Hangback command: Difference between revisions
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{{Command |
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The '''{{tt|Hangback}} [[page type is::command]]''' sets you into a constant mode in which you attempt to immediately retreat from combat anytime an enemy engages you. This mode continues until you utilize '''{{tt|Hangback Stop}}'''. |
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|rp=No |
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|combat=Yes |
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|magic=No |
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|settings=No |
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|systems=No |
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|description=Enables a persistent combat mode that automatically attempts to move you away when an opponent advances on you. |
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|messaging='''HANGBACK'''<br /> |
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''Others see'': Nothing.<br /> |
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'''HANGBACK''' (while already hanging back)<br /> |
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==Special Note== |
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;It is largely discouraged to utilize this setting as you are far more likely to fail to hangback. Each failure incurs a roundtime. |
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''Others see'': Nothing.<br /> |
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'''HANGBACK STOP''' (while hanging back)<br /> |
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;Utilize [[Retreat_command|RETREAT]] or [[Disengage_command|DISENGAGE]] instead. |
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''Others see'': Nothing.<br /> |
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}} |
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{{RTOC}}==Syntax== |
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:Starts trying to move away automatically whenever an opponent advances on you. |
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:Stops trying to hang back while the mode is active. If the mode is inactive, this form instead starts it; issue it again to stop and check the reply. |
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*{{tt|HANGBACK HELP}} |
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:Displays the command's syntax. |
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== |
==Game Helpfile== |
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<pre> |
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Syntax: |
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HANGBACK |
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Allows players to attempt to keep from being engaged. |
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Dependant on skill checks. |
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HANGBACK STOP |
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Ends a previously started HANGBACK command. |
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</pre> |
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==Usage== |
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* {{tt|HANGBACK}} ''(While already in hangback mode.)'' |
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HANGBACK remains active until stopped. When another combatant advances, it makes an automatic skill check to move you away and preserve distance. It does not guarantee that you will remain at missile or pole range: an opponent can overcome the attempt and continue closing. |
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Each failed attempt to hang back incurs [[roundtime]]. Repeated failures can therefore leave you with accumulating roundtime while an opponent continues to advance. Manual {{com|retreat}} or {{com|flee}} may be safer when an automatic attempt is unlikely to succeed. |
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HANGBACK applies only to your character. A group leader can use {{tt|GROUP RETREAT}} to order every member of a group to make a normal retreat attempt; see {{com|group}}. |
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[[page type is::command| ]] |
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{{cat|Commands,Combat commands}} |
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==See Also== |
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*{{com|advance}} |
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*{{com|retreat}} |
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*{{com|flee}} |
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*{{com|group}} |
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*[[Combat]] |
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{{RefAl}} |
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Latest revision as of 08:26, 22 September 2026
| Enables a persistent combat mode that automatically attempts to move you away when an opponent advances on you. |
| HANGBACK You see: You start trying to hang back to avoid combat. HANGBACK (while already hanging back) HANGBACK STOP (while hanging back) |
Syntax
- HANGBACK
- Starts trying to move away automatically whenever an opponent advances on you.
- HANGBACK STOP
- Stops trying to hang back while the mode is active. If the mode is inactive, this form instead starts it; issue it again to stop and check the reply.
- HANGBACK HELP
- Displays the command's syntax.
Game Helpfile
Syntax:
HANGBACK
Allows players to attempt to keep from being engaged.
Dependant on skill checks.
HANGBACK STOP
Ends a previously started HANGBACK command.
Usage
HANGBACK remains active until stopped. When another combatant advances, it makes an automatic skill check to move you away and preserve distance. It does not guarantee that you will remain at missile or pole range: an opponent can overcome the attempt and continue closing.
Each failed attempt to hang back incurs roundtime. Repeated failures can therefore leave you with accumulating roundtime while an opponent continues to advance. Manual RETREAT or FLEE may be safer when an automatic attempt is unlikely to succeed.
HANGBACK applies only to your character. A group leader can use GROUP RETREAT to order every member of a group to make a normal retreat attempt; see GROUP.
See Also