=(name of the object if it's different than the page name) |look=(the description gained by LOOKing at it.) |noun=(the single word noun used to interact with it) |type=(LA/CA/LC/HC/LP/HP/BA, Use the skill codes under EXP SKILLS) |area=(what areas are covered) |hindrance= |puncture=(protection value) |slice= |impact= |fire= |cold= |electric= |punctureab=(damage absorbance) |impactab= |sliceab= |fireab= |coldab= |electricab= |construction= |metal=(y/n Is it made with metal and therefor repairable at a metal forge?) |weight= (weight in stones) |appcost=(The cost given by an expert appraisal. Given in kronars.) |magic=(y/n, is it magical?) |magicnote=(explain magical nature. If cambrinth, leave blank and add appropriate variables) |shop=(shop where it can be bought, put "n" if not sold) |cost=(the cost at the preceeding shop, add currency type) |shop2= |cost2= |shop3= |cost3= |notes=(any additional notes) }} Also See |